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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

swdw 03-15-08 02:24 PM

Working on getting this right. When you look at the textures there's a very noticeable difference. Wiil keep playing with it while working on the 1.5 version and roll the changes into the 1.4 version also.

tedhealy 03-15-08 02:27 PM

Ok :up:

Time to head out on patrol then :arrgh!:

Fish40 03-15-08 06:46 PM

Patience is a virtue:yep:

Tim D 03-15-08 07:11 PM

Torp open door button
 
I am currently running ROW 1.1a, NSM, RFB 1.4 031408, and RSRD V390 with SHIV 1.4. Everything so far has been working great, but I cant seem to get the Torpedo door button in the menu to work. It still works by pressing Q. Thanks for any help and what a outstanding mod thanks for all your hard work.

lurker_hlb3 03-15-08 10:08 PM

To ALL


Required patches for RSRDC V390

===========================
V390 Patch 1

Replace the original RSRDC SH.sdl file with the one in Real Fleet Boat v1-4 031408.

Resolved conflicts with S18 and Balao files used RSRDC and new RFB to ensure that the new changes from v1-4 031408 are not lost.

Link

http://files.filefront.com/RSRDC+v39.../fileinfo.html

Tim D 03-16-08 03:48 PM

I have applied the V390 Patch, but that still doesnt correct the problem with the Menu button for the torp doors. I think it is a RFB problem, thanks for any help getting it fixed. I am running ROW 1.1a, NSM, RFB 1.4 031408, and RSRD V390, V390 Patch 1, CBS Radio mod with SHIV 1.4 (all in that order)

swdw 03-16-08 05:26 PM

The v390 patch is from lurker to correct a potential CTD with RSRD and RFB.

The button will be activated in a 1.4 update that will include changes incorporated in the 1.5 release.

Tim D 03-16-08 10:50 PM

SWDW, Thank you very much for the reply. I will enjoy RFB for now- What a great mod. Thank you to everyone who made all of this possible, there is alot of talented people out there :up:

tedhealy 03-18-08 04:37 PM

A few observations after 3 patrols. My previous experience has been with TM. Before that, I used Beery's RFB. This is in no way meant to be any sort of this mod is better or worse post, just some observations of mine. This also isn't any sort of rant, my overall impression of the new RFB is very positive.

+ Scopes larger and dirty, love 'em. Also the very large degree numbers at the top are great.

+ binocs, love how they sim actually looking through them where you sort of see the two distinct lens.

- binocs, can't see the compass degrees in low light levels.

+ Wave height and ship roll is great. It's not over done to the point of making me seasick, but you still feel the bigger waves.

+ I like the reworked text from the crew - the officer not giving you range anymore, the weather report seems worded slightly differently, as does the sonar reports.

+ Interior sounds - background noise helps to make the sub seem more alive.

- Interior sounds - that same background noise going on is distracting during silent running. I guess I can't have it both ways though.

- I'd like to have a button or key command to go to the conning tower.

- I'd like to have the crowded feeling in the conning tower a la TMO

- I'd like to have the Straits named on the map a la TMO - like Lombok Strait and Makassar Strait etc.

- Maybe it's a mod combination thing, but during a rain storm, only the officer's face next to me was drawn. It's like his rain coat was not drawn, so he was just a floating head.

Mods/order used

Install PE 1_1
PE 1_1 a3_new_scene_test
Patch for pe1_2Alpha
NSM4 classic - changed zones.cfg keel cargo to None
Real Fleet Boat v1-4 031408
RSRDC_RFBv14_V390
RSRDC_v390_Patch1
FooFighters High Res skins with black and gray

Many thanks to the RFB team for such a great mod :up:

M. Sarsfield 03-19-08 10:41 AM

How is RFB for 1.5 coming along?

LukeFF 03-19-08 03:18 PM

Quote:

Originally Posted by M. Sarsfield
How is RFB for 1.5 coming along?

It's coming along. ;)

Lots of good stuff coming for 1.5.

swdw 03-19-08 04:34 PM

Tis progressing. RFB has a heavily modified 1024x678_menu.ini file. This is taking a while to sort through and get all the bugs worked out.

In the meantime,
Luke has been adding more sounds- fleet boat and u-boat.

Akbar Gulag is working on a really cool airlayer mod to work with RFB and RSRD.

Some tweaks have been made to the sub draft mods.

The RFB HUD and 1.5 HUD files have been integrated, but had to move some tab icons which will require a little button tweaking.

1.5 Crew config and ability changes for both fleet boats and U-boats are being tweaked by LukeFF

CapnScurvy has dropped in a couple minor fixes.

For the 1.5 release we also want to add a couple things including some of Ducimus' changes he's letting us borrow from TMO.

swdw 03-19-08 04:41 PM

Quote:

Originally Posted by tedhealy
A few observations after 3 patrols. My previous experience has been with TM. Before that, I used Beery's RFB. This is in no way meant to be any sort of this mod is better or worse post, just some observations of mine. This also isn't any sort of rant, my overall impression of the new RFB is very positive.

Many thanks to the RFB team for such a great mod :up:

Thanks for the feedback.

Will look into the missing textures

On your order of install, shift the PE to after RFB for now. I missed deleting the cloud files from RFB. Wehn Kriller puts out PE2, I'll put out a small patch so you can install RFB after PE and the patch will replace the overwritten files.

The next release will have all conflicting files removed. I just need to have Kriller's final release to ensure I have a list of all graphics files that are in the final release.

CDR Resser 03-19-08 04:46 PM

If I could be impertinent enough to suggest what you might borrow from TMO. After having played with it for a while, his career mod to go to new construction with sea trial missions was really interesting. Also, knowing that Bungo Pete is out there is really neat.
He's a tough one, that Pete.

Respectfully Submitted;
CDR Resser

LukeFF 03-19-08 06:59 PM

Quote:

Originally Posted by CDR Resser
If I could be impertinent enough to suggest what you might borrow from TMO. After having played with it for a while, his career mod to go to new construction with sea trial missions was really interesting. Also, knowing that Bungo Pete is out there is really neat.
He's a tough one, that Pete.

Campaign layers are a totally separate issue from RFB.

CDR Resser 03-19-08 07:17 PM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by CDR Resser
If I could be impertinent enough to suggest what you might borrow from TMO. After having played with it for a while, his career mod to go to new construction with sea trial missions was really interesting. Also, knowing that Bungo Pete is out there is really neat.
He's a tough one, that Pete.

Campaign layers are a totally separate issue from RFB.

So if someone might be interested in doing such a thing, would it simply involve adding the appropriate file to the campaign layers. As for Bungo Pete, I wouldn't really even know where to start to add him in as well.

Forgive my ignorance, but if its something that wouldn't be included in the release, it would be some thing that I might be interested in doing myself.

Realism with just the slightest touch of undersea whimsy-- sounds pretty good to me.

Respectfully Submitted;
CDR Resser

swdw 03-19-08 10:47 PM

Quote:

Originally Posted by CDR Resser
So if someone might be interested in doing such a thing, would it simply involve adding the appropriate file to the campaign layers. As for Bungo Pete, I wouldn't really even know where to start to add him in as well.

Realism with just the slightest touch of undersea whimsy-- sounds pretty good to me.

Respectfully Submitted;
CDR Resser

RFB includes Peto's Prolonged evasion mod. The reports from people using it mentioned they were running into everything from the DD's that are rank amateurs to some that seem to be as nasty as Bungo Pete.

We want to keep RFB working with RSRD so we can concentrate on other areas and utilize lurker's great work for the campaign end. You may want to ask lurker if Bungo Pete is in or can be added to RSRD.

One thing you'll find is the sounds in RFB getting better and more realistic. The team has 3 ex submariners on it, and a couple more that we can ask questions of.

Sound isn't the only thing that will be affected by such input. As time goes by RFB will reflect this influence as it strives more towards the "real" part of RFB (within the limits of the game engine).

One thing too, we are looking at this as a marathon, not a sprint, so you'll see incremental improvements in RFB instead of waiting moths for a huge amount of work to be done. This allows you to take advantage of improvements and for us to include suggestions as development continues.

Fish40 03-20-08 04:00 AM

Sounds good SWDW! I can't wait for the 1.5 release:yep: About the new sounds, how dose this fit in with the ROW sounds? Will RFB overwrite a good portion of them?

M. Sarsfield 03-20-08 08:19 AM

Fish40, as with TMO, I recommend just using what's in the super mod. If you really think someone else has a better sound pack, then install it after RFB. Usually, these guys borrow ideas and files (with permission) from each other. So, it may eventually become a moot point as to which mod you use.

LukeFF 03-20-08 06:46 PM

Quote:

Originally Posted by Fish40
About the new sounds, how dose this fit in with the ROW sounds? Will RFB overwrite a good portion of them?

It overwrites all of the sounds in ROW and with the 1.5 release will add a new one for German torpedo hydrophone sounds. RFB uses Version 8 of the ROW sounds (since I compiled it) and builds off of that base.


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