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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

602Sqn_Puff 12-29-08 06:36 AM

This has happened a few times
 
running the latest RFB and now a few times I have went to periscope depth and used T/C to let the ship Im tracking get closer and I found this has happened to the stars..anyone any ideas how to fix it { apart from not use TC lol }

http://i211.photobucket.com/albums/b...f/sh4fault.jpg

vanjast 12-29-08 12:19 PM

Looks like the 3 wise men have been taking steroids...:rotfl:

Orion2012 12-29-08 04:47 PM

Quote:

Originally Posted by 602Sqn_Puff
running the latest RFB and now a few times I have went to periscope depth and used T/C to let the ship Im tracking get closer and I found this has happened to the stars..anyone any ideas how to fix it { apart from not use TC lol }

Did you by chance reset the environment?? I cant remember the key combo, but something does cause that...anyone?

kylesplanet 12-29-08 08:32 PM

Quote:

Originally Posted by Orion2012
Quote:

Originally Posted by 602Sqn_Puff
running the latest RFB and now a few times I have went to periscope depth and used T/C to let the ship Im tracking get closer and I found this has happened to the stars..anyone any ideas how to fix it { apart from not use TC lol }

Did you by chance reset the environment?? I cant remember the key combo, but something does cause that...anyone?

It's either "shift N" or "control N" and yes it causes this little defect.

602Sqn_Puff 12-30-08 12:45 AM

Quote:

Originally Posted by kylesplanet
Quote:

Originally Posted by Orion2012
Quote:

Originally Posted by 602Sqn_Puff
running the latest RFB and now a few times I have went to periscope depth and used T/C to let the ship Im tracking get closer and I found this has happened to the stars..anyone any ideas how to fix it { apart from not use TC lol }

Did you by chance reset the environment?? I cant remember the key combo, but something does cause that...anyone?

It's either "shift N" or "control N" and yes it causes this little defect.

Thank you, I did hit this key to track the nearest target ..:)

Tube4 12-30-08 05:28 AM

I'm running RFB 1.4 on stock SH4 with the Torpedo fix.

On my first assign patrol area in the Salmon Islands I stay in the patrol area untill it says it's complete, then ocntinue on hunting down merchant shipping. Finally I need to reload torpedos and fuel.

First I go to Java for refueling, then hunting some more on my way back to Midway, but neither places I'm am able to end the patrol??

All my missions are complete. What do I need to do?:ping:

Tube4 12-30-08 05:29 AM

I'm running RFB 1.4 on stock SH4 with the Torpedo fix.

On my first assign patrol area in the Salmon Islands I stay in the patrol area untill it says it's complete, then ocntinue on hunting down merchant shipping. Finally I need to reload torpedos and fuel.

First I go to Java for refueling, then hunting some more on my way back to Midway, but neither places I'm am able to end the patrol??

All my missions are complete. What do I need to do?:ping:

Fish40 12-30-08 06:41 AM

First off, I don't think RFB1.4 is supported anymore as most if not all the mods are geared towards 1.5 (the addon). Now let's see. Stupid question, but did you return to the base you started from?:hmm: Also, check your radio messages. You may have received one telling you of a base change. You may have missed it. I know it happened to me before:oops: Also check the "anchor" icons indicating bases. The icon with the anchor slightly tilted is your home base where you may dock and end the patrol. The other icons (straight anchors) are only refit ports.:yep:

Slimak81 12-30-08 07:33 AM

Hi all !
I have some questions to this mod:
I am running 1.52 ver without patch
a)! why when I am on perescope depth I lock the ship , press position keeper and it locks only for 3-4 sec , then it unlocks!!??
it happens very often especially at distances more then 1500 m .
if target ship is closer 1000 m it locks normaly as it should be .
b) why the reload time om deck gun is so slowwwwwwww?
the destroyer shoots 6-8 times faster ... is it because of time crew ?
My deck gun relods slower then Yamato s main guns ))))))))
Thank you !

PS BTW after installing patch I have every! time unlock ship at any distances ((((((((((((((((

602Sqn_Puff 12-30-08 07:52 AM

Quote:

Originally Posted by Slimak81
Hi all !
I have some questions to this mod:
I am running 1.52 ver without patch
a)! why when I am on perescope depth I lock the ship , press position keeper and it locks only for 3-4 sec , then it unlocks!!??
it happens very often especially at distances more then 1500 m .
if target ship is closer 1000 m it locks normaly as it should be .
b) why the reload time om deck gun is so slowwwwwwww?
the destroyer shoots 6-8 times faster ... is it because of time crew ?
My deck gun relods slower then Yamato s main guns ))))))))
Thank you !

PS BTW after installing patch I have every! time unlock ship at any distances ((((((((((((((((

{a} Bug, will be fixed next patch..already been mentioned a good few times in the thread.

{b} Realism...deck guns were used only to finish off ships and smaller junks etc..reload times are to simulate the crew working on a rolling deck and bringing shells up to the gun.

Slimak81 12-30-08 08:12 AM

Quote:

Originally Posted by 602Sqn_Puff
Quote:

Originally Posted by Slimak81
Hi all !
I have some questions to this mod:
I am running 1.52 ver without patch
a)! why when I am on perescope depth I lock the ship , press position keeper and it locks only for 3-4 sec , then it unlocks!!??
it happens very often especially at distances more then 1500 m .
if target ship is closer 1000 m it locks normaly as it should be .
b) why the reload time om deck gun is so slowwwwwwww?
the destroyer shoots 6-8 times faster ... is it because of time crew ?
My deck gun relods slower then Yamato s main guns ))))))))
Thank you !

PS BTW after installing patch I have every! time unlock ship at any distances ((((((((((((((((

{a} Bug, will be fixed next patch..already been mentioned a good few times in the thread.

{b} Realism...deck guns were used only to finish off ships and smaller junks etc..reload times are to simulate the crew working on a rolling deck and bringing shells up to the gun.


a) if I run manual , will this constant unlock clear my data each time ?
(speed , course , bearing )
B) The reload time of 4 inch gun will never be the same or longer the 18"monster Yammys main guns / I think you shoul reduce it 4-5 times :roll:
c) the malfuntions of early torps where not so ofter as it presented.
really i shoot 6 torps with excellent aiming and angle all in traget and only 1 impact ((((((((
d) if use sonarman and press send bearing to TDC it sends something random and obviosly spoils my calculations .:huh:

602Sqn_Puff 12-30-08 08:30 AM

Quote:

Originally Posted by Slimak81
Quote:

Originally Posted by 602Sqn_Puff
Quote:

Originally Posted by Slimak81
Hi all !
I have some questions to this mod:
I am running 1.52 ver without patch
a)! why when I am on perescope depth I lock the ship , press position keeper and it locks only for 3-4 sec , then it unlocks!!??
it happens very often especially at distances more then 1500 m .
if target ship is closer 1000 m it locks normaly as it should be .
b) why the reload time om deck gun is so slowwwwwwww?
the destroyer shoots 6-8 times faster ... is it because of time crew ?
My deck gun relods slower then Yamato s main guns ))))))))
Thank you !

PS BTW after installing patch I have every! time unlock ship at any distances ((((((((((((((((

{a} Bug, will be fixed next patch..already been mentioned a good few times in the thread.

{b} Realism...deck guns were used only to finish off ships and smaller junks etc..reload times are to simulate the crew working on a rolling deck and bringing shells up to the gun.

a) if I run manual , will this constant unlock clear my data each time ?
(speed , course , bearing )
B) The reload time of 4 inch gun will never be the same or longer the 18"monster Yammys main guns / I think you shoul reduce it 4-5 times :roll:
c) the malfuntions of early torps where not so ofter as it presented.
really i shoot 6 torps with excellent aiming and angle all in traget and only 1 impact ((((((((
d) if use sonarman and press send bearing to TDC it sends something random and obviosly spoils my calculations .:huh:

a) no , when I eneter the data, you only have to be aware that it will unlock sometimes just as you are entering the speed angle etc. Just relock with the L key and continue. once data is in the PIK it will track the target.

b) no idea, I'll leave that to the experts on this forum :)

c) US fish were very unreliable up intil the late stages of 1943..very many duds and depth problems.. { my last target was a small oiler..three fish at 700yds, two duds and one impact, she sailed on at a lower speed of 7kts ..she was at 11kts :( , frustrating but true to life! }

d) I don't trust the sonarman, I usually go to the station myself and when I locate the target bearing I send to the TDC myself, then I sometimes use the ranging sonar..but I usually send two or three before I finally send to the TDC...hope this helps

tater 12-30-08 10:29 AM

The AI guns on ships fire with AI accuracy. Given the stabilization of the deck gun on the sub, a player manning the gun can be more accurate, easily. If the guns could be destabilized, then the ROF could likely increase, because seastate would be taken into account just by the difficulty aiming.

FWIW, I was just reading an account of Midway, and to show the ferocity of Astoria's defense of her charge, Yorktown, it mentions how many 5" rounds were fired. Her 5" gun was an open mount like a sub's.

Astoria fired 204 five inch rounds in 10 minutes. That's 2.94 seconds per round!

Oh, wait, Astoria was a Heavy Cruiser. She had EIGHT of those 5" guns shooting at once. That's 23.53 seconds per round fired. Even if only half the guns were unmasked at any time, that's ~12 seconds per round with 1/2 shooting from a huge, stable platform with more crew, and hoists for ammo, etc.

Slimak81 12-30-08 01:51 PM

This is a game but not reality.
The sub deck gun should fire the same rate of fire as somers or clemson destroyer even a little bit faster .
Here we see the picture a Mogamy CA fires 4 time whle I am able to make 1 shoot :o

DeepIron 12-30-08 02:07 PM

Quote:

Originally Posted by Slimak81
This is a game but not reality.
The sub deck gun should fire the same rate of fire as somers or clemson destroyer even a little bit faster .
Here we see the picture a Mogamy CA fires 4 time whle I am able to make 1 shoot :o

Don't even go there... This topic concerning the deck gun firing rate has been thrashed to death already. If you want the deck gun to fire faster, check the forums, there's a mod that will increase the firing rate and damage... :shifty:


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