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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

Travis Reed 01-11-09 06:58 PM

Is there an easy way to revert the German XVIII back into an XVIII (complete with working Walter Engine)? Every time I try taking one of these out at present (listed as an XXI) I have to go to battle stations to get the crew to do anything...and there's no snorkel...making the 'XXI' essentially useless.

I'm also still waiting on an answer on how to take a sub below the max depth listed on the large scale depth gauge...TM had a button on the control bar somewhere...

jazzabilly 01-11-09 10:27 PM

Are there any plans/fixes planned to provide for a forward-firing deck gun? I know that it's a glorified whiffle bat, but it's what most boats had.

Travis Reed 01-11-09 11:01 PM

I'll have you know that, in the right hands, that 'glorified whiffle bat' is still a dangerous weapon, even the 3". Several of my freighter kills, have been with the deck gun alone. Granted it took a large chunk of ammo for each kill, but it is doable. Hint, it's far easier with the 4"...and likely easier still with the 5"...

And yes...I hate screwing up the initial approach...

Usually I run with TC and let my lookouts and radar operator tell me when there are potential targets (after all, the captain wasn't expected to stand up on the bridge all the time or man the radar screens all the time...). When I detect a target, I mark it. then I turn the TC up for a few minutes, and mark again. I like to make 3 marks, one every five minutes (if I can get away with it). This allows me to easily determine course and speed. Once I have this, I set up to get into position for the O'Kane technique. Sometimes they detect me as I'm moving into position. I don't always have the patience to break contact and try again. When I don't (and I don't see any guns on the target) I'll dash in at flank and sink 'em with the deck gun.

LukeFF 01-11-09 11:10 PM

Quote:

Originally Posted by jazzabilly
Are there any plans/fixes planned to provide for a forward-firing deck gun? I know that it's a glorified whiffle bat, but it's what most boats had.

A new upgrade system is coming in the future that will address when each class is fitted with a piece of equipment. More on this later.

FYI: all fleet subs, for about the first 11 months or so of the war, had the deck gun mounted aft of the conning tower.

Coolhand01 01-11-09 11:14 PM

Quote:

Originally Posted by jazzabilly
Are there any plans/fixes planned to provide for a forward-firing deck gun? I know that it's a glorified whiffle bat, but it's what most boats had.

My Balao has a forward firing 5" deck gun. But then I'm running RFB/RSRDC also....CH

Travis Reed 01-11-09 11:24 PM

Quote:

Originally Posted by Coolhand01
Quote:

Originally Posted by jazzabilly
Are there any plans/fixes planned to provide for a forward-firing deck gun? I know that it's a glorified whiffle bat, but it's what most boats had.

My Balao has a forward firing 5" deck gun. But then I'm running RFB/RSRDC also....CH

You're also likely further into the war than I am...I've only got the 4"...and can't get the 5" yet...

jazzabilly 01-12-09 12:22 PM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by jazzabilly
Are there any plans/fixes planned to provide for a forward-firing deck gun? I know that it's a glorified whiffle bat, but it's what most boats had.

A new upgrade system is coming in the future that will address when each class is fitted with a piece of equipment. More on this later.

FYI: all fleet subs, for about the first 11 months or so of the war, had the deck gun mounted aft of the conning tower.

Well, you're the expert. I was just asking. Thanks.:D

I was referring to the disappearing deck gun spaces for crew to man the deck gun in RFB (current version); when I switch to forward mount, they disappear. I understand that it's a well documented issue. I'm not sure why the USN thought that aft of the conning tower was a better place for the gun. Perhaps you were supposed to use it on persuers?

LukeFF 01-12-09 09:38 PM

Quote:

Originally Posted by jazzabilly
I was referring to the disappearing deck gun spaces for crew to man the deck gun in RFB (current version); when I switch to forward mount, they disappear. I understand that it's a well documented issue. I'm not sure why the USN thought that aft of the conning tower was a better place for the gun. Perhaps you were supposed to use it on persuers?

Yes, the disappearing slots issue is a very aggravating bug, and it is highly disappointing that no time was spent by the dev team to correct this issue.

As for why the guns were mounted aft of the conning tower, I think it may have something to do with the fact that the gun would be less subject to the boat's pitching (i.e., up and down) motion, though of course in a last act of desperation it could also be fired against a pursuer. Interestingly, most boats that had the 5" gun installed before their first patrol (mainly the Balao class) had it installed aft of the conning tower.

Flanker15 01-13-09 03:22 AM

Sorry to be a pain but I've got a little problem here.
Ok in RFB your deck armaments start out unmanned (atleast they do for me, are they supposed to?). So they first thing you do is drop some men onto them (otherwise when you click man the guns nothing happens, very bad!). Problem is the control dials partially or completly block the crew slots so I can't man the guns on some boats!
I read the manual pretty thougherly, am I missing something?

LukeFF 01-13-09 03:31 AM

Quote:

Originally Posted by Flanker15
Sorry to be a pain but I've got a little problem here.
Ok in RFB your deck armaments start out unmanned (atleast they do for me, are they supposed to?). So they first thing you do is drop some men onto them (otherwise when you click man the guns nothing happens, very bad!). Problem is the control dials partially or completly block the crew slots so I can't man the guns on some boats!
I read the manual pretty thougherly, am I missing something?

At what type of resolution are you running the game?

Flanker15 01-13-09 07:02 AM

1024x768
I do have RSRD for RFB installed aswell.

ancient46 01-13-09 02:04 PM

Flanker15 there is an easy fix for your problem, just hit the decimal point/Del key on the number keypad to hide the task bar. Hitting it again brings it back.

LiveGoat 01-14-09 07:10 AM

CTD in Late Dec 42
 
Hey all,

Love the new RFB. I'm having one problem though: I get assigned to patrol off Shikoku in Dec of 42 and as I approach the patrol zone I get the arrival message and I plot a search pattern, run TC and then it crashes to desktop. Everytime I reload the save, the same thing happens. I don't know if it's a RSRD conflict or Time Compression or my comp or what. I'm running a pretty hefty system.

My Mod list is this:

RFB 1.52 102408
RFB patch 111608
RSRD for RFB1.5 v396
A bunch of FJB's Radio Station files
A bunch of FooFighter's Skins

Anyone else have this happen?

Anyway, other than that I'm in hog heaven.

flymar 01-14-09 08:18 AM

I'm using RFB + RSRD.

* (crit) When I try to lock while at periscope depth or shallower after 2sec I loose lock. That's very annoying cause I haven't got enough time to set torpedo depth and fire it. I never tried manual targeting, I'm sure it's exciting:) but I want to use auto.

How can I set the lock to be more 'sticky'?

* can't man the deck gun after mounting fore (fwd) deck gun. Deck gun section is divided in two and no slots

* event camera when firing torpedo works only with first one. It doesn't start when next torpedoes are firing. this thing resets after some Time Acceeration. i think it has something to do with the resolution (1920x1180).

JREX53 01-14-09 10:45 AM

Quote:

Originally Posted by LiveGoat
Hey all,

Love the new RFB. I'm having one problem though: I get assigned to patrol off Shikoku in Dec of 42 and as I approach the patrol zone I get the arrival message and I plot a search pattern, run TC and then it crashes to desktop. Everytime I reload the save, the same thing happens. I don't know if it's a RSRD conflict or Time Compression or my comp or what. I'm running a pretty hefty system.

My Mod list is this:

RFB 1.52 102408
RFB patch 111608
RSRD for RFB1.5 v396
A bunch of FJB's Radio Station files
A bunch of FooFighter's Skins

Anyone else have this happen?

Anyway, other than that I'm in hog heaven.


Your CTD's are probably being caused by an error in your events file of your radio mod.


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