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-   -   The Grey Wolves Supermod (official thread) (https://www.subsim.com/radioroom/showthread.php?t=90874)

Sailor Steve 03-25-06 11:42 AM

WOW! This is going to take me a week to download! I have to go to a specific library to download stuff, and my flash drive is only 250 MB. I'll have to download part every day until I can get it all transferred. I'm not really complaining, but I put off starting a new patrol just so I could get GW.

The jokes on me, and believe it or not, I am actually laughing about it. :lol:

Kpt. Lehmann 03-25-06 12:02 PM

Quote:

Originally Posted by Sailor Steve
WOW! This is going to take me a week to download! I have to go to a specific library to download stuff, and my flash drive is only 250 MB. I'll have to download part every day until I can get it all transferred. I'm not really complaining, but I put off starting a new patrol just so I could get GW.

The jokes on me, and believe it or not, I am actually laughing about it. :lol:

Thanks for the vote of confidence Sailor Steve. I hope you like what you find. :up: :up: :up:

Kpt. Lehmann 03-25-06 12:03 PM

Updated first post regarding small merchant ships being tough to sink.

I'll have the trawlers and fishing boats fixed by the end of the coming week...

ANYHOOO.... stop picking on the trawlers and fishing vessels... you should expend your efforts on the BIG STUFF....

:-j

Captain Wreckless 03-25-06 01:07 PM

Re: Long Radio messages
 
Quote:

Originally Posted by JonZ
Quote:

Originally Posted by Captain Wreckless
Can anyone tell me how to read 2 page radio messages? I can't seem to find a way past the 1st page of a multi-page message. :-?

CW :ahoy:

This problem was addressed in IuB 1.03 by editing menu_1024_768.ini.

You have to change the font types. Open the file in notepad and go to [G37 ix] section and change all the types by changing Font=10 for Font=5.

Not garantied to work 100% because of some coding flaws, I have to edit the message_en.txt to remove the "enters" in some lines.

JonZ


Thanks. I'll give that a try. :up:

CW :ahoy:

RickC Sniper 03-25-06 01:46 PM

repost
 
A repost of an oddity after installing GW and SH3 commander. Could someone try to duplicate this problem please?


========
After installing GW and sh3 commander on a new install I noticed an oddity. (no other mods)

I remapped my keyboard so that my time compression uses the - and + key on the keyboard, not the keypad as is standard. After remapping those keys when I try to up the compression by hitting the + key (keyboard) the boat changes course.

Please note: This ONLY happens if I am looking through an optics. (either periscope, uzo, binoculars, and deck gun if zoomed in.) It does not happen at any other stations.

I know the right rudder key is right below the + key and I was very careful not to bump it. When looking through an optics and try to time compress up I get a "changing course to 132" (if my course is 132) then the boat does an immediate hard right rudder. Reducing time compression has no ill effect, only upping time compression.


Here is my keyboard remap:


[Cmd4]
Name=Time_compr_reduce
Ctxt=1,2,6,9
MnID=0x3F010004
Key0=0xBD,,"keyboard -"

[Cmd5]
Name=Time_compr_increase
Ctxt=1,2,6,9
MnID=0x3F010001
Key0=0xBB,,"keyboard +"

Rubini 03-25-06 04:04 PM

Cdre Gibs wrote:
Quote:

Umm Guys, I think you have a problem with the LND layer. I keep getting
CTD's every time I'm to the west of Loch Ewe near that new base (IIRC its call Stornoway?).

I decided to check the Campaign files, see if I could find the cause of the CTD's. So we crank up the trusty Mission editor to have a look see. The SCR open's fine, the RND opens fine (My GOD what a mess ), But do you think that bloody LND layer will open, HELL NO! Every time I try, the Mission Editor ALSO CTD's.

I have always been able to open the RND before, no probs. I can only come to the conclusion that its broke some how, as I'm NOT gonna go poking around via Notepad/word to try to see whats wrong. I dont find that method agreeable for troubleshooting (but Rubini just might - I hope). Anyway I'm gonna have to steer clear of the Loch Ewe area till I hear back from some1 on this.
-All I can say is that the LND is correct and no problems to open it with ME. I just test with a fresh install again...so perhaps you made some adjust/modifications and now you are having problems...please test in a fresh untouched install. :up:

Rubini.

magwr 03-25-06 04:44 PM

Firstly, what an amazing MOD, since downloading I have been having some great fun playing SH3, I actually have two SH3's one for GW & one for NYGM tonnage. Really difficult to choose either one but find GW has the edge.

Has anybody had this anomaly crop up?

When submerged I can go onto the bridge, have my watch crew man the deck gun or flak, quite interesting seeing my guys scanning the inky depths from a submerged bridge. The crew don't seem to suffer either, haven't found many ships that way though :lol:

It’s different to watch the boat surface from the bridge though.

GW has definitely enhanced SH to another level.

:up:

Syxx_Killer 03-25-06 05:23 PM

Quote:

Originally Posted by magwr
Has anybody had this anomaly crop up?

When submerged I can go onto the bridge, have my watch crew man the deck gun or flak, quite interesting seeing my guys scanning the inky depths from a submerged bridge. The crew don't seem to suffer either, haven't found many ships that way though :lol:

It’s different to watch the boat surface from the bridge though.

GW has definitely enhanced SH to another level.

:up:

I can't say I have ever experienced that anomaly. :huh:

djv 03-25-06 05:59 PM

Quote:

Originally Posted by magwr
Firstly, what an amazing MOD, since downloading I have been having some great fun playing SH3, I actually have two SH3's one for GW & one for NYGM tonnage. Really difficult to choose either one but find GW has the edge.

Has anybody had this anomaly crop up?

When submerged I can go onto the bridge, have my watch crew man the deck gun or flak, quite interesting seeing my guys scanning the inky depths from a submerged bridge. The crew don't seem to suffer either, haven't found many ships that way though :lol:

It’s different to watch the boat surface from the bridge though.

GW has definitely enhanced SH to another level.

:up:

Rings a bell magwr. That would mean it's not GW specific.

BTW nice mod indeed! Some remarks:

1 I have hardly any engine sounds but guess that would just be a matter of finding the wave and making it louder. Probably done to enhance audibility of other things.
2 I keep looking for a High Heeled Heidi because of the High Heel sounds. Where is she now?
3 My watch officer is, well, green, when I myself am on the bridge. Mainly in stormy weather.
4 :( Hos-pi-tal ship? So I can't sink it? :(

Salvadoreno 03-25-06 07:52 PM

OKAY something is definately wrong. I thought i installed GREYWOLVES right, but everytime i try to load it up for a patrol, it crashed back to desktop. CAN i get a walkthrough of how to INSTALL it right. I downloaded all the parts and installed it into Part 1. installed "Yes To All" when i was installing.. WHAT NOW?!?! It crashes!! I dunno WHAT i did wrong.

Kola Run 03-25-06 08:15 PM

Quote:

Originally Posted by Kpt. Lehmann
SSS is a distress signal. :o

In the above situation the S.S. Bosnia is sinking and sending a distress signal. SSS and SOS are interchangeable.

Not quite true. SOS is the standard naval distress signal but during the war more detailed codes were utilised. When a vessel was under attack it immediately sent a signal stating type of attack, its position and then its call sign/name. For attack by aircraft the signal code was AAA, by surface vessel it was RRR and by submarine SSS.

(Nitpicking - The code prefix was actually repeated three times to avoid mistakes so to be really accurate the message in the SH3 example given above should read: SSS SSS SSS 45.29N 09.45W SS BOSNIA)

Salvadoreno 03-25-06 08:34 PM

Quote:

Originally Posted by Salvadoreno
OKAY something is definately wrong. I thought i installed GREYWOLVES right, but everytime i try to load it up for a patrol, it crashed back to desktop. CAN i get a walkthrough of how to INSTALL it right. I downloaded all the parts and installed it into Part 1. installed "Yes To All" when i was installing.. WHAT NOW?!?! It crashes!! I dunno WHAT i did wrong.

Please Help im dying to play this mod.

JonZ 03-25-06 08:56 PM

Quote:

Originally Posted by Salvadoreno
Quote:

Originally Posted by Salvadoreno
OKAY something is definately wrong. I thought i installed GREYWOLVES right, but everytime i try to load it up for a patrol, it crashed back to desktop. CAN i get a walkthrough of how to INSTALL it right. I downloaded all the parts and installed it into Part 1. installed "Yes To All" when i was installing.. WHAT NOW?!?! It crashes!! I dunno WHAT i did wrong.

Please Help im dying to play this mod.

SImply saying that you have CTD won't help. You specify that you downloaded the parts right but doesn't tell us if you had a clean install, rollback SH3 cmdr or doesn't meet requirements.

Beign specific is the key :sunny:

Kpt. Lehmann 03-25-06 09:07 PM

Sorry about the wait Salvadoreno... I am multi-tasking with the few hours I have away from work today.

A couple of things...

1) You need to also delete or re-name the SH3 folder in your "My Documents" prior to running GW

2) Before adding any other mods, run GW by itself to make sure all is running well

3) I recommend starting with a clean installation of SH3 patched to version 1.4b

Let me know if this helps. Failing all else I will be back on Monday.
Try not to worry. We'll get you running. Hang in there. :yep:

Salvadoreno 03-25-06 09:58 PM

Quote:

Originally Posted by Kpt. Lehmann
Sorry about the wait Salvadoreno... I am multi-tasking with the few hours I have away from work today.

A couple of things...

1) You need to also delete or re-name the SH3 folder in your "My Documents" prior to running GW

2) Before adding any other mods, run GW by itself to make sure all is running well

3) I recommend starting with a clean installation of SH3 patched to version 1.4b

Let me know if this helps. Failing all else I will be back on Monday.
Try not to worry. We'll get you running. Hang in there. :yep:

Kpt Lehman, your response is greatly appreciated. And thank you for CARING..

ANd thanks to you, a stupid mistake was made (did not delete sh3 folder for about 3 uninstalls) and i caught the error after reading this. Excellent mod, had to run stock seafloor and 8kms, but no biggie! STILL LOVING IT!


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