Orion2012 |
01-25-09 04:18 PM |
Quote:
Originally Posted by flymar
OK. Unfortunately I got only 'binoculars' and 'flag' objectives ... yet:)
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I'm not even sure if there are any recon missions is RSRD, although I think there are, probably rare, like lifeboat missions.
Quote:
Originally Posted by flymar
Well, I have. Maybe tht's because I've loaded campaign saved with previous version. I wonder how the crew will handle this gun, but I didn't have airplane encounter yet.
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Did you install in port? If so it shouldn't have caused any problems. I believe LukeFF and Co. have plans on redoing the .50 cal for early war before the 20mm AA was installed on the boats.
Quote:
Originally Posted by flymar
I did, and it's not connected. Ships are visible on the map, locable by scope, shootable from 2000m but when at short range (about 800m) TDT lock and 'gun lock' lasts 2 seconds.
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If your using manual targeting, you could snap off a o'kane shot, and if your using manual targeting, press L key to force a lock then engage the PK. Make sure you set your torpedo setting again after forcing a lock as it will reset the setting you may have already set, then use the spread angle to target different ship loacations. A couple degree spread should be enough for most merchants at a 1000yrd or so. For escourts or DD's 3-5 may be used if you suspect will speed up to avoid. If he's moving left to right make sure you use a sspread moving in front of him if its a DD or such he will easily avoid fish fired behind him by accelerating, if there in front, he will turn and lose some of his speed making him easier to hit.
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