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-   -   [REL] NewInteriors V2.0... (https://www.subsim.com/radioroom/showthread.php?t=201502)

desertstriker 10-11-13 07:37 AM

It will still be slower than RAM but atleast it gives you that extra option but you will still be limited by what your OS can use RAM wise IE 32 bit still restricted to 4 gigs 64 bit W7 192gigs and W8 restricted to 512gigs

http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx

Rhodes 10-11-13 09:39 AM

The big irony is that with xp and it limitions, I was unable to use the 6gb of ram, etc and I was able to run heavy mods. I change to Win 7 (ok it's 32 bits but never care about that, my mistake but, it's me) and thought that: I am going to use all the ram now and if put more, more ram :Kaleun_Salivating: muahahah. And now I have to resort to things that I used on my 386 pc to get more memory. As I did to run the games I want it back then! :woot:

desertstriker 10-11-13 10:53 AM

*shrug* i will search around my house to see if have a spare activation key that is 64 bit if you would like. the only problem is i am in the USA so even IF i found a spare key I have no idea it would work

Rhodes 10-12-13 07:23 PM

Quote:

Originally Posted by desertstriker (Post 2126572)
*shrug* i will search around my house to see if have a spare activation key that is 64 bit if you would like. the only problem is i am in the USA so even IF i found a spare key I have no idea it would work

Thanks, but no need for that! If in the future I have to change my OS by some thing, I'll change it to a 64bit!
To all, a great thank you!:up::salute:

Oleander 10-12-13 08:10 PM

I'm having an issue when trying to use this with MaGUI Final. I can open and load any of the the naval academy missions or any single mission with both enabled and they work fine. However, if I try to start a career in Konigsburg with a Type Viib I get a ctd. Works fine with the Type IIa in the other Flotillas but if I try to start with the VIIB it crashes. Just so weird that it works in other missions. Any ideas?

peterthegreeksailor 10-30-13 12:49 AM

Superb work flak! I love the new cozy crew textures!!:Kaleun_Salute::Kaleun_Cheers:
Let's start hunting!!!

yeikov 11-01-13 08:13 AM

Hi all,

Loving this mod, thanks a lot FM!
To Rhodes and Oleander: I was also having lots of CTDs with this mod when trying to start a career (every single time if starting at Konigsburg). I am using w8 64bit, and it seems I have solved the problem by setting sh3.exe to run:
- in XP SP3 compatibility mode
- as administrator (at least if you have UAC enabled)

Hope this helps you too.
Best regards,
Y.

Dronston 12-01-13 09:28 AM

I just installed the 2.1D version of the interior mod and now I have no more diesel sounds in interior. Anyone know why?
This is the mod soup I currently use:

GWX3.0 Additional_Ammo
GWX3.0 All_Weather_Guns
SH3 Heroes Music Mod Beta
Waterstream+Exhaust Combi V2.3 for GWX3
M.E.P v4.2
Optional - FSF for MEP v4.2
Merchant_Fleet_Mod_3.2
Type VII Black-White-Grey MK1
Thomsen's Sound Pack V3.2cg
Undersea_Mod_Reworked
FM_NewInterior v2.1D
Update M.E.P v4.2 to v4.3
Hafenkontur_ScapaFlow
TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3
SH3Speech_GWX
Sh3_volumetric_clouds&fog_V2.2
GWX_Combined_Skin_Pack
Conus' SH3GWXWS 2.3
GWX Large Compass


Edit:it is definitely the D version, did rollback to 2.1 and interior diesel sound is back.

Hankwolf 12-03-13 08:36 AM

Thank you Flakmonkey, grace à vous je vais pouvoir m'immerger encore plus dans Silent Hunter III en allant à la salle des machines et à la salle des torpilles avant en passant par le carré.
Je vais recommencer une patrouille !

Wodin 12-06-13 11:01 PM

Does this work OK with GWX?

BigWalleye 12-07-13 08:00 AM

You might simply download it, unzip, and enable it using JSGME to see if it works. If it doesn't, JSGME will disable it and you can delete it if you choose. No harm, no foul. Faster than posting and waiting for a response.

Dronston 12-07-13 08:04 AM

Quote:

Originally Posted by Wodin (Post 2148949)
Does this work OK with GWX?

Yes it works fine with GWX but, as I mentioned above, when I use the 2.1D version I lose interior diesel sounds. 2.1(so previous version of D) seems not to cause this problem. But it may be due to a combination of mods or their install order, modding SH3 is still a bit tricky.

Make sure you only mod your game when you are in the base, never during a patrol.

ReallyDedPoet 01-19-14 02:09 PM

Anyone know where I can get Damo's light changes for this? It involves a couple of changes to .dat
files I believe.

brett25 01-19-14 07:40 PM

Aces did a mod a while back...its called "Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2"

it goes along with FM interiors, looks really nice, it contains

NSS_Uboat7_CR.dat
NSS_Uboat7_CT.dat
NSS_Uboat7_RR.dat

Its a bit complicated, and aces has alot files at plisskens server, but it gets you damos light changes...

if you cant find it and are interested i will put a link to just those modified files up for you

brett:salute:

ReallyDedPoet 01-20-14 09:14 PM

Quote:

Originally Posted by brett25 (Post 2165483)
Aces did a mod a while back...its called "Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2"

it goes along with FM interiors, looks really nice, it contains

NSS_Uboat7_CR.dat
NSS_Uboat7_CT.dat
NSS_Uboat7_RR.dat

Its a bit complicated, and aces has alot files at plisskens server, but it gets you damos light changes...

if you cant find it and are interested i will put a link to just those modified files up for you

brett:salute:


Thanks brett : )


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