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-   -   [REL] Aces' Super, Dupah, Woopah Turms (inc. Super Turms v6) for GWX (https://www.subsim.com/radioroom/showthread.php?t=184132)

Fubar2Niner 05-24-13 10:38 AM

Quote:

Originally Posted by Kapitän (Post 2061638)
I seem to have the same problem with similar mod installation, when installing the FM Interior, Luca Test FM Food and Aces Superturm Mods:

First I installed Aces Superturms ontop the other two but somehow not all mod changes were installed or perhaps, overriden by other mods.

Then I tried to de-install and re-install everthing but nothing will work, that is, everytime I install FM Interior and/or Aces Superturm, I get CTD (the game will start but the latest saved game in harbour won't load).

Is it possible, that I may have corrupted some game files during the de-/re-installation process?

Have you tried to load an earlier in port savegame? When exactly did you enable the mod ( at sea, in port ) etc? Here is my current mod list, I am having no problems.

GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - Merged Campaign
GWX - VIIC41 Player Sub
GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Late War Sensors Snorkel Antennas
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
Q Ship mod GWX3.0
Kaleun's Cap
Fubars IXC WHEATHERED 58
Destroyers&Corvette
A_to_I_class_mod
J_to_Z_Class_mod
Derzeitige Tiefe
Materials file for Aces' multi-mod v1.3
DD_VisibleMines_V1.0
Torpedo_HAHD_1024_GWX
GWX3.0 All_Weather_Guns
Karle's_Crash_Dive_Mod
Merchant_Fleet_Mod_3
MFM3.2 displacement correction mod
Aces' Multimod compatability fix release v1.3 public beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Radio Room Postcards
SH-5 Water for SH-3 20 Km V84
Subphones
b25_ConningTower_Late_Patrol
Aces' Super Turms v6 for GWX
Aces' Super Turms v7 Taster
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings v2
Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) Alt Grill + 3x MG-34 version for GWX
b25_SF_Grass_Full_V2
WB's Renown Replacement
Thomsen's Sound Pack V3.2cg
SH3 Gramophone
My sound file

--------------------------------------------------------

Hope this helps shipmate :salute:

Best regards.

Fubar2Niner

Kapitän 05-24-13 10:44 AM

Thanks! I always do any of these things in port. Could it be that I need to always also have to install the h.sie patch, as it has the 4GB-patch incl.?

Also, I see that you have the FM Interior V1.0 installed instead of V2.1D. Why is that?

I suppose your CT is open with the Conning Tower open Hatch TestFMfood?

Also, where an I get the Generic Mod Enabler - v2.6.0.157 ? I only have the version that came with GWX3.0

Fubar2Niner 05-24-13 10:55 AM

Not sure about the patch by H.Sie as I do not use it yet, however you can also get the 4 gig patch here;

http://www.subsim.com/radioroom/down...o=file&id=2888

Give that a whirl, however I usually find if it's a memory thing, the game generally ctd's 99% along the progress bar if that makes sense :o

Best regards.

Fubar2Niner

Kapitän 05-24-13 10:59 AM

Quote:

Originally Posted by Fubar2Niner (Post 2061813)
Not sure about the patch by H.Sie as I do not use it yet, however you can also get the 4 gig patch here;

http://www.subsim.com/radioroom/down...o=file&id=2888

Give that a whirl, however I usually find if it's a memory thing, the game generally ctd's 99% along the progress bar if that makes sense :o

Best regards.

Fubar2Niner

Well, normally I would agree but not with the HW I have. Also, I had it working fine, until I decided to mess around with it, in order to get the Super Turms up and running.

Also, I see that you have the FM Interior V1.0 installed instead of V2.1D. Why is that?

I suppose your CT is open with the Conning Tower open Hatch TestFMfood?

Also, where an I get the Generic Mod Enabler - v2.6.0.157 ? I only have the version that came with GWX3.0 ...

Anvar1061 05-24-13 11:03 AM

Quote:

Originally Posted by Kapitän (Post 2061799)
Also, where an I get the Generic Mod Enabler - v2.6.0.157 ? I only have the version that came with GWX3.0

SSS
http://www.subsim.com/radioroom/imag...aleun_Wink.gif
http://www.subsim.com/radioroom/down...o=file&id=3951

Kapitän 05-24-13 11:13 AM

Quote:

Originally Posted by Anvar1061 (Post 2061823)

Thanks!

Fubar2Niner 05-24-13 11:17 AM

Quote:

Originally Posted by Kapitän (Post 2061817)
Well, normally I would agree but not with the HW I have. Also, I had it working fine, until I decided to mess around with it, in order to get the Super Turms up and running.

Also, I see that you have the FM Interior V1.0 installed instead of V2.1D. Why is that?

I suppose your CT is open with the Conning Tower open Hatch TestFMfood?

Also, where an I get the Generic Mod Enabler - v2.6.0.157 ? I only have the version that came with GWX3.0 ...


OK last question answered first, get JSGME here;

http://www.subsim.com/radioroom/down...o=file&id=3951

In answer to your second question..... yes.

Your first question is simply answered, I have been out the frame a while and didn't realize V2.1D had been released :D

Best regards.

Fubar2Niner

Now where did that bloody mod go ?????? ;)

Anvar1061 05-24-13 11:33 AM

SSS
Kapitän,еstablish Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2 (Ccom Torpedo Rooms Compat)!It contains in http://www.subsim.com/radioroom/imag...Periskop-1.gif
http://www.gamefront.com/files/22792..._taster_v2_rar

Kapitän 05-24-13 11:48 AM

Quote:

Originally Posted by Anvar1061 (Post 2061856)
SSS
Kapitän,еstablish Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2 (Ccom Torpedo Rooms Compat)!It contains in :Kaleun_Periskop:
http://www.gamefront.com/files/22792..._taster_v2_rar

Thanks! Downloading now. Can you please send me a JSGME enable list (which mod first, last etc. 1 - n)?

Anvar1061 05-25-13 03:14 AM

Quote:

Originally Posted by Kapitän (Post 2061867)
Thanks! Downloading now. Can you please send me a JSGME enable list (which mod first, last etc. 1 - n)?

SSS
http://www.subsim.com/radioroom/imag...aleun_Wink.gif
http://www.subsim.com/radioroom/showthread.php?t=200870

Kapitän 05-25-13 12:50 PM

Hi, I got it up and running, thanks to the 4GB-patch.

Everything works great, thanks for the great work to all!!!

Here is my list of questions:

1. Being able to raise flags independently from the crew on deck would be great.

2. The steam of the pot in the galley appears as symetric shapes (perhaps, a graphic card setting issue? I tried different settings but no change).

3. The spot were the deck gun used to be, looks like a black hole (I have Fubars VIIC 58 skin installed but checked again: When Super Turms is disabled, the black spot is gone).

4. The isolators/netswimmers are still the old stock style.

5. The helmets in the Turm are gone. Is that supposed to be that way?

6. I have no MG34 or anything else described in the readme on the bridge.

7. I can not fit/remove the UZO - crew says "Jawohl, Herr Kaleun!" but nothing happens (I have a VIIC/3 Turm installed).

8. I can not fit/remove the radio antenna - crew says "Jawohl, Herr Kaleun!" but nothing happens (I have a VIIC/3 Turm installed).

9. I have a coiled roap on the aft deck but don't know how to remove it.

10. What exactly does the "Multimod compatability fix FM's Turm 7c2/4 Lightmaps add on" do / what are the differences?

11. The downloaded file comes in a .rar format. I extracted it using 7Zip. Could that be a problem?

Thanks!!!

Anvar1061 05-25-13 12:55 PM

SSS
Will be in the final version Aces' Super Turms v7.

Kapitän 05-25-13 01:00 PM

Quote:

Originally Posted by Anvar1061 (Post 2062532)
SSS
Will be in the final version Aces' Super Turms v7.

You mean everything I listed above?

I'm downloading everything again, thinking something might have gone wrong with the initial download and unzipping ...

Kapitän 05-25-13 05:35 PM

Quote:

Originally Posted by Kapitän (Post 2062534)
You mean everything I listed above?

I'm downloading everything again, thinking something might have gone wrong with the initial download and unzipping ...

OK, I think, I got everything that can work, working but I'm not sure ... Please see my questions above, as I don't quite understand some of the features available in this mod ...

Kapitän 05-27-13 04:55 PM

Hi, I used to be able to go back to were I last was inside the boat using the free camera (Shift+F2 or Right Mouse click) by pressing the "0" on the right hand numbers block. Now, with the Super Turms installed, I can't do it that way anymore.

Is there perhaps, another way?


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