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I will let you know as soon as possible. |
I think we can chalk this one up to language barrier problems.
:yep: |
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http://yadi.sk/d/FVSmKFI0CqALW later I will ask Wise to update the first post |
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Here is a screenshot. http://i44.tinypic.com/2rxtq20.jpg Thank you once again.:up: |
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Good news :yeah: |
It fixed the IXB in GWX for me! Thank you!
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Working fine here with GWX and MaGUI 3.4 Widescreen version as GUI (and a huge lot of mods). Starting from SH3 Commander, all OK.
Many thanks to all the authors, a great achievement! :woot: Now I would to know how to start a campaign from Kiel, Wilhelmshaven or St. Nazaire in 1940 with the new IX...Lorient (second Flotilla), is horrendous using Wilhelmshaven and St. Nazaire mod... Many thanks and best regards. Fitzcarraldo :salute: |
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U're right Wise. I apologize and my thank flies to Kovall.
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Hi Kovall,
thanks for cloning the AI boats :up: I have just one question: Some time ago Rubini also cloned the 7c41 and added waterstreams ( http://www.subsim.com/radioroom//sho...d.php?t=142188 ). Is it ok to use your cloned turm files with Rubini's cloned files, i.e., are there any ID links between the turm files and the hull files (in Object directory and Submarine directory)? Regards, LGN1 |
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Just ensure your turm texture blend in with the hull or it will look weird. I'm curious though, does anyone have plans for a type VIIC/41? I'd like to know what differed between the two hulls (VIIC and VIIC/41) besides the wooden VIIC/41 deck. I know some VIIC had wooden decks too. |
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Yes. we plan 7c41 7с41 had an expanded atlantic nose slightly raised up. also some had a new casing of a gyrocompass before the turm and any unclear air duct from below on the right side of the turm |
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but I think coincidence ID between hulls and turms are hardly possible |
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it is always like an oasis in the desert to see moders,knowing what they are doing, offering so quality mods :salute:. your work is top level guys ! i noticed something tiny that maybe me easy to be fixed .look at the pic and see the defference at the bridge's textures. what can be done about it ? http://imageshack.us/a/img6/2866/lnro.png |
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