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Generic Mod Enabler - v2.4.0.145 [D:\Program Files\Ubisoft\Silent Hunter 5\MODS] NewUIs_TDC_2_7_0_ByTheDarkWraith NewUIs_TDC_2_7_0_AllDials_TDC with this mods in it works but still do not get is When you save the ship's journal you should see a dialog box pop up that says the file was created successfully. If you don't see this then the file was not created successfully and thus you didn't save the ship's journal and you won't be able to open it (import it) with the game running i put in a few words them save it ,delete it with the game still running i opwn it up and there is was out of game then went back into the game and it loaded up ok U021 TheDarkWraith04/07/1942 05:10 PMFollowing plotted course! 04/07/1942 05:10 PMAhead standard 04/07/1942 05:10 PMtes 1 04/07/1942 05:10 PMNew course 010 degrees! 04/07/1942 05:11 PMahha are you ment to save it ,then delet it open it up again befor leveing game |
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Does this not work for you? You can also save the ship's journal, edit your ship's journal in game. You made an error and didn't want to delete something you did so you import the ship's journal that you saved. Does this not work for you? You continue the career you've been playing. You want to keep one ship's journal for the entire career. Once the game is loaded you import your ship's journal that you're using for this career. Does this not work for you? |
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Sorry for the confuesed its working now all ok But the dialog box still is not come up [When you save the ship's journal you should see a dialog box pop up that says the file was created successfully. If you don't see this then the file was not created successfully and thus you didn't save the ship's journal and you won't be able to open it (import it). Thank you for your work ps Sorry for the confuesed dem |
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change this section to read like this: [DEVELOPING] Modding=Yes MenuEditor=Yes DebugScripts=Yes see if you don't get the dialog box then. If so then I have to use a different dialog box (MessageBox instead of the ScriptManagerManaged.ShowPythonError) |
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its works then i play in the Historical Missions but it is not working in the campaign then i go to open it up it deletes all the logs in the box down bottem on rihgt had side change this section to read like this: [DEVELOPING] Modding=Yes MenuEditor=Yes DebugScripts=Yes after doing the above i now get the dialog box come up but is still not loaded it back up and it deletes all the logs in the box down bottem on right hand side |
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I don't understand your last part about it deletes all the logs in the box. |
[QUOTE=TheDarkWraith;1401849]I just tried it in campaign and it works fine :06: I loaded up a single mission's (Historical mission) ship's journal that I had saved and everything worked like it should.
I don't understand your last part about it deletes all the logs in the box.[/QUO still notworking for me would the game be better on my c drive then i go to load up my journal it blank, and the messages in messagebox from the crew in the box at the bottom right handside go blank they Disappears |
[QUOTE=dem;1401874]
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[QUOTE=TheDarkWraith;1401877]
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IT works :yeah: I reinstalled sh 5 on my c drive and all by mods and it now works But the dialog box still is not coming up unless the game is in edited mod but it works thanks for you time all the bust dem ps The problem mite have been that i installed the mod whilst on patrol sorry:damn: |
Wrote the Ship's Journal Editor application. It's was written in C# using Visual Studio 2008. It's available here:
http://www.filefront.com/16542745/Sh...nalEditor.exe/ With this you can edit your ship's journal files outside of the game. You can add, edit, and delete just like you can in game. This will require v2.7.1 of the UIs mod which I'll be uploading right after this. The operation of the application is almost identical to the ship's journal in game. If you save any changes with this and you're not using v2.7.1 then you won't be able to use your ship's journal files! It's ok to view the files if you're not using v2.7.1 as long as you don't save them. There are check boxes next to each entry in this application. The checkboxes mean ignore. So if you check an entry then it will be ignored in game - it won't appear in your ship's journal or the messagebox. You'll notice that when you view some of your ship's journals that you'll see some entries are 'ignored' - more than likely radio contacts (that means the radio contact was outside of the range you specified in the options file). The application requires .NET 3.5 to be installed on your computer. Don't try to run the application if you don't have .NET 3.5 as it will crash. To use earlier versions of the mod's ship's journal files you have to use the application to open them up and then save them. Then they will be useable in v2.7.1. http://www.subsim.com/radioroom/pict...pictureid=2137 |
v2.7.1 released. See post #1 for details. This is a bug fix for v2.7.0 and it's mainly for multi-player. It also sets a new format for the ship's journal file so an application was written and included to allow you to edit/view the ship's journal files you have saved.
v2.7.1 change log: v2.7.1 - fixed bug of some users experiencing a python error when exiting the game - fixed bug of users not being able to see popups when importing/exporting the ship's journal - fixed bug of python error being thrown when multi-player game starts - added more error checking code to ship's journal import/export functions - wrote the ship's journal editor application. This application can be used to edit the ship's journal files outside of the game. It is included with the mod - added 'magic' string code to ship's journal exporter to help make ship's journal files 'stand out'. The application requires .Net 3.5 to be installed on your computer. - added a new folder to the mod called Applications. You'll find the ship's journal editor in that folder. |
:up:
Downloaded. Installed. Tested. I love what i see. Many thanks for the good work and also the good support. :sunny: Gruß Echolot. |
Damn your fast oh dark one. :up: for dedication. :)
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Does this mod cause the view to be locked onto a locked on ship? I loved the ability in sh5 to lock onto a ship and look in another direction, but since installing the newest version it hasnt been working.
List of mods: NewUIs_TDC_2_5_0_Twisty_periscope_thingies No Surface Hydrophone Reaper 7 - Enhanced recognition manual ottos - chalkboard kapitan_zur_see - no crosshair AilSmoke AilDeckwave AilClouds Environment 1.2_MOD Nauticalwolf's Interior Mod V1.0 Old Style Explosions V1.1 NewUIs_TDC_2_5_0_ByTheDarkWraith NewUIs_TDC_2_5_0_MinimalDials_TDC NewUIs_TDC_2_5_0_emtguf_rework_scopes MightyFine Crew Mod 1.2.1 Stock w beards U-boat Historical Specifications 1.3 Capthelms SH5 Audio Mod Sub_Exhaust_1_0_1_byTheDarkWraith Damage assessment conus00 - high rez dials BRF 1.1 HP balance Dooms Decks for VIIABC41 1.4 sobers base wave mechanics for SH5 Lite Campaign LC 1.2 Feared Hunters 2.1 Environmental 2.1 MOD |
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If you say it isn't working then I suggest you disable all mods except for the UIs mod (and the associated TDC add-on mod) and test again. Please do this before saying x feature doesn't work in my mods. Majority of the time it's a mod conflict issue. Also ensure you have the latest version of the mod before saying x feature doesn't work. You are 3 versions behind (current version is v2.7.1 and you have v2.5.0). Ottos chalkboard should not be enabled with the UIs mod. That mod has been incorporated into the UIs mod. It has been that way for many revisions now. Please read the UIs change log and supplied documentation before enabling other mods on top of the UIs mod. |
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