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just wrapped up version 2.6.0. I'll be packaging up and releasing here soon.
v2.6.0 change log: v2.6.0 - fixed bug when messagebox is minimized the latest message isn't displayed - changed messagebox's tooltip from Toggle to Toggle minimized/maximized - fixed a possible language dependency problem with the radio contact reports and radio messages - fixed bug of clicking the 'X' on the clock not hiding the clock - changed how the game is displaying messages in the messagebox. I now trap all messages in preps for the journal being implemented - fixed bug of possible CTD when editing the mast height value in the XO TDC Dialog box - revised the contact spotted. Entries are now Bearing, Scope Bearing, and True Bearing. Speed is displayed for radio contacts. - added a new user option that allows the user to have the contacts true course displayed or a reference value displayed (ShowContactsActualCourse) - added a new user option that allows the user to have the radio contacts true speed displayed or a reference value displayed (ShowContactsActualSpeed) - added a new user option that allows the user to determine when the contacts course is updated in real-time (in kms). When the contact is outside the range specified (and it's not a radio contact) then it's course will display '---'. Once inside the range specified then it's course will display either it's true course or a reference value based on user option settings. If it's a radio contact then it's reported course will be displayed at all times while out of range and once in range it's course will be updated in real time. - added flag chart by conus00 to navigation map - implemented the ship's journal. This is basically a log book of each day's events. All messages for that day are shown and user can scroll to different days in the patrol to read the entries. User can also edit the entries, add entries, and delete entries. This allows this to also be a journal where the captain can write notes or whatever they want in their log book. This is step 1 of the ship's journal. The next step will be to make it persist across save games so user can have one continuous log book of their campaign. Step 2 will also add the option of saving the journal to a file at any time. To edit entries hover the mouse pointer over an entry and press shift. The entry will acquire a border around it denoting it's selected. Then use the buttons on the bottom of the page to edit/delete. To add new entries: if you want the new entry to be placed at a certain time then select the entry that you want the new entry to follow and then click on add new entry. Else clicking on add new entry adds a new entry to the end of the log. - added a new user option that specifies the title used in the ship's journal (ShipsJournalTitle) |
TDW,
Very nice list of changes. Thank you !!! :up: Txema |
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Any chance this could be added to Uzo and the scopes. Would be more usefull. As i cant really compare flags from navigation map. |
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http://www.subsim.com/radioroom/pict...pictureid=2118 Their default location is tucked up in the top left corner like they were in the nav map. |
Great, now I have no excuse not to get close enough to read flags instead of waging unrestricted submarine warfare on anything that floats! :O:
Great changes! Really looking forward to the journal. Can't wait for Step 2, that'll be really great. How do you externally access the log during Step 1? |
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my wish list... - no binocular cross hairs (there's an option but it doesn't seem to work) - no exact ranges in visual contact reports (maybe they could be rounded - i'd be ok if they were removed completely) - no exact heading and speed of radio contacts - no hull damage % (I hate that hitpoints meter) - no ability to ask WO to id target - no deck gun in rough seas and reduced accuracy - this is not really a UI issue though - no TAI (much appreciated for removing this) - no super powers (some are reasonable like overcharge engines, but some are just silly e.g. reveal hidden enemies?) - no pesky icons telling u your under water (I hate those things with a passion) |
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The no exact heading and speed of radio contacts you get in v2.6.0 (well you have the option to enable it) |
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Awesome work. :DL |
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v2.6.0 released. See post #1 for details :|\\
This was a pretty major revision as far as code goes so I'm expecting some errors/bugs. Please post here and I'll take care of them as they show up. Before posting though ensure that you have no other mods enabled but the UIs mod to ensure that it's not a mod conflict problem. I hate tracking down ghosts....... |
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Your work is much appreciated. :salute: |
this mod is the best dw I have been playing for the last 3 hours. I am using shv style no tdc,just to get used to things.just now when i click on the middle of the bearing ribbon the round compass appears behind the officers bar. and i can't drag it out from behind to use it anyone having this happen?
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