SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] A British Med Campaign (https://www.subsim.com/radioroom/showthread.php?t=181770)

Kaleun 08-24-13 08:18 AM

Got your reply today - No worries!

HerbertMcCheese-Wang 06-29-14 05:06 PM

Err, is this mod still being developed?

merc4ulfate 06-29-14 09:38 PM

We Dive At Dawn:

This is how I run that mod.

1WDAD_v100
2WDAD_V100_Patch1
3WDAD_V100_Patch k
4WDAD-HMS Triton refit 1.1
5WDAD missions 1940
EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM
SH4 British Dive Klaxon v1-1
creaksNgroans
BBC World

JapLance 06-30-14 12:57 PM

Quote:

Originally Posted by HerbertMcCheese-Wang (Post 2220597)
Err, is this mod still being developed?

No, unfortunately it is not. There was never much demand for it, so I stopped working on it.

The fact that WDAD (which was essential for the Mediterranean Campaign to work) was converted into a donationware mod didn't help either.

If you still want to get your hands on it, I think I could still upload the last released version to MEGA.

HerbertMcCheese-Wang 07-02-14 03:43 PM

No, it's fine. As a newbie here, I'm slightly disappointed with the overhaul mods for Silent Hunter 4 not ever being completed, but maybe everyone's moved over to Silent Hunter 5.

Admiral Halsey 07-02-14 07:11 PM

Quote:

Originally Posted by HerbertMcCheese-Wang (Post 2221495)
No, it's fine. As a newbie here, I'm slightly disappointed with the overhaul mods for Silent Hunter 4 not ever being completed, but maybe everyone's moved over to Silent Hunter 5.

Actually pretty much every Mega-Mod for SH4 was completed. Trigger Maru, Real Fleet Boat, Run Silent Run Deep the Campaign and Operation Monsun were all basically finished.

TorpX 07-02-14 11:36 PM

Quote:

Originally Posted by HerbertMcCheese-Wang (Post 2221495)
As a newbie here, I'm slightly disappointed with the overhaul mods for Silent Hunter 4 not ever being completed, but maybe everyone's moved over to Silent Hunter 5.

As Adm. H said, most were completed. Not every bug in the game is fixable, though.

It doesn't help, that some were lured away by the novelty of SH5, or others don't like the US campaign, and went back to SH3.



Admiral Halsey 07-02-14 11:51 PM

Quote:

Originally Posted by TorpX (Post 2221569)
As Adm. H said, most were completed. Not every bug in the game is fixable, though.

It doesn't help, that some were lured away by the novelty of SH5, or others don't like the US campaign, and went back to SH3.



I've got to admit that after seeing what TheDarkWraith has done for SH5 i've always wondered what he could've done with SH4.

World_Devastator 07-03-14 08:40 AM

Quote:

Originally Posted by Admiral Halsey (Post 2221571)
I've got to admit that after seeing what TheDarkWraith has done for SH5 i've always wondered what he could've done with SH4.

I have thought the same thing, could be some amazing things!

Lindley 10-20-14 09:37 PM

Hello,

Anybody got a working link to this Mod?

JapLance 10-25-14 12:46 AM

Quote:

Originally Posted by Lindley (Post 2253762)
Hello,

Anybody got a working link to this Mod?

Try this one in MEGA

Lindley 10-27-14 10:46 AM

Quote:

Originally Posted by JapLance (Post 2255067)



Great Thank You.

Admiral Faier 11-11-14 10:05 AM

And 'no doubt a great job.:up:

I hope soon to be able to find the missing mod on Filefront


and to be able to immediately test:D

The Italian Navy is without a doubt one of the best to consider:salute:

Darkk3y 03-08-16 02:23 PM

Anyone has link for this mod? The mega link is invalid :(

JapLance 03-14-16 04:32 AM

Quote:

Originally Posted by Darkk3y (Post 2387998)
Anyone has link for this mod? The mega link is invalid :(

Just updated the link. It should be working now.

Darkk3y 03-14-16 11:35 AM

Thank you very much!

LeonGER 10-14-19 02:17 PM

My Game crashes in loading screen when this Mod is active, why?

propbeanie 10-14-19 03:54 PM

There could be a myriad of reasons why. First of all, can you start JSGME and click on "Tasks...", then "Export activated mods list to -->" and choose "Clipboard", which will put the list into your computer's RAM. Reply to the post here, and Paste (<Ctrl><V>) the clipboard in the Reply to Thread text box.

Refer to the bottom of Post 1 of this thread, and make certain you have the latest of the Med Campaign, and that you have WDAD and the Patch, and that you have them activated in JSGME in the correct order. "We Dive At Dawn" is a bonus mod, only available to paid members, so you would have to sign-up with Onkel Neal to gain access to it. The Bonus Mods are well worth the cost of membership. Once you have them activated, you should either clear the Save folder, or use MultiSH4 1.5 and make yourself a new save folder, such as "BMS" (Battle Med Sea) or some-such that you'll remember. You need a "clean" Save folder for the mods to copy files over correctly. You also cannot have the game installed in a Windows "Program Files" folder. If you do, Windows will partially rollback all of your mod activations of anything that Windows suspects might be a system file, such as cfg files. You can copy the whole installation folder and paste it into another folder of your own making, or you can re-install the game.

Those are the most common reasons, but of course, there are many more... Let us know what you mod list has! :salute:

Randomizer 10-14-19 04:05 PM

For what it's worth, the Med campaign seems to be working just fine for me. Not too much in the way of mod-soup so perhaps that might be an issue.

WDAD_v100
WDAD_V100_Patch1
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
Webster's Eliminate Floating Plankton
SH4 British Dive Klaxon v1-1
Med Campaign 2.5 Release

-C


All times are GMT -5. The time now is 03:06 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.