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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 05-22-10 06:25 PM

just wrapped up version 2.6.0. I'll be packaging up and releasing here soon.

v2.6.0 change log:

v2.6.0 - fixed bug when messagebox is minimized the latest message isn't displayed
- changed messagebox's tooltip from Toggle to Toggle minimized/maximized
- fixed a possible language dependency problem with the radio contact reports and radio messages
- fixed bug of clicking the 'X' on the clock not hiding the clock
- changed how the game is displaying messages in the messagebox. I now trap all messages in preps for the journal being implemented
- fixed bug of possible CTD when editing the mast height value in the XO TDC Dialog box
- revised the contact spotted. Entries are now Bearing, Scope Bearing, and True Bearing. Speed is displayed for radio contacts.
- added a new user option that allows the user to have the contacts true course displayed or a reference value displayed (ShowContactsActualCourse)
- added a new user option that allows the user to have the radio contacts true speed displayed or a reference value displayed (ShowContactsActualSpeed)
- added a new user option that allows the user to determine when the contacts course is updated in real-time (in kms). When the contact is outside the range specified (and it's not a radio contact) then it's course will display '---'. Once inside the range specified then it's course will display either it's true course or a reference value based on user option settings. If it's a radio contact then it's reported course will be displayed at all times while out of range and once in range it's course will be updated in real time.
- added flag chart by conus00 to navigation map
- implemented the ship's journal. This is basically a log book of each day's events. All messages for that day are shown and user can scroll to different days in the patrol to read the entries. User can also edit the entries, add entries, and delete entries. This allows this to also be a journal where the captain can write notes or whatever they want in their log book. This is step 1 of the ship's journal. The next step will be to make it persist across save games so user can have one continuous log book of their campaign. Step 2 will also add the option of saving the journal to a file at any time. To edit entries hover the mouse pointer over an entry and press shift. The entry will acquire a border around it denoting it's selected. Then use the buttons on the bottom of the page to edit/delete. To add new entries: if you want the new entry to be placed at a certain time then select the entry that you want the new entry to follow and then click on add new entry. Else clicking on add new entry adds a new entry to the end of the log.
- added a new user option that specifies the title used in the ship's journal (ShipsJournalTitle)

Txema 05-22-10 06:44 PM

TDW,

Very nice list of changes.

Thank you !!! :up:


Txema

jwilliams 05-22-10 07:15 PM

Quote:

- added flag chart by conus00 to navigation map
Good work Conus00 & TDW. Thanks :yeah:

Any chance this could be added to Uzo and the scopes. Would be more usefull. As i cant really compare flags from navigation map.

TheDarkWraith 05-22-10 07:20 PM

Quote:

Originally Posted by jwilliams (Post 1400655)
Good work Conus00 & TDW. Thanks :yeah:

Any chance this could be added to Uzo and the scopes. Would be more usefull. As i cant really compare flags from navigation map.

ah, yes, this needs to be global......I'll have to fix that :up:

TheDarkWraith 05-22-10 07:50 PM

Quote:

Originally Posted by jwilliams (Post 1400655)
Good work Conus00 & TDW. Thanks :yeah:

Any chance this could be added to Uzo and the scopes. Would be more usefull. As i cant really compare flags from navigation map.

Moved the speed charts from the navigation map and made them global. Did the same with the flag chart. Global means anytime you see your HUD items on screen then the charts are available also
http://www.subsim.com/radioroom/pict...pictureid=2118

Their default location is tucked up in the top left corner like they were in the nav map.

kylania 05-22-10 08:03 PM

Great, now I have no excuse not to get close enough to read flags instead of waging unrestricted submarine warfare on anything that floats! :O:

Great changes! Really looking forward to the journal. Can't wait for Step 2, that'll be really great. How do you externally access the log during Step 1?

TheDarkWraith 05-22-10 08:09 PM

Quote:

Originally Posted by kylania (Post 1400676)
Great, now I have no excuse not to get close enough to read flags instead of waging unrestricted submarine warfare on anything that floats! :O:

Great changes! Really looking forward to the journal. Can't wait for Step 2, that'll be really great. How do you externally access the log during Step 1?

the ship's journal icon in the top right bar. Step 1 here will ensure that it isn't buggy and all. Once I can confirm that it works good then I go code in the persist part of it. The goal being when you save your game it saves the log also so that when you re-load up your game your log is back. This way you can have one huge log for your entire career. Take good notes :up:

PurpleCity 05-22-10 08:14 PM

Quote:

Originally Posted by sober (Post 1400617)
I think what i would like is some realism options . What do i mean . On a realistic setting you could have the deck gun long range and medium range disabled . You could have the teleport disabled . TAI map disabled if you want . Get the hardcore guys to suggest things . over .

as a hardcore guy, anything that removes information is a good thing

my wish list...

- no binocular cross hairs (there's an option but it doesn't seem to work)
- no exact ranges in visual contact reports (maybe they could be rounded - i'd be ok if they were removed completely)
- no exact heading and speed of radio contacts
- no hull damage % (I hate that hitpoints meter)
- no ability to ask WO to id target
- no deck gun in rough seas and reduced accuracy - this is not really a UI issue though
- no TAI (much appreciated for removing this)
- no super powers (some are reasonable like overcharge engines, but some are just silly e.g. reveal hidden enemies?)
- no pesky icons telling u your under water (I hate those things with a passion)

TheDarkWraith 05-22-10 08:19 PM

Quote:

Originally Posted by PurpleCity (Post 1400685)
as a hardcore guy, anything that removes information is a good thing

my wish list...

- no binocular cross hairs (there's an option but it doesn't seem to work)
- no exact ranges in visual contact reports (maybe they could be rounded - i'd be ok if they were removed completely)
- no exact heading and speed of radio contacts
- no hull damage % (I hate that hitpoints meter)
- no ability to ask WO to id target
- no deck gun in rough seas and reduced accuracy - this is not really a UI issue though
- no TAI (much appreciated for removing this)
- no super powers (some are reasonable like overcharge engines, but some are just silly e.g. reveal hidden enemies?)
- no pesky icons telling u your under water (I hate those things with a passion)

the user option to disable the binoc crosshairs works. I just tried it again in v2.6.0 to confirm.
The no exact heading and speed of radio contacts you get in v2.6.0 (well you have the option to enable it)

jwilliams 05-22-10 08:22 PM

Quote:

Originally Posted by TheDarkWraith (Post 1400667)
Moved the speed charts from the navigation map and made them global. Did the same with the flag chart.

Thanks. :yeah:

Awesome work.

:DL

PurpleCity 05-22-10 08:23 PM

Quote:

Originally Posted by TheDarkWraith (Post 1400687)
the user option to disable the binoc crosshairs works. I just tried it again in v2.6.0 to confirm.
The no exact heading and speed of radio contacts you get in v2.6.0 (well you have the option to enable it)

If I haven't said so before, u rock!

TheDarkWraith 05-22-10 08:50 PM

v2.6.0 released. See post #1 for details :|\\

This was a pretty major revision as far as code goes so I'm expecting some errors/bugs. Please post here and I'll take care of them as they show up. Before posting though ensure that you have no other mods enabled but the UIs mod to ensure that it's not a mod conflict problem. I hate tracking down ghosts.......

jwilliams 05-22-10 08:55 PM

Quote:

Originally Posted by TheDarkWraith (Post 1400703)
v2.6.0 released. See post #1 for details :|\\

Downloading now. :up:

Your work is much appreciated.

:salute:

stoppro 05-22-10 09:30 PM

this mod is the best dw I have been playing for the last 3 hours. I am using shv style no tdc,just to get used to things.just now when i click on the middle of the bearing ribbon the round compass appears behind the officers bar. and i can't drag it out from behind to use it anyone having this happen?

TheDarkWraith 05-22-10 09:34 PM

Quote:

Originally Posted by stoppro (Post 1400725)
this mod is the best dw I have been playing for the last 3 hours. I am using shv style no tdc,just to get used to things.just now when i click on the middle of the bearing ribbon the round compass appears behind the officers bar. and i can't drag it out from behind to use it anyone having this happen?

the officer's bar is draggable also so try dragging it out of the way. Screenshot?


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