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It will still be slower than RAM but atleast it gives you that extra option but you will still be limited by what your OS can use RAM wise IE 32 bit still restricted to 4 gigs 64 bit W7 192gigs and W8 restricted to 512gigs
http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx |
The big irony is that with xp and it limitions, I was unable to use the 6gb of ram, etc and I was able to run heavy mods. I change to Win 7 (ok it's 32 bits but never care about that, my mistake but, it's me) and thought that: I am going to use all the ram now and if put more, more ram :Kaleun_Salivating: muahahah. And now I have to resort to things that I used on my 386 pc to get more memory. As I did to run the games I want it back then! :woot:
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*shrug* i will search around my house to see if have a spare activation key that is 64 bit if you would like. the only problem is i am in the USA so even IF i found a spare key I have no idea it would work
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To all, a great thank you!:up::salute: |
I'm having an issue when trying to use this with MaGUI Final. I can open and load any of the the naval academy missions or any single mission with both enabled and they work fine. However, if I try to start a career in Konigsburg with a Type Viib I get a ctd. Works fine with the Type IIa in the other Flotillas but if I try to start with the VIIB it crashes. Just so weird that it works in other missions. Any ideas?
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Superb work flak! I love the new cozy crew textures!!:Kaleun_Salute::Kaleun_Cheers:
Let's start hunting!!! |
Hi all,
Loving this mod, thanks a lot FM! To Rhodes and Oleander: I was also having lots of CTDs with this mod when trying to start a career (every single time if starting at Konigsburg). I am using w8 64bit, and it seems I have solved the problem by setting sh3.exe to run: - in XP SP3 compatibility mode - as administrator (at least if you have UAC enabled) Hope this helps you too. Best regards, Y. |
I just installed the 2.1D version of the interior mod and now I have no more diesel sounds in interior. Anyone know why?
This is the mod soup I currently use: GWX3.0 Additional_Ammo GWX3.0 All_Weather_Guns SH3 Heroes Music Mod Beta Waterstream+Exhaust Combi V2.3 for GWX3 M.E.P v4.2 Optional - FSF for MEP v4.2 Merchant_Fleet_Mod_3.2 Type VII Black-White-Grey MK1 Thomsen's Sound Pack V3.2cg Undersea_Mod_Reworked FM_NewInterior v2.1D Update M.E.P v4.2 to v4.3 Hafenkontur_ScapaFlow TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3 SH3Speech_GWX Sh3_volumetric_clouds&fog_V2.2 GWX_Combined_Skin_Pack Conus' SH3GWXWS 2.3 GWX Large Compass Edit:it is definitely the D version, did rollback to 2.1 and interior diesel sound is back. |
Thank you Flakmonkey, grace à vous je vais pouvoir m'immerger encore plus dans Silent Hunter III en allant à la salle des machines et à la salle des torpilles avant en passant par le carré.
Je vais recommencer une patrouille ! |
Does this work OK with GWX?
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You might simply download it, unzip, and enable it using JSGME to see if it works. If it doesn't, JSGME will disable it and you can delete it if you choose. No harm, no foul. Faster than posting and waiting for a response.
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Make sure you only mod your game when you are in the base, never during a patrol. |
Anyone know where I can get Damo's light changes for this? It involves a couple of changes to .dat
files I believe. |
Aces did a mod a while back...its called "Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2"
it goes along with FM interiors, looks really nice, it contains NSS_Uboat7_CR.dat NSS_Uboat7_CT.dat NSS_Uboat7_RR.dat Its a bit complicated, and aces has alot files at plisskens server, but it gets you damos light changes... if you cant find it and are interested i will put a link to just those modified files up for you brett:salute: |
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Thanks brett : ) |
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