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-   -   GR2 Editor/Viewer/Extractor/Importer (https://www.subsim.com/radioroom/showthread.php?t=188290)

Jeff-Groves 05-13-24 11:59 AM

Quote:

Originally Posted by Roy_Batty (Post 2912005)
So I have been using the GR2 Editor, and it is really great. Very easy to use.
But I have run into a problem. i have been able to use the CR.gr2 to access the control room. But when i try to access these specific GR2 files to get access to the Periscope for the Control room, I get hung up. The Gr2 file won't open, is this a known bug?, or am i doing something wrong?
These are the specific files I am having problems with:
RoomCR-Periscope + Anim.gr2
RoomCT-Periscope + Anim.gr2
RoomDER- Engine +Anim.gr2

Any help or guidance that can be provided would be greatly appreciated!

Thanks!

You need to use a different version of the editor.

Roy_Batty 05-13-24 05:29 PM

Hi, thanks for the info. which version would you recommend?

Jeff-Groves 05-15-24 11:43 AM

Really don't know which version opens them and allows editing. I did open a couple of them with 1.1.281.1
There's probably a better version and you'll need one that can use granny Viewer X to decompress the Room_CT - Periscop + Anim.GR2

If you need older versions? I can upload a pack with what I have and include the granny viewer x also.

I can tell you I probably forgot more about the GR2 format then most people know.

Jeff-Groves 05-15-24 04:43 PM

By the way. Epic bought RAD Games and there's a crap load of stuff out there that Epic don't seem to care about.
I'd just find a GR2 exporter for a program and create new GR2 Units.
TDW's program won't open them but if you build from scratch?
It's not needed.

Roy_Batty 05-15-24 08:08 PM

Hi Jeff, Thanks for your help. I was finally able to open the CR periscope with animation GR2 it is a small file. but now I'm trying to open the Engine room and it is just chugging along. Usually the Gr2 files open very quickly. Where would I find an older version of the Gr2 Editor?

GrenSo 05-16-24 02:30 AM

For me, it will be great if it's possible to open and modify the UBoot_Sensors.gr2 files. :wah:

Jeff-Groves 05-16-24 09:33 AM

Quote:

Originally Posted by Roy_Batty (Post 2912194)
Hi Jeff, Thanks for your help. I was finally able to open the CR periscope with animation GR2 it is a small file. but now I'm trying to open the Engine room and it is just chugging along. Usually the Gr2 files open very quickly. Where would I find an older version of the Gr2 Editor?

I'll upload all the versions I have and post a link to download.
:up:

Jeff-Groves 05-16-24 09:38 AM

Quote:

Originally Posted by GrenSo (Post 2912208)
For me, it will be great if it's possible to open and modify the UBoot_Sensors.gr2 files. :wah:

Been a long time since I messed with the SH5 GR2 files.
I suspect the animation in that file is the problem.
I could go into depth as to why I suspect that but I'm sure it would probably be over most peoples heads.
I also don't want anyone to think I'm attacking TDW's fantastic work.

I'll have to go through my external drives and see what I can do. That's going to take awhile as that's over 100 Terabytes of stuff!
:o

Jeff-Groves 05-16-24 09:59 AM

Download link below. It's 34 versions of the program and the granny viewer X
https://www.mediafire.com/file/21ywc...grams.zip/file

GrenSo 05-16-24 01:39 PM

Quote:

Originally Posted by Jeff-Groves (Post 2912237)
Been a long time since I messed with the SH5 GR2 files.
I suspect the animation in that file is the problem.
I could go into depth as to why I suspect that but I'm sure it would probably be over most peoples heads.
I also don't want anyone to think I'm attacking TDW's fantastic work.

I'll have to go through my external drives and see what I can do. That's going to take awhile as that's over 100 Terabytes of stuff!
:o

It's okay and for me only a nice to have.
If I knew the exact dimensions and distances of the individual 3D objects, I could recreate these GR2 file and adapt it to my liking. But as I said, it's just for the optics and nothing vital to survival in SH5.

First, I have to refine the snorkel slot of the VIIC/41 and optimize the associated gr2 file.

But thx for your offer! :up:

Jeff-Groves 05-16-24 07:22 PM

Use version 1.1.281.1 to open the UBoot_Sensors.GR2

Now. It probably won't allow changing things.
So........................

https://www.mediafire.com/file/7c91u...ors-1.gr2/file

This file will allow it. I've tested exports and imports to a copy of this file.

:03:

I did not test in Game.

Roy_Batty 05-16-24 11:05 PM

Many thanks for your help!!!:Kaleun_Salute:

GrenSo 05-17-24 01:58 AM

Quote:

Originally Posted by Jeff-Groves (Post 2912285)
Use version 1.1.281.1 to open the UBoot_Sensors.GR2

Now. It probably won't allow changing things.
So........................

https://www.mediafire.com/file/7c91u...ors-1.gr2/file

This file will allow it. I've tested exports and imports to a copy of this file.

:03:

I did not test in Game.

Thanks for it. I tried it yesterday with the oldest version from your upload too, and I was able to export the mashes. But I haven't the time to check also the import or to add additional subsets. And also to add or replace materials.
I will have a try and hopefully can replace some mashed and materials/textures there to give SH5 a better look there. :D

GrenSo 05-19-24 11:04 AM

Quote:

Originally Posted by Jeff-Groves (Post 2912285)

Now. It probably won't allow changing things.

This file will allow it. I've tested exports and imports to a copy of this file.

:03:

I did not test in Game.


A disappointing result.


I tried changing yours and the original file and replacing the attack periscopes. Replacing the 3D file works without any problems, but unfortunately the coordinates of the UV are ignored during import. I have it with only one subset (subset0) and with 2 subsets (subset0 and subset1), but it always remains that the text coordinates are not transferred cleanly. :wah:

https://i.postimg.cc/pLQwvSDv/Screen...-19-175539.jpg

Jeff-Groves 05-19-24 11:25 AM

Can you send me the files to import and your modified GR2?


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