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Coded in the export/import of the ship's journal. I haven't coded in the part for exporting/importing with save games yet but you can import/export at will. This will allow you to keep a running log between missions.
It exports the ship's log as a binary file to save space (small size) Here I started a new game and clicked on publish to export my ship's log: http://www.subsim.com/radioroom/pict...pictureid=2130 You give it a filename WITHOUT extension. Also do not put any periods in the name! It will automatically append a .dat extension: http://www.subsim.com/radioroom/pict...pictureid=2129 It saves the ship's journals in \Silent Hunter 5\Logs. If the folder doesn't exist it tells you that it doesn't and that it's creating the folder: http://www.subsim.com/radioroom/pict...pictureid=2128 If it successfully exports the ship's journal then you see this: http://www.subsim.com/radioroom/pict...pictureid=2127 To test the import I deleted many entries from my current ship's journal: http://www.subsim.com/radioroom/pict...pictureid=2126 then I clicked on import and gave it the same filename that I saved it under: http://www.subsim.com/radioroom/pict...pictureid=2125 and ship's journal and messagebox restored :rock::rock::|\\ http://www.subsim.com/radioroom/pict...pictureid=2124 |
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Are there plans for any ability to read these files externally? |
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The reason for binary encoding is so that languages with special characters are treated correctly. I don't want any more language dependency problems ;) |
v2.7.0 released. See post #1 for details :|\\
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Thank you oh dark one. :up:
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I made one mistake, or I should say omission, in the ship's journal. When it writes the ship's journal to the file it's not writing a 'magic' string value as the first entry. This 'magic' string value helps identify the file as a ship's journal file. This ensures that the contents are read correctly when the user selects a file because if the first entry read isn't the magic string then it's an incorrect file. This has been fixed in v2.8.0.
For those users who have ship's journal files already don't worry, I'm writing a tool that let's you view the files and edit them outside the game and it will also let you convert the file to the correct format (with a 'magic' string). |
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This is all in post #5 of this thread. |
Many thanks from Russian submariners for the menu for us!:up::salute:
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ships journal
Hi cant get the journal to load back up again?
i can see it in the log file.:damn: 1, i do not get folder doesnt exist, but the folder is they 2, i do not get file created succesfully, but i can see the file windons xp mods install Generic Mod Enabler - v2.4.0.145 [D:\Program Files\Ubisoft\Silent Hunter 5\MODS] Sub_Exhaust_1_0_1_byTheDarkWraith Sh5EnvMod3.3Multi U-boat Historical Specifications 1.3 Manual Targeting Training Missions Advanced Shift Keys 2.0 BRF 1.3 full Critical hits 1.1 Torpedos Dooms Decks for VIIABC 1.3 Enhanced FunelSmoke_by HanSolo78 Gisement Gouldjg's Crew Management v1.2 Grossdeutscher Rundfunk AilClimateZones 1.0 AilClouds 3.0 AilDeckwave 1.0 AilRain 1.0 AilSmoke 1.7 AilWhiteInterior 1.0 Lite Campaign LC 1.2 The Elite Campaign 1.1 No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator Old Style Explosions V1.1 Radio Paris French Music Full Version 1.2 U-Boat Killer Mod AlternateEndingScreen Loading Screens Mod sobers base wave mechanics for SH5 v2 TDC Tutorial Mission By EMTGUF AilImpurity 1.2 extreme NewUIs_TDC_2_7_0_ByTheDarkWraith NewUIs_TDC_2_7_0_AllDials_TDC NewUIs_TDC_2_7_0_emtguf_rework_scopes MightyFine Crew Mod 1.2.1 Stock w beards MFCM 1.2.1 OPTIONAL crash_dive workaround MCCD_1.04_MFCM_1.2.1_compatible But it is a very good mod nice work A++ |
I reckon the problem is you dont have enough mods installed .
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When you save the ship's journal you should see a dialog box pop up that says the file was created successfully. If you don't see this then the file was not created successfully and thus you didn't save the ship's journal and you won't be able to open it (import it). Let's see if we can't figure out why: what is the install path for Silent Hunter 5 on your system? What filename are you giving the ship's journal when you're trying to save it? |
updated German menu file for v2.7.0 by Paco:
http://www.filefront.com/16532549/Ne...nu-by-Paco.7z/ also available at post #1 of this thread. |
Hi
a few more mods would to great :yeah: Yes i do see the logs using windows explorer [When you save the ship's journal you should see a dialog box pop up that says the file was created successfully. If you don't see this then the file was not created successfully and thus you didn't save the ship's journal and you won't be able to open it (import it). this is not happering] Install path D:\Program Files\Ubisoft\Silent Hunter 5 file name is Dave ps can Sober think of ever mod i miss or should i remove sum:o thank you all |
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