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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [TEC] Adding/Importing new units / SH5 Damage/collision models (https://www.subsim.com/radioroom/showthread.php?t=182667)

TheDarkWraith 05-02-11 03:22 PM

Thanks to Rongel's discovery we can get rid of the ghost units in SH5 now :rock: Here the PT boat finally has a crew:
http://www.subsim.com/radioroom/pict...pictureid=4164

http://www.subsim.com/radioroom/pict...pictureid=4163

Should be able to add crew to AI subs now :D

stoianm 05-02-11 03:38 PM

fantastic:)

Sepp von Ch. 05-02-11 03:39 PM

Quote:

Originally Posted by TheDarkWraith (Post 1655216)

Should be able to add crew to AI subs now :D

Superbly!:rock:

Zedi 05-02-11 04:50 PM

After hours of work I just have to give up on a very annoying bug with this textures. Applied the new skins, but the hull area of the ships is half transparent and in certain angles there is another texture shown. There should be no rust on the hull, but somewhere that area is set to be transparent.. maybe to let the rust texture to pass.. or something. Not to mention that there should be no rust, at least I let none on my tga. Im too tired to think about it now, need a break.

http://i1232.photobucket.com/albums/...g?t=1304372964

http://i1232.photobucket.com/albums/...g?t=1304372965

http://i1232.photobucket.com/albums/...g?t=1304372966

PS This is a very similar bug to the one with the 7a con tower where you can see the crew shadow through the texture/metal. Actually is the same bug, material transparency set too low.

sentenc3 05-02-11 05:01 PM

Quote:

Originally Posted by TheDarkWraith (Post 1655216)

Should be able to add crew to AI subs now :D

:yeah::yeah::yeah::yeah:

TheDarkWraith 05-02-11 05:34 PM

7A AI sub new crew person:
http://www.subsim.com/radioroom/pict...pictureid=4165

He's not positioned correctly yet but we can add crew to the AI subs :rock:

stoianm 05-02-11 05:36 PM

Quote:

Originally Posted by TheDarkWraith (Post 1655305)
7A AI sub new crew person:
http://www.subsim.com/radioroom/pict...pictureid=4165

He's not positioned correctly yet but we can add crew to the AI subs :rock:

:rock::rock::rock:

Gammelpreusse 05-02-11 06:16 PM

omg....does this mean Type IX?

Budds 05-02-11 06:34 PM

Still getting the strange damage grafx when my imports get hit.
I know I must be missing something simple !
How to escape the dmg_new01.dds and see the "Holes below waterline" ?

Any Thoughts appreciated.........
:hmmm:

TheDarkWraith 05-02-11 06:36 PM

Quote:

Originally Posted by Budds (Post 1655350)
Still getting the strange damage grafx when my imports get hit.
I know I must be missing something simple !
How to escape the dmg_new01.dds and see the "Holes below waterline" ?

Any Thoughts appreciated.........
:hmmm:

It's a little complicated. If you send me your files I'll look it over :up:

TheDarkWraith 05-02-11 07:18 PM

7A AI sub has full crew now :D
http://www.subsim.com/radioroom/pict...pictureid=4166

http://www.subsim.com/radioroom/pict...pictureid=4167

:rock::|\\

TheBeast 05-02-11 07:53 PM

Very nice work.:rock:

TheBeast 05-02-11 07:57 PM

Quote:

Originally Posted by Zedi (Post 1655277)
After hours of work I just have to give up on a very annoying bug with this textures. Applied the new skins, but the hull area of the ships is half transparent and in certain angles there is another texture shown. There should be no rust on the hull, but somewhere that area is set to be transparent.. maybe to let the rust texture to pass.. or something. Not to mention that there should be no rust, at least I let none on my tga. Im too tired to think about it now, need a break.

PS This is a very similar bug to the one with the 7a con tower where you can see the crew shadow through the texture/metal. Actually is the same bug, material transparency set too low.

Is this caused by the Shadow Maps for that model?

Rongel 05-03-11 01:37 AM

Quote:

After hours of work I just have to give up on a very annoying bug with this textures. Applied the new skins, but the hull area of the ships is half transparent and in certain angles there is another texture shown. There should be no rust on the hull, but somewhere that area is set to be transparent.. maybe to let the rust texture to pass.. or something. Not to mention that there should be no rust, at least I let none on my tga. Im too tired to think about it now, need a break.
Is that my ship! looks good anyway. I think it's the ambient occlusion map that is showing in your picture:


http://i1138.photobucket.com/albums/...ognels/sh4.jpg

This was taken when I edited Sh 4 ship, for some reason, if I enable this occlusion map in my import, all I see is black. You could send the ship to me and I'll take a look at it.

Quote:

Still getting the strange damage grafx when my imports get hit.
I know I must be missing something simple !
How to escape the dmg_new01.dds and see the "Holes below waterline" ?

Any Thoughts appreciated.........
I can check your ship too if you still have the problem.
Quote:

7A AI sub has full crew now
Yeay! What about when the boat dives, do they dissappear or is it a underwater crew?

Zedi 05-03-11 01:41 AM

Quote:

Originally Posted by TheBeast (Post 1655407)
Is this caused by the Shadow Maps for that model?

I would bet my money on the occlusion map.
But I have no xp in working with 3D model, so Im sailing in the dark here.

Its very hard and frustrating to work on these things without any tutorial nor knowhow. And loading countless time the game just to test a minor change makes me sick already :/


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