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What I don't like is to see, is totally empty ports when I sneak to some coastal city, and this happens many, many times. Almost like a ghost city, not even a single fishing boat... So if you could add even a small dose of life there, I would be happy. Don't know if it's possible or too big project... Anyway, I really respect your work on this! |
yes, and it is known that good looking low poly models are much expensive in comparison to a model which use more poly`s to look even good.
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The enemy ports will be different now, Trevally is a huge help on this. We will bring life in every major ports all around the map, TDW boat is already placed all around UK and ofc will be present on US harbor defense.
But here is also another problem that I just cannot solve.. ships tend to get stuck after a while and I found no solution for this. Its just makes me angry to see that when I arrive in Scapa, all patrol ships just sit there and sound the alarm.. I can blow up the whole port and they will not react in any way. Its just a core bug we cannot resolve. And the player ports... its a huge disappointment for me. This was my biggest dream in SH5.. to have a living port, to sail out with tc1 and admire the sight, to have the feeling of a real port whit busy traffic, horn blowing, aircrafts flying over me heading to the enemy ports.. to feel Im an important part of this war and not just a looser in some empty harbor. And this will never happen just because this game has such a bad design, maybe the worst in the whole game industry :wah: Quote:
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yes, vanilla sh5 is nice looking, but crappy, stinky bull----...thats right. this is what let me play the "game" for just 10min since it was released.
but i am taking part in this hopefully ongoing progress these nice handcrafters are doing here! Maybe "Kaleun Urfisch" is going again on service some day...like in good old sh3 days. AND Possible solution for fps drop in harbours: Use SH4 or SH3 ships instead of the SH5 models for ships, which are only "decoration" and more far away. This should leave some more cpu for the game. OR Clone existing SH5 ships and "cut" them down, to ghost ships with only the hull existing, without any routines and scripts. Maybe this also works. :hmmm: |
why should a high polygon model be more valued than a low poly if both models have the same quality but the high poly model eat more performance :06:
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Guys, if I can just get one last thing working I will send you the NAMC with the new SH4 gun texture.
I cannot add the NAMC to a mission with the mission editor. The way I started testing the NAMC in game(and have been testing) was to just rename all the folders and .cfg files as one of the ships that came in Das_Campaign so I could just use one of the already made test missions. That worked fine, but I am not sure why the mission editor won't let me add it. Here is the error it is giving me: The unit class NAMC from country British not found in the platforms library. :06: |
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High poly is not an issue here, the mafia 2 cars are much better models than any ships we have here. Its about optimizing the game and most of all, know how to do it right. |
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You need the Following: Eg if your calling it NAMC In the SEA Ship Folder in NAMC.cfg file: (Rename to your Class Type and Names) [UnitClass] ClassName=NAMC UnitType=104 ;Unitype you can find in the Names.cfg in the Roster Folder AppearanceDate=19420228 DisappearanceDate=19470101 DisplayName=Your Ship Display Name [Unit 1] Name=Ships Name eg The Rose DOC=19420228 DOD=19470101 Then Under Roster for the Countries you use eg.Germany is a copy of the above for NAMC.cfg [UnitClass] ClassName=NAMC UnitType=104 AppearanceDate=19420228 DisappearanceDate=19470101 DisplayName=Your Ship Display Name [Unit 1] Name=Ships Name eg The Rose DOC=19420228 DOD=19470101 And last but very Important to not get your error. In the Names.cfg file in the Roster folder. Add an entry for your boat Classname type NAMC=Your Ship Display Name That will allow you to use your ship in the mission Editor with out library error :up: |
if they are placed with option "docked ship", they are without ai or ?
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Hans will be making his tutorials on how to achiev this with the SH3/4 models once our SH3 WIP Mod is released. And believe me he knows his stuff, so this will be available to all SH5 ship importers soon enough :up: |
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True, that was a test version. Was hopping I can cover a large area with a single spawn point but failed. Now I got max 20 mines into a spawn point and even so its pretty resource hungry. And this is only a mine field, not some fancy ships. :nope:
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