SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] FOTRS Ultimate Project (https://www.subsim.com/radioroom/showthread.php?t=226270)

propbeanie 11-05-16 10:36 PM

Quote:

Originally Posted by cdrsubron7 (Post 2444781)
A couple of other things to note. One being I'm still getting the German crash dive alarm when crash diving in an American sub. The other is the German insignia on the stack of this Japanese Maru.

http://i63.tinypic.com/2z3xkdx.jpg

Oooohhh, looks like a perfect opportunity for a skinning experiment - boo-ah-ha-ha-ha-ha!!! (maniacal laugh)... But seriously, I might have enough patience to do an area that size... :har: - I will give that a try tomorrow evening. As for the missing ships fellers (and gals), it looks like it might be the Katori, along with the ASW version of it, the Tenryu and the Yubari. The last two are the ones used for "GENERIC" Type=7, with no floatie planes. Those are what I've got missing at this time. As for the dive alarm, are you talking about the "bell" going off and the "DIVE DIVE DIVE DIVE!!!!"???

Edit: This is what the dude looks like on my computer, so I'd say there's a pinch of a configuration issue, and not a skinning issue. We're probably pointing to the wrong skin for the IJN side to use...

http://i1381.photobucket.com/albums/...psao4o275m.jpg

cdrsubron7 11-06-16 12:15 PM

Quote:

Originally Posted by propbeanie (Post 2444806)
Oooohhh, looks like a perfect opportunity for a skinning experiment - boo-ah-ha-ha-ha-ha!!! (maniacal laugh)... But seriously, I might have enough patience to do an area that size... :har: - I will give that a try tomorrow evening. As for the missing ships fellers (and gals), it looks like it might be the Katori, along with the ASW version of it, the Tenryu and the Yubari. The last two are the ones used for "GENERIC" Type=7, with no floatie planes. Those are what I've got missing at this time. As for the dive alarm, are you talking about the "bell" going off and the "DIVE DIVE DIVE DIVE!!!!"???

Edit: This is what the dude looks like on my computer, so I'd say there's a pinch of a configuration issue, and not a skinning issue. We're probably pointing to the wrong skin for the IJN side to use...

http://i1381.photobucket.com/albums/...psao4o275m.jpg

Affirmative on the diving alarm, pb. You were correct, the problem stems from the Maru Mod.

Moonlight 11-06-16 12:28 PM

I'm not using any mods and the hydrophone in a Gar are pathetic and in a porpoise they're useless, can anyone else confirm this.
I've almost finished my second campaign mission and have sunk 7 ships so far without any texture issues or crashes, well done so far chaps. :up:

Newinger 11-06-16 02:19 PM

Hi all,

just want to introduce myself. I followed this thread fo a while. I'm new to the beta team and maybe have the luck that v0.28 is already quite advanced, so my current campaign so far does not show any heavy issues.

Of course I'll report here once I see something. :) :salute:

Many regards
Newinger

cdrsubron7 11-06-16 02:33 PM

Quote:

Originally Posted by Newinger (Post 2444909)
Hi all,

just want to introduce myself. I followed this thread fo a while. I'm new to the beta team and maybe have the luck that v0.28 is already quite advanced, so my current campaign so far does not show any heavy issues.

Of course I'll report here once I see something. :) :salute:

Many regards
Newinger


Happy to have you aboard, Newinger. :salute:

cdrsubron7 11-06-16 08:53 PM

I've encountered another divergence in the force only this time its not because of a mass spawning. I'm southeast of Tokyo Bay and I've hit a pocket of not sure what it is. Everything is stop and go, even when using the free camera you can see the graphics jump every few seconds. I'm not sure if the game or my computer. I think I'll lower settings on the graphic card and see if things improve any. Will report back later. I should also mention that this only happens while using TC.

So basically TC has stopped functioning ingame. Has anyone ever had this happen to them.

propbeanie 11-07-16 07:21 AM

I haven't yet, but that sounds like a spawning issue. It just might not be real close by. Something is hitting it hard to cause a lag that won't allow TC. What is the date, and what was your assignment? How far Southeast of Tokyo are you? How much TC had you been usin? Do you suppose you're within that SubHunter group's area?

Edit: strange that I didn't see this post last night. I was on here sending a couple PMs...

cdrsubron7 11-07-16 05:23 PM

Quote:

Originally Posted by propbeanie (Post 2445010)
I haven't yet, but that sounds like a spawning issue. It just might not be real close by. Something is hitting it hard to cause a lag that won't allow TC. What is the date, and what was your assignment? How far Southeast of Tokyo are you? How much TC had you been usin? Do you suppose you're within that SubHunter group's area?

Edit: strange that I didn't see this post last night. I was on here sending a couple PMs...

Date was March 6, 1944. While in patrol area I never exceed 1024x for TC. If there was a SubHunter group in the area, I was not aware of it. Do you want the save file this time?

http://i63.tinypic.com/4l3cjq.jpg

cdrsubron7 11-07-16 06:19 PM

OK, I went back in and started the same patrol over again and this time got similar results, but this time I saw the Akizukis where before I didn't. The Date was March, 1944, time was 08:07.

http://i64.tinypic.com/10gh2xh.jpg

propbeanie 11-07-16 07:10 PM

Yeah, I'd better look at the save file, if you want to zip it up and put it up on the Google Drive.

When the lagging started, were you using TC at that time? It doesn't look like your Patrol is complete, but you've sunk 3 or more vessels? Were they all from the same group? What was the group, and the vessels, if you remember? Were there Akizukis escorting them? What kind of contact is that you're showing there on the chart, visual? How was that contact initially established - visual or radar? Did you notice if the group was properly lined-up, like a group of that type normally would be? Or, were there "holes" in the grouping, like a CL or two might be missing? Had you been up in Tokyo Bay? I can't hink of any others quesions just now... :D

cdrsubron7 11-07-16 07:44 PM

Quote:

Originally Posted by propbeanie (Post 2445123)
Yeah, I'd better look at the save file, if you want to zip it up and put it up on the Google Drive.

When the lagging started, were you using TC at that time? It doesn't look like your Patrol is complete, but you've sunk 3 or more vessels? Were they all from the same group? What was the group, and the vessels, if you remember? Were there Akizukis escorting them? What kind of contact is that you're showing there on the chart, visual? How was that contact initially established - visual or radar? Did you notice if the group was properly lined-up, like a group of that type normally would be? Or, were there "holes" in the grouping, like a CL or two might be missing? Had you been up in Tokyo Bay? I can't hink of any others quesions just now... :D


The Akizukis were a separate contact not with the ship sunk symbols on the map. The Akizukis were first contacted via radar and later visual when I got close enough. I did not use the free camera to take a look this time. The three squares you see is how I see them at one point or another the others never show up on radar or sonar. I had not been in Tokyo Bay. I was using TC at 512x at the time of contact. I've just uploaded the entire cfg file from the Beta folder in M Documents for you. It's in the WIP folder and is called save_files. :up:

propbeanie 11-07-16 09:51 PM

But were the vessels you'd sunk all part of one TaFee or Convoy? About how many were in the group(s)? Did it appear that the TC dropped down like it should, or did the game start stuttering and then after a bit, it dropped?

cdrsubron7 11-07-16 10:43 PM

Quote:

Originally Posted by propbeanie (Post 2445141)
But were the vessels you'd sunk all part of one TaFee or Convoy? About how many were in the group(s)? Did it appear that the TC dropped down like it should, or did the game start stuttering and then after a bit, it dropped?


The Akizukis were separate from the three merchants. The two contacts were probably 10 hours apart. TC dropped as it should when I first made contact with the Akizukis, it was when I turned east and tried to put distance between myself and the DDs that the stuttering of TC started.

propbeanie 11-08-16 08:32 AM

There does not appear to be anything out of the ordinary in the save files, at first glance. There's more "data" in some of the files, but nothing over-the-top obvious. Without being able to actually look in some of the files though, there's not much to tell. Your temporary Replay file is big, but then, you've got a lot that has happened...

In the meantime, let's get a pinch more detail from you. The merchants that you sank, were they all from the same convoy, or just single or double ship encounters? Were there any escorts accompanying them, and if so, did you happen to ID them? It'd make identification of the surroundings groups a pinch easier, although, where you are, there could be the SubHunter group, Jap_HarborTraffic groups (lots of them), CoastalTraffic, and all the TaskForce, Convoy, etc. groups that would generate in that area, besides the ones that terminate near there... We might try disabling the groups in the area one at a time, or playing the game with them only, one at a time, and see if we can get a run-a-way spawn...

You know, I just happened to think (look-out!) - when we tried removing the SubHunter groups before, we didn't disable the file in the Campaign.cfg, we just deleted the files in the folder, although I doubt if that'd matter... I also wonder if doing a GE campaign during that same time frame and being in that area, with the GE Campaign files would get the same thing? I'll look at the folder structure differences, and see what's up. Later.


Edit 1005 1108: say cdrsubron7, your second screen grab, there in post #2499, the close-up, is that the East coast of Izu-Oshima Island, the bigger one to the South and outside the bay? Or is that the East coast of the peninsula to the East of the bay?

propbeanie 11-08-16 11:58 AM

I went into more boring detail over at the "Black Hole" site in http://forsu.freeforums.net/thread/9...7s-spawn-issue (is it my imagination, or has that site gotten super slow, trying to display its ads?), but a synopsis:

Looking at the groups in the area there cdrsubron7, the most obvious groups to have DD vessels in them are the Troop Transport groups, with a lot of them set to have 4DD of the same class, whether it'd be Akizuki, Asashio, Shiratsuyu, Mutsuki, or GENERIC. The relation is usually 2 DD per TT ship. Nine of those groups originate in Tokyo, eight of them terminate there, with most of them set to spawn at a 70% rate every several hundred hours (10-12 days). Not suspicious that you would have a bunch of Akizuki coming after you, and it could be that two Troop Transport groups, with 4x Akizuki each could in theory have 2 or 3 from each coming your way. That, however, is not a spawn issue.

There could also be a couple of TF groups, with one outbound and two inbound. They all have calls for GENERIC CL vessels... maybe it is an issue...

The SubHunter groups, Group 074 is suspicious, in that it is set to "Start" on January 1st, 1938, and quit on December 31, 1945. We'll have to change this when we re-do things.

The FastMerchants Group from the Convoys stuff is supposedly not operating at the time of your incident, but might have still been out there finishing up its last run (doubtful). It only has 1x GENERIC DD in it, 2x GENERIC DE, but has a call for a Naka CL. Bunch of Merchant vessels. The other groups in the Convoys stuff would only have GENERIC DD or DE, and between 6 and 10 merchant vessels. You might also see CVE, and/or Seaplane Tenders, and/or TT, etc. in those. Of the "Coastal" stuff, only one group comes close to you, and that has a single Medium Composite Freighter. Maybe one of the ones you sank? The Harbor Traffic doesn't come close to your location...

The Merchants groups are a couple of vessels in each of about potentially 8 groups in the area, with 2 GENERIC freighters, or the one has 2x GENERIC tankers.

I'm stumped. All I can figure is it's a problem with a few little settings being off. The nearest RGG is roughly 35nm from where you are... Nothing sticks out as an obvious culprit.


All times are GMT -5. The time now is 02:09 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.