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wilkommen zuruck ZW :salute:
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Welcome back Herr Kommandant!!
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A couple of questions about the resolution setting with TvT.
What is the resolution set at for most of you while playing the game? And have any of you had any problems or graphic artifacts with for say a 1680x1050 or 1920x1080 setting? Is there a resolution limit to which TvT can handle? And one more question with any of you using the Nvidia control panel... what setting are you using for TvT? Thank's |
Here are a couple of screens showing the problems I'm running into with TvT.
Any help would be appreciated... Thank's When playing the Russian side after playing a mission or two... the next time I restart a mission the game does not have any background and the tank is floating in space. http://img.photobucket.com/albums/v4...er/SH_0043.jpg Or in the far distance the trees have a boxed look or venetian blind look to them as in this screenshot with the trees in the middle of the screen. http://img.photobucket.com/albums/v4...er/SH_0038.jpg |
I have the same problem with some of the tree lines as you do. I never played the Russian side but on occasion I'll have the floating in space effect. The only thing I've found is to exit the game, clear the cache and re-start. As far as resolution TvT will support what your card or monitor will support. I run at 1360 x 768 only because I'm using an HDTV and that's the native. I forced it to 1920 x 1080 and it looks good with no loss of FPS but the HDTV re-sets after about 15 min. I have a 27" monitor on the way to run at 1920 x 1080. My Nvidia settings are :
Anisotropic Filter 16x Anti aliasing gamma correction OFF Anti aliasing 16x Anti aliasing transparency OFF CUDA GPU`s ALL Max pre rendered frames 6 Multi display/mixed GPU SINGLE Power Managment mode Max performance Texture filtering anistropic sampling ON Texture filter Negative LOD CLAMP Texture filter quality High Quality Trilinear optimization ON Threaded Optimization ON Triple buffering OFF Vertical Sync OFF Driver version 270.61 GTX 580 In game settings everything maxed except shadows down 1 notch. Hope this helps you a bit. |
Thank's for the reply and your control panel settings.
I have also found that you have to shut the game down and restart to clear the floating tank problem. With the venetian blind look of the distance trees I'm still play with my Nvidia control panel settings and seeing what the Evga 590 GTX can/can't do. Great card so far. Did try using AF 16x & AS 16xCSAA... but this seemed to increase the venetian look and a few other graphic artifacts. Mostly off color patches on the vehicles. Here are the control panel settings so far I'm using... but will try out your set up and see how the game runs. It's a new rig for me so still on the learning curve with things. 1920x1080 Anisotropic Filter 8x Antialiasing gamma correction On Antialiasing 8xCSAA Anti aliasing transparency 4x supersample CUDA GPU`s Use global setting All Max pre rendered frames 3 Multi display/mixed Single Display Power Managment mode Use global settings Adaptive Texture filtering anistropic sampling Off Texture filter Negative LOD CLAMP Texture filter quality Use global settings Quality Texture filter Trilinear optimization Use global settings ON Threaded Optimization Use global settings ON Triple buffering OFF Vertical Sync Use global settings 3D application Again Thank's :salute: |
You are runnin the Fermi Chip. I be jealous, but remember, this game was made for DX9c and before, so I think the Venetian Blind sindrome will only keep poppin up.
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Agree with the DX9 thought and a good item to think about... but haven't yet found a regular setting * or - that I can setup the game at it's max/quality playing level for the game that has the graphics & frame rate of the card's/computer output in mind.
Can say over all there has been no studder or freezing with game play and the game settings are at max output. More of finding a setting that is the best level for eye candy & computer output. Here is another screenshot while using the same spec's as above and you can see the venetian blind look appear at the top even with ground features fairly close looking good. http://img.photobucket.com/albums/v4...er/SH_0039.jpg But yet here is a shot with a different map with local ground forest at distance and yet there is no venetian blind look? http://img.photobucket.com/albums/v4.../SH_0005-1.jpg Another close ground & forest screenshot. http://img.photobucket.com/albums/v4...er/SH_0037.jpg |
The venetian blind look woofie, is caused by TvT only drawing a few of the front trees deep at a certain distance, TvT then lays a texture over the top to simulate a fully populated forest. That texture is what you are seeing.
This can be altered to allow a lot more trees to be drawn but TvT will be unplayable. |
So there really is no fix for the venetian blind look with the trees... Thank's for the answer and reply.
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windows 7??
hi all does TVT work on windows 7 64 bit?? it keep ctd! [i have not installed any zee mods yet] :hmmm:
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Yepper. I'm runnin 64, works fine.
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