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-   -   [WIP] Reflections on the water (https://www.subsim.com/radioroom/showthread.php?t=121292)

AVGWarhawk 09-14-07 09:00 PM

Quote:

OMG, that is Fan-Freakin'-Tastic!!!! So you can spot ships hull-down over the horizon from their smoke? Agreed, a very badly needed feature :D

You beta-testers must LOVE teasing us nobodys with these screenies :rotfl::damn::rotfl::damn:

Keep 'em coming, I'm loving every one and can't wait for the magic [REL] :rock:

DH
Yes sir, hull down and see the smoke on the horizon. Rock on! Yes, these are a tease and also updates on whats coming your way soon. We want to share and get your reactions also. LBO went gold when it first came out.....this mod is going triple platnium. I received some more files tonight and now this mod is sights and sounds. It is truely become a piece of work. All the guys working on it deserve a huge round of applause. The sub environment has truly come alive with sight and sound.

AVGWarhawk 09-14-07 09:08 PM

http://i133.photobucket.com/albums/q...144.36_937.jpg

I wanted to add this for the General. Rough weather is just that with LBO in this mod. My S class was getting swamped! I was actually in a two wave trough rock'in and a'reeling. No worries on waves, they are there and you will know when it is time to submerge and ride it out at 150 feet down!

The General 09-14-07 10:43 PM

I don't ask for much, do I? Lol!
 
Thanks Warhawk and thanks guys! The seas look fantastic in every way! The quilting is the reason the camera ceiling was set so low, but nevermind, it's a small price to pay.

I just wanted to ask, in reference to the photos of real storm waves (Thanks Momo55), I notice that the real ship pitches and rolls alot more than the models in SH4, so much so that the crew find themselves looking at nothin' but ocean on the way down the face of a wave. Even huge oil tankers experience this in really big seas. Is it possible to make the Sub model pitch and roll a bit more? It always struck me as a bit too stable in the game. The 3D characters are actually animated to be thrown around the interior, under duress (usually heavy depth-charging), it'd be nice to see that happen with heavy sea-states too.

They look a bit like this: :rotfl:

Except they don't look as thrilled about it.

leovampire 09-14-07 11:05 PM

LOL The General
 
There is actualy a way to get the sub to react a little more without changing the ocean effect's and that is by lowering the sub's max surface depth by 1 ft that is all it takes. So if everyone changed their Sub files to lower the sub's max surface depth by a foot the movment would be greatly increased.

The General 09-14-07 11:38 PM

Pimp My Ride!
 
That's terrific Leo, thanks! How does one go about lowering the sub by 1 foot? Forgive my ignorance, what you guys can do so effortlessly, looks like Voodoo to me!

:doh:

leovampire 09-15-07 12:16 AM

okay you have to do this
 
and I sugest doing it as a mod so you do not screw up the original game file's and can disable it anytime you want.

Go to the Submarine Folder then to the sub folder you want to change

open up the sub's CFG file using word pad we will use the gato as an example.

it will look like this when you open it and the line I highlighted in yellow is the line that needs to be changed:

[Unit]
ClassName=SSGato
3DModelFileName=data/Submarine/NSS_Gato/NSS_Gato
HumanPlayable=YES
Interior=data/Interior/NSS_Gato/NSS_Gato
UnitType=200
MaxSpeed=21
MaxSpeedSubmerged=9
Length=95
Width=8.3
RenownAwarded=130

[Salvo]
1=1,3,2,4
2=1,2,4
3=1,3,4
4=1,4
5=2,3
6=1,3
7=2,4

[Properties]
PeriscopeDepth=18.3;meters
SnorkelDepth=15;meters
CrashDepth=40;meters
MaxDepth=100;meters
SurfaceDepth=4.5;meters
TorpLaunchMaxDepth=30;meters
StormConditions=9,0.1;max wind speed [m/s], max rain intensity [0,1]

[EngineProperties]
AllStop=0.00
AheadSlow=0.40
AheadOneThird=0.57
AheadStandard=0.80
AheadFull=0.94
AheadFlank=1.00
BackSlow=-0.26
BackStandard=-0.40
BackFull=-0.53
BackEmergency=-0.66

I hope that helps you out doing it yourself The General

I suck at doing conversions so I cheat and use the internet and type in something like Convert meters to feet and then type in the numbers in the lines to find out what I need to change them to. I just checked and the conversion would be for a 1 ft change it to 4.2 meters instead of 4.5



4.5 meters comes out to 14.763 feet and seeing you want to lower it about a foot you need 13.763 which is rounded off 4.2 meters

The General 09-15-07 12:22 AM

Thanks Dave!

leovampire 09-15-07 12:49 AM

Your welcome The General
 
Just remember it may be harder to recharge batteries in the ruff sea's even with just a 1ft depth change but you will get more movment out of the sub when travling through the 15 mps wind and wave states using the LBO mod.

chopped50ford 09-15-07 01:09 AM

Quote:

Originally Posted by leovampire
Just remember it may be harder to recharge batteries in the ruff sea's even with just a 1ft depth change but you will get more movment out of the sub when travling through the 15 mps wind and wave states using the LBO mod.

but, wouldnt this be close to realism though?

Making this change would make the boat roll/pitch w/ the seas instead of sitting "stable"

leovampire 09-15-07 01:21 AM

It dosn't sit stable what are you talking about chopped50ford
 
My sub moves through the waves perfectly all of them do for me he just wanted it to seem like the waves were larger than they are in effect's. I just didn't do it to the ocean so it wouldn't sink anything travling on it.

If you look at the pictures people have posted you can see the waves comming over the Bow and stern of the Sub's in high sea's as they crash through the waves.

chopped50ford 09-15-07 01:23 AM

Quote:

Originally Posted by leovampire
My sub moves through the waves perfectly all of them do for me he just wanted it to seem like the waves were larger than they are in effect's. I just didn't do it to the ocean so it wouldn't sink anything travling on it.

If you look at the pictures people have posted you can see the waves comming over the Bow and stern of the Sub's in high sea's as they crash through the waves.

Much agree'd with you on this. But, wasnt sure if this was a tweak to the file to make the boat really rock-n-roll (pitch side to side or front to back) Almost like in Das Boot. :)

leovampire 09-15-07 01:31 AM

See by lowering the sub a foot the waves have more
 
of the hull to grab hold of and so you get more movment out of the sub like when you surface and the Ballest tanks still are pumping out the water and keeping the sub lower in the water until it reaches full surface depth.

chopped50ford 09-15-07 01:44 AM

In a nut shell??? Not complaining but trying to clarify what Im reading..
 
the boat moves (pitches fwd/aft, port/stbd) more in heavier seas w/ this slight 1' change.

Like a row boat in a Sea State 5 storm. If you try to row, you wont get anywhere.

Also, LBO adds current doesnt it? I notice in most cases, the rudder is pitched over 1-4 degree's (Port/Stbd) to stay on course.

Leo, dont get me wrong, im not complaining, just clarifying. I love this mod, just trying to understand it more. :hmm: :D



"4.5 meters comes out to 14.763 feet and seeing you want to lower it about a foot you need 13.763 which is rounded off 4.2 meters" - Doesnt this raise the boat out of the water? Shouldnt the change move towards 4.7/4.8? I just checked mine (Tambor Class) and its set at 4.7752

l3th4l 09-15-07 03:20 AM

Quote:

Originally Posted by leovampire
I just didn't do it to the ocean so it wouldn't sink anything travling on it.

just had an idea on this, maybe you've already considered it, though.

i'm not sure what exactly determines the point when a ship is taking damage or sinks in rough seas or what ships are mostly affected by it (i guess small ones like sampans and gunboats?) - but would it be possible to try and fix the issue from the other side: make those ships more resilient in rough seas?
after i'm done with the particles and the final camera adjustments i think i'll take a look at that, too :)

LukeFF 09-15-07 06:55 AM

Quote:

Originally Posted by chopped50ford
but, wouldnt this be close to realism though?

Making this change would make the boat roll/pitch w/ the seas instead of sitting "stable"

It would, especially for the S boats, since historical accounts say their seakeeping abilities left a lot to be desired.

LukeFF 09-15-07 07:00 AM

Dunno if this is the right spot for this, but...
 
...the muzzle flash needs to be greatly beefed up, compared to what we have now. This is a shot of the Missouri firing her 5" guns in 1944:

http://www.navweaps.com/Weapons/WNUS..._night_pic.jpg

And Wichita:

http://www.navweaps.com/Weapons/WNUS...ichita_pic.jpg

Compare that to what we have now, and I think it's pretty apparent the current muzzle flash is pretty pathetic. It'd be great to see this improved.

Seadogs 09-15-07 07:19 AM

Lots more powder behind those shells I believe. Powder type and volume have a massive effect on it.

I am a 5" fire controlman in the USN and the types we use now leaves just a bunch of smoke.

Of course I have never seen a picture of a sub's deckgun in action so I could be talking out of my ass. :rotfl:

OT pic/example
http://i227.photobucket.com/albums/d...n54_firing.jpg
This is what I get to do for a living....neener neener.

mrbeast 09-15-07 08:11 AM

Quote:

Originally Posted by Seadogs
Lots more powder behind those shells I believe. Powder type and volume have a massive effect on it.

I am a 5" fire controlman in the USN and the types we use now leaves just a bunch of smoke.

Of course I have never seen a picture of a sub's deckgun in action so I could be talking out of my ass. :rotfl:

OT pic/example

http://ewtglant.ahf.nmci.navy.mil/N8...n54_firing.jpg
This is what I get to do for a living....neener neener.

Cool image. Once saw some footage of a Royal Navy Type 42 class DD fing its 4", and you could see the shell leaving a spiral trail of smoke through the air as it travelled, strange effects you see sometimes with gun flashes etc.

jaketoox 09-15-07 10:58 AM

Foam#14
 
...ok guys...small update for the foam...opinions are welcome

-1-
http://i215.photobucket.com/albums/c...aketoox/21.jpg

-2-
http://i215.photobucket.com/albums/c...aketoox/22.jpg

-3-
http://i215.photobucket.com/albums/c...aketoox/23.jpg

-4-
http://i215.photobucket.com/albums/c...aketoox/24.jpg


-5-
http://i215.photobucket.com/albums/c...aketoox/26.jpg


Jake

mrbeast 09-15-07 11:17 AM

Looking good any chance of getting it a bit whiter?:up:


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