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-   -   [REL] Fall of the Rising Sun Ultimate, full release (https://www.subsim.com/radioroom/showthread.php?t=243064)

s7rikeback 01-07-21 04:37 PM

Quote:

Originally Posted by KaleunMarco (Post 2719390)
AAAHHHH! It's Godzilla
It looks like Godzilla, but due to international copyright laws, it isn't!
But it looks like Godzilla!
https://www.youtube.com/watch?v=OX2VaVtFYfs

"It looks like Godzilla, but due to international copyright laws, it isn't!
But it looks like Godzilla!
" cannot be that scary - propbeanie is guiding him ashore. :doh::doh::doh:

https://i.ibb.co/q5QjggR/Capture.png



Moonlight 01-07-21 04:57 PM

February 15th 1943 was offered a Balao at Midway, what is not acceptable about that is being transfered automatically to Brisbane without any say in the matter. :doh: I had to load a save game after a reboot of SH4 and continue with the Gato boat.
8 missions done and no other problems to report. :up:

KaleunMarco 01-07-21 06:19 PM

Quote:

Originally Posted by s7rikeback (Post 2719448)
"It looks like Godzilla, but due to international copyright laws, it isn't!
But it looks like Godzilla!
" cannot be that scary - propbeanie is guiding him ashore. :doh::doh::doh:

PB is NOT waving....he's kinda standing still .... like he is frozen to the ground.

Maybe...he's thinking that if he doesn't move Near-Godzilla won't see him.:hmmm::up::har:

propbeanie 01-07-21 06:43 PM

Quote:

Originally Posted by s7rikeback (Post 2719448)
"It looks like Godzilla, but due to international copyright laws, it isn't!
But it looks like Godzilla!
" cannot be that scary - propbeanie is guiding him ashore. :doh::doh::doh:

https://i.ibb.co/q5QjggR/Capture.png



That's me! (First mate is to the right, with the sub's mascot.) He just threw our sub up on dry ground... Good arm, he has... We thought we were being depth-charged, but ~no~... It was godzihrah. I made the mistake of answering him when he asked if I thought the suit made his hips look big... :roll:

Quote:

Originally Posted by Moonlight (Post 2719458)
February 15th 1943 was offered a Balao at Midway, what is not acceptable about that is being transfered automatically to Brisbane without any say in the matter. :doh: I had to load a save game after a reboot of SH4 and continue with the Gato boat.
8 missions done and no other problems to report. :up:

That's the way it goes with the Balao. While you were getting it too early, it's either Brisbane or Frisco before you get it at Pearl, which is late August. April at Frisco with a Trials set, and July at Brisbane for patrol...
"After a six-week training period in New London, Conn., the submarine sailed for the Pacific Theater of Operations and joined the 7th Fleet at Brisbane, Australia, on 10 July 1943." WikiThingie-uh

Quote:

Originally Posted by KaleunMarco (Post 2719510)
PB is NOT waving....he's kinda standing still .... like he is frozen to the ground.

Maybe...he's thinking that if he doesn't move Near-Godzilla won't see him.:hmmm::up::har:

I was trying to "mirror" his tail, but got it backwards... so I tried some "English" with the hips, which did not help, as the video shows... sigh. The lawsuits are piling up!

Mios 4Me 01-07-21 11:06 PM

Quote:

Originally Posted by Mios 4Me (Post 2719139)
USS Gato, ex-Midway, after numerous assignments with poor returns, decided to check out Truk without orders. On the E side, on 11/2/42 @ 0500, multiple targets appeared on the radar, most bound ENE. We swept out wide to the E to intercept the lead elements, a merchant with an escort. This Whale Factory must have been the most important WF in the history of the world as it was escorted by a Yamato BB, both moving slowly.

We sank the BB, then took a closer look at the WF: it was almost submerged and the song of the sea began to play. We quickly surfaced and sank it with the deck gun. Radar then reported that the escorts and a carrier were still where originally reported 15 km from the BB, ie stationary. We approached and put five Mk14s into a Taiyo CVE, which did not sink. An errant torpedo sank an escort.

Closer into Truk, a sub was frozen next to a merchant and a freighter was stationary a few km E of that.

Leaving the area, the game CTDed.

Ran the scenario again from the previous save, arriving at the same time as before: same general results. The WS was replaced by a LMT, but all the other ships in the area were stationary or virtually so. All this is within 25-30 km of Dublon, with the TF ENE bound and the sub that's a few km SSE of Dublon bound SE. The TF is strung out on a line with the Yamato ~15km ahead of the CVE and escorts.

No CTD that time, but didn't try leaving.

Deleted the two previous saves and ran it again: same essential results.
Same arrival date and time, no CTD but didn't try leaving the area.

The only thing I can think of on my end is that I could have unintentionally saved at TC 4 at some point.

KaleunMarco 01-07-21 11:58 PM

Quote:

Originally Posted by Mios 4Me (Post 2719567)
Deleted the two previous saves and ran it again: same essential results.
Same arrival date and time, no CTD but didn't try leaving the area.

The only thing I can think of on my end is that I could have unintentionally saved at TC 4 at some point.

i do not think TC is the issue.
the issue is that something is happening when you exit that UBI did not account for and a CTD is the result.
what that could be is anyone's guess.
i like your testing technique. i would have liked for you to be on my team at Bell Labs during my tour of duty.:Kaleun_Applaud:

propbeanie 01-08-21 02:21 AM

Quote:

Originally Posted by Mios 4Me (Post 2719567)
Ran the scenario again from the previous save, arriving at the same time as before: same general results. The WS was replaced by a LMT, but all the other ships in the area were stationary or virtually so. All this is within 25-30 km of Dublon, with the TF ENE bound and the sub that's a few km SSE of Dublon bound SE. The TF is strung out on a line with the Yamato ~15km ahead of the CVE and escorts.

No CTD that time, but didn't try leaving.

Deleted the two previous saves and ran it again: same essential results.
Same arrival date and time, no CTD but didn't try leaving the area.

The only thing I can think of on my end is that I could have unintentionally saved at TC 4 at some point.

Let me ask you this: when you say "11/2/42" - is that "American", or European? ie: is it November 2nd, or is it 11th of February? I have tried test missions myself, and I do not get any convoys or Task Forces coming out then. There are a few in 1943, but most of what Truk does is to go south for Rabaul and Kavieng. There is a task force to Eniwetok in September of 1943 and a huge one in October of 1943 for Wake, but otherwise, moves for the Yamato or Musashi going back to Yokosuka and the like that come out the east side, are only the BB and a few DD. Most everything else goes out the west side. The Yamato and Musashi Type=21 BB are only called from one file in the mod. Convoys and everything else, including subs, are called from multiple files. Please clarify the date, and what is your mod list?

Rickster1 01-08-21 04:59 AM

download not working
 
Cant seem to download this mod from the download section

s7rikeback 01-08-21 05:12 AM

Quote:

Originally Posted by Rickster1 (Post 2719590)
Cant seem to download this mod from the download section

Hey Rickster1,

I'm not having any problems this end - are you getting any error messages, from either the download page or your system?

Rickster1 01-08-21 05:24 AM

no error messages at all

Rickster1 01-08-21 05:34 AM

Perhaps i should have read the readme better i was using chrome and that blocked it!!

Mios 4Me 01-08-21 10:14 AM

Quote:

Originally Posted by propbeanie (Post 2719580)
Let me ask you this: when you say "11/2/42" - is that "American", or European? ie: is it November 2nd, or is it 11th of February? I have tried test missions myself, and I do not get any convoys or Task Forces coming out then. There are a few in 1943, but most of what Truk does is to go south for Rabaul and Kavieng. There is a task force to Eniwetok in September of 1943 and a huge one in October of 1943 for Wake, but otherwise, moves for the Yamato or Musashi going back to Yokosuka and the like that come out the east side, are only the BB and a few DD. Most everything else goes out the west side. The Yamato and Musashi Type=21 BB are only called from one file in the mod. Convoys and everything else, including subs, are called from multiple files. Please clarify the date, and what is your mod list?

It's November 2nd, 1942; I have no mods installed at all. I edited the crew numbers and renown to get a better initial crew, but that's it.

FWIW, on one of my approaches to Truk from the NNW, I encountered a departing small group of merchants functioning as normally as could be expected with an Auxiiiary Transport in the mix. Things seem to go wrong when I sweep down the W coast and round the SE point. There are often (always?) two reports of warships anchored in the atoll, outside of radar range.

I've been careful with Save hygiene, other than that possible TC 4 vision issue, i.e. letting the game run for 1 min plus at TC 1 before saving, allowing it to run another min before exiting to the game, then exiting to Windows.

KaleunMarco 01-08-21 10:47 AM

Quote:

Originally Posted by Rickster1 (Post 2719594)
Perhaps i should have read the readme better i was using chrome and that blocked it!!

yeah, why is that? i had to actually use MS Edge to d/l the newest release. made me feel dirty and exposed.:timeout:

but why does this release file have difficulties with Chrome?
:Kaleun_Salute:

s7rikeback 01-08-21 11:28 AM

Quote:

Originally Posted by KaleunMarco (Post 2719655)
yeah, why is that? i had to actually use MS Edge to d/l the newest release. made me feel dirty and exposed.:timeout:

but why does this release file have difficulties with Chrome?
:Kaleun_Salute:

Guys - I have just checked with the following browsers = Chrome / Firefox & Edge, I have found NO problems using the SubSim download pages at all, this includes small & mega mods like "FotRSU"..

All mods downloaded first time, no issues were found, except that Chrome had no download indicator that I could see (I never normally use Chrome) so it may be a hidden option..

I have compared this across both my laptop & Desktop, with the same results as above.

Browser info:
Chrome is a stock download/install, no add-ons applied "newly installed"
Edge is a stock Windows 10 install, no add-ons applied.
Firefox has the uBlock Origin add-on only. "my default Browser"

propbeanie 01-08-21 11:36 AM

Quote:

Originally Posted by Rickster1 (Post 2719594)
Perhaps i should have read the readme better i was using chrome and that blocked it!!

Quote:

Originally Posted by KaleunMarco (Post 2719655)
yeah, why is that? i had to actually use MS Edge to d/l the newest release. made me feel dirty and exposed.:timeout:

but why does this release file have difficulties with Chrome?
:Kaleun_Salute:

This release does not have difficulties with Chrome. Recent Chrome updates include an ad-blocker, turned on by default. It blocks most of the ftp uploads linked through the SubSim download pages. If SubSim dot com is "white-listed" in the Chrome settings, there should be no issues using Chrome (or Vivaldi and the like, which are built on Chrome).

Quote:

Originally Posted by Mios 4Me (Post 2719634)
It's November 2nd, 1942; I have no mods installed at all. I edited the crew numbers and renown to get a better initial crew, but that's it.

FWIW, on one of my approaches to Truk from the NNW, I encountered a departing small group of merchants functioning as normally as could be expected with an Auxiiiary Transport in the mix. Things seem to go wrong when I sweep down the W coast and round the SE point. There are often (always?) two reports of warships anchored in the atoll, outside of radar range.

I've been careful with Save hygiene, other than that possible TC 4 vision issue, i.e. letting the game run for 1 min plus at TC 1 before saving, allowing it to run another min before exiting to the game, then exiting to Windows.

The crew numbers have already been increased with MaxOfficers=18 and MaxPettyOfficers=50 for the Gato in FotRSU. I don't think it would affect what you are encountering though. Some of the "docked" ships inside Truk are set to report themselves, simulating an "Ultra" message. There are times when whole task forces are parked in the main lagoon, or smaller groups south of Dublon. If you are near the "reefs" of the atoll, you will be triggering the anti-sub nets and minefield distributions to spawn. You might even "hear" the sub nets do their "whoosh" screech as you get close. So this Yamato you are seeing, is it coming out of the "entrance" on the East side of Truk, or the one up near the northeast corner, but facing north? Are you using the latest version of FotRSU?


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