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-   -   Stiebler4C_V16B1 hard-code fix released (https://www.subsim.com/radioroom/showthread.php?t=217396)

John Pancoast 02-07-20 06:39 PM

Only thing I can think of is the Hsie patch wasn't done for some reason, even though you actually did do it. Or at least Stiebler's patch thinks that.

FUBAR295 02-07-20 07:37 PM

John,

That is what I am thinking.

Maybe something is amiss in the menu 1024 768 ini file, I haven't look there, one of the to do things.

Good hunting,
FUBAR295

John Pancoast 02-07-20 11:27 PM

Quote:

Originally Posted by FUBAR295 (Post 2648329)
John,

That is what I am thinking.

Maybe something is amiss in the menu 1024 768 ini file, I haven't look there, one of the to do things.

Good hunting,
FUBAR295

Shouldn't be anything related to the ini file with that type of error message.
Problems with it usually cause a ctd upon trying to load a mission, academy, career, etc.

FUBAR295 02-09-20 04:09 PM

Was able to do the Stiebler Patch on my Desk Top. :hmmm:

Something in my system will not permit the patching function within the hard drive files, maybe anti virus. I was previously able to do it that way, not sure why not now.

Good hunting,
FUBAR295

John Pancoast 02-09-20 06:07 PM

Quote:

Originally Posted by FUBAR295 (Post 2648587)
Was able to do the Stiebler Patch on my Desk Top. :hmmm:

Something in my system will not permit the patching function within the hard drive files, maybe anti virus. I was previously able to do it that way, not sure why not now.

Good hunting,
FUBAR295

Maybe some automatic virus program update ?

neocrife 12-25-20 02:31 PM

Quote:

Originally Posted by Stiebler (Post 1915148)
I have now uploaded a typical addon folder (GWX3_Stiebler4B_Addon_for_V16B1) for GWX3.0 Gold, which I have tested to ensure that it functions correctly.

However, for copyright reasons, it does NOT contain the patched SH3.exe required in order to operate. You must create this yourself.

Download the folder from here:
http://www.subsim.com/mods1/nygm/GWX...n_for_V16B1.7z

Method:
1. Start with GWX3.
2. Patch your copy of SH3.exe with Hsie's V16B1 patch.
3. Without making ANY changes, then patch your HSIE-SH3.exe with the Stiebler4b_Addon_for_V16B1 patchkit, following its instructions.
4. Place the double-patched copy of SH3.exe into the folder GWX3_Stiebler4B_Addon_for_V16B1, next to the new envsim.act file.
5. Install Hsie's folder 'Supplement to V16B1 (JSGME)' with
JSGME.
6. Install your unzipped folder GWX3_Stiebler4B_Addon_for_V16B1 (containing your new SH3.exe) with JSGME.

(The CAM-SHIP mod will not function.)
(I have used the 'lite' campaign_SCR.mis file in the GWX folder for testing. The only change is to add H.sie VIIF wolf-pack U-boats as units. If you prefer the original full campaign_SCR.mis, then add the VIIF U-boats to the original file, which you should have done already as part of Hsie's folder 'Supplement to V16B1 (JSGME)'.)

This will save a lot of trouble for most GWX users. I am aware that there are many mod variants for GWX, and I have no idea whether this simple addon folder will function correctly with the other extra mods. But at least users of GWX variants now have a template folder to study.

Stiebler.

Hello, I tried it but seems like my HSieOptionSelector is the same that the "old" one. I dont find the new pop up for activate news fix. I dont think I made any mistake here but Hsieoptinoselector should show new things, isnt it ? The only thing showing me that something change is the oxygen bar and the unchecked box for real repair time by default.

But I really dont know if it change anything atm except rewritting some file from my ARB wideGui and destroying it (split screen)

Hebe Vollmaus 12-26-20 03:28 PM

Quote:

Originally Posted by neocrife (Post 2716236)
Hello, I tried it but seems like my HSieOptionSelector is the same that the "old" one. I dont find the new pop up for activate news fix. I dont think I made any mistake here but Hsieoptinoselector should show new things, isnt it ? The only thing showing me that something change is the oxygen bar and the unchecked box for real repair time by default.

But I really dont know if it change anything atm except rewritting some file from my ARB wideGui and destroying it (split screen)

What version is your "old" one?
Go to first post.
Use the NYGM-Link in the signature.
iirc the HsieOptionsSelector_V16C is the Last one.

I have no idea what your problem in ARB is, i dont use it. Split screen sounds like look for Tycho-patch.

Greetings.

Drakken 12-26-20 07:35 PM

Is it compatible with LSH 2020, as well?

phooey 02-06-21 09:24 PM

hey folks, is there a reason why diesel damage fix isn't activated in stiebler-h.sie option selector? Is that fix also not compatible with NYGM just like the realistic repair times?

best regards.

:Kaleun_Salute:

John Pancoast 02-06-21 09:25 PM

Quote:

Originally Posted by phooey (Post 2728087)
hey folks, is there a reason why diesel damage fix isn't activated in stiebler-h.sie option selector? Is that fix also not compatible with NYGM just like the realistic repair times?

best regards.

:Kaleun_Salute:

It can be used in NYGM without any issues.

ericlea 02-07-21 05:36 AM

Perhaps because that Diesel damage fix option is not very realistic ?

During WW2, diesel submarine were able to run on flank speed during several hours but not only 15 minutes like it is simulated in that feature.


:Kaleun_Salute:

Fifi 02-07-21 06:40 AM

Quote:

Originally Posted by ericlea (Post 2728143)
Perhaps because that Diesel damage fix option is not very realistic ?

During WW2, diesel submarine were able to run on flank speed during several hours but not only 15 minutes like it is simulated in that feature.


:Kaleun_Salute:

I agree, that’s why i don’t use this option.

John Pancoast 02-07-21 07:28 AM

Maybe so, maybe not but the engines were far from being reliable. I.e., time after time in Blair's books there are accounts of engine trouble.
Player engagements/events tend to occur much quicker in the game vs. real life too, so perhaps the time frame before damage in the patch if thought of in that light isn't to far off ?
And of course, one can always try changing the patch parameters in the hsie.ini file.
It says very risky (whatever that means) to do so but has anyone tried ?
I've always used it and now wouldn't play the game without it to the point that I believe not using it gives the player an unfair advantage, which with the Sh3 ai is hardly needed in the first place. :)
I believe it was Leitender who also made a damage patch but it's only for the VIIb. I haven't looked at it enough to see if it could be made to apply to others.

phooey 02-07-21 01:24 PM

Thank you for the quick reply, folks. :Kaleun_Salute:

I was thinking it might be because of nygm no damage control mod, but after reading your replies, it may not be the case anymore.

Cheers, :salute:

John Pancoast 02-07-21 01:28 PM

Quote:

Originally Posted by phooey (Post 2728285)
Thank you for the quick reply, folks. :Kaleun_Salute:

I was thinking it might be because of nygm no damage control mod, but after reading your replies, it may not be the case anymore.

Cheers, :salute:


The only option in the H.sie/Stiebler patches relating to damage that shouldn't be used with NYGM is the "Realistic repair times" option of H.sie's patch.


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