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You first need to check if the class is included in both mods and the files are named identical. Then you should check the number of "W" nodes, e.g. W01, W02, etc... Third check if the nodes have the same type of weapon, e.g. Depth Charge rack, Depth Charge thrower or Hedgehog... If all of them are identical the mod should work with the ship. |
Hi guys,
there are nice news regarding the mod, which you could find on the Mod‘s Discord. When the new version is ready (which I assume to be the case in the next few weeks as I could at the moment only work on it on weekends) it would of course be published here also. Regardless I‘m still looking for 3D creators and beta testers to improve the speed and quality of development. Greetings |
I'm ready to test it on my GWR
https://www.subsim.com/radioroom/ima...n_Salute-1.gif |
Hi Community,
I´m happy to finally be able to release the Release Candidate for the Version 4.0 here. It contains all the british ships (except the Kingfisher and Vosper class) as the Kingfisher crashes every time I load it with or without the mod (most likely WAC problem) and for the Vosper new models for the DC chutes need to be created. The other nations like US, France, Sowjets or Italians will follow, as well as the Poles and Canadians if I find useful information. Everything else could be found in the Readme. If you find any bugs, have suggestions for features or something else feel free to get in contact with us on the corresponding channels. You could find the RC here: https://www.mediafire.com/file/3jcay..._RC4.0.7z/file If no Bugs are found I will release it as stable in one week. If you want to get in contact with the developers simply head over to the discord, as that is the place where I could reply the fastest. You find it here: https://discord.gg/Yg5ZE25 Finally here are some pictures of the mod in action on the most heavily armed ASW-ship featured so far, the Havant-class. https://s20.directupload.net/images/210819/bon59537.png https://s20.directupload.net/images/210819/zm6mxe3z.png https://s20.directupload.net/images/210819/moe2cmrk.png https://s20.directupload.net/images/210819/fig7cvhm.png |
Well done, thanks !
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:Kaleun_Cheers:
KUrtz |
Silent Hunter III is Magnificent because of people like you:Kaleun_Wink::Kaleun_Applaud:
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@padi
Watch Discord If you decide to use WAC ships, then you must put all the files. Otherwise they are useless in other mods where other models are. https://sun9-15.userapi.com/impg/rkB...e31&type=album |
Hi, is this a driveable mod witht he ships or just ai?
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I especially look forward to the US ASW weapons and especially the fast sinker Mark 9 DC:D |
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For the others the explanation is following so that everyone understands my motives: Quote:
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I rework the entire ASW combat in the game so that it becomes as realistic as possible in SH3 and makes your life hell. The ships themselves stay the same as before, I only improved the realism by eliminating obvious errors that I stumble on and add the new ASW weapons to the ships. Just try it out yourself to find out if you enjoy it. |
And there it is.
No bugs were found so the RC version could be released as the version 4.0. The things suggested by Anvar are optimisations within the files that make it easier while editing, I will implement these in the following release. It´s a big day for me, nearly six years after the release of my first mod version on October 22nd, 2015. Since then I learned so much about this game, got way better at modding and now I´m very proud of the product, I hope you guys will enjoy it while I will expand it in the future. Here you could find it: https://www.mediafire.com/file/11wf4...od_4.0.7z/file Have fun:Kaleun_Salute: |
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