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-   -   [WIP] Dynamic Environment SH5 (https://www.subsim.com/radioroom/showthread.php?t=182377)

SteelViking 04-28-11 07:34 AM

Quote:

Originally Posted by stoianm (Post 1652279)
Hi,

There are 3 granny caustics controlr for rocks... the one for plants gived me errors and i added... so finnaly i had 3 for rock and 3 for grass.... i supouse the parameter is the ''STRENGHT'''.... but even if i change and globin show me chages, in game i du not see caustics on rocks or plants:hmmm:

http://i1124.photobucket.com/albums/...ianm/grany.jpg

Yes, I tried this also, and got the same result. I looked in game, and I am not even seeing caustics on the rocks! Perhaps the game is not even loading the .sim upon startup?

stoianm 04-28-11 08:01 AM

Quote:

Originally Posted by SteelViking (Post 1652501)
Yes, I tried this also, and got the same result. I looked in game, and I am not even seeing caustics on the rocks! Perhaps the game is not even loading the .sim upon startup?

have no ideea wy:hmmm:.... can you try make the best caustic dds in the world?:DL... i mean can you rework the caustics_anim1.dds with that software from last night?... or maybe the one from your underwater mod?... i never tryied?... what do you think?

If TDW or somebody else can not find a solution to put caustic on plants or roks i will abandon this ideea

stoianm 04-28-11 08:54 AM

Some screenshots:

http://i1124.photobucket.com/albums/...oianm/ter1.jpg


http://i1124.photobucket.com/albums/...oianm/ter2.jpg

I finished all the dds for bottom of the sea:rock:.... in some areas i puted redish sand, in other i puted yellow sand, in oher white sand - al of them close to tropical, subtemperate and subtropical

In others will be rocks etc... the game will be very realistic and unstatic regarding the bottom of the sea

Thans for helping me to Gap and Etheberge and thanks to Paris England that he sendet to me some texture that i used in some areas and seasons.... will be a really joy now to make scuba diving when you will be close to land or in shallows waters:DL

Magic1111 04-28-11 11:34 AM

Quote:

Originally Posted by stoianm (Post 1652543)
Some screenshots:

http://i1124.photobucket.com/albums/...oianm/ter1.jpg


http://i1124.photobucket.com/albums/...oianm/ter2.jpg

I finished all the dds for bottom of the sea:rock:.... in some areas i puted redish sand, in other i puted yellow sand, in oher white sand - al of them close to tropical, subtemperate and subtropical

In others will be rocks etc... the game will be very realistic and unstatic regarding the bottom of the sea

Thans for helping me to Gap and Etheberge and thanks to Paris England that he sendet to me some texture that i used in some areas and seasons.... will be a really joy now to make scuba diving when you will be close to land or in shallows waters:DL

WOW :o, the screens looks very, very nice !!! :yeah:

Wonderful work !!! :up:

Best regards,
Magic:salute:

Stormfly 04-28-11 01:45 PM

:o

http://th876.photobucket.com/albums/...h_captaing.gif

........................and where the hell are those shells and lugworms gone ?
...damn duck-billed platypuses !


:D
...Jokes a side, looks awesome, can`t wait :up:


stoianm 04-28-11 01:54 PM

Quote:

Originally Posted by Stormfly (Post 1652702)
:o

http://th876.photobucket.com/albums/...h_captaing.gif

........................and where the hell are those shells and lugworms gone ?
...damn duck-billed platypuses !


:D
...Joeks a side, looks awesome, can`t wait :up:

The mod is ready... i waith for sober to see if we can rework the waves... but anyway i do not think is a good ideea to increase a lot because:

1) will kill fps

2)i understood tha we can have problems ... a big convoy can be decimate by those big waves... so if i will rework the waves will be like an optional mod.... now i am travelling from north pol to south poll to see if i can catch some eventual bugs

also i will like to put caustics on sea plants and roks... if is not posible is not so big deal... i will do maybe in the new version... niw the weather is on our control... it is not the game anymore that control it:D... not so in big proportion anyway... and the colors are:o

stoianm 04-28-11 04:08 PM

Finally i tooked out that ugly green saturate water from the morning... near lands:rock:.... i obtained exact the color that i was looking for that area... a combination betwee green, gray and cold blue:

http://i1124.photobucket.com/albums/l568/stoianm/up.jpg

stoianm 04-28-11 04:36 PM

Here is the white sand in shalow waters-upwelling area - screenshot take from the water exterior:):

http://i1124.photobucket.com/albums/...oianm/sand.jpg

Adooo 04-28-11 07:49 PM

Very nice :yeah:

stoianm 04-28-11 11:41 PM

Quote:

Originally Posted by Adooo (Post 1652889)
Very nice :yeah:

Tested the mod for 12 hours in row:

1) no ctds
2) because we made the zlimatezones.tga to switch in some areaa at each pixel ... the game change very often the wind speed.... this is very realistic and i am happy was worked like we suposed and the game can take this very easy:)
3)the zones where we puted fog..... i noticed that the medium fog is predominant... but the wind is changing often... 4) the colors change variation is ok... not ugly efects between changes because the color transition used in the cfg files was good
5) no anny lags... the dds for ocean floor are very big.... around 16 mb each... so for people with so and so pc i suggest to test with these textures and is they have lags to unninstall
6) the base mod is now in 3 versions and i made like 7 another optional mods: like brighter night, darker nights, etc
7)i think i will release soon.. i have only the waves to test and some minors adjustements

regards

Silent Steel 04-29-11 12:11 AM

Quote:

Originally Posted by stoianm (Post 1652954)
Tested the mod for 12 hours in row:

5) no anny lags... the dds for ocean floor are very big.... around 16 mb each... so for people with so and so pc i suggest to test with these textures and is they have lags to unninstall


You ARE a wizard and an absolute artist! :rock:
Absolutely awesome, for instance when I see how you have made the transparency and the white sand in shallow water. :o

As for lags - have you tested it with the D3D Anti lag mod? How does it run if you set FPS to about 35-36 and render 2?

Can't wait.
Are you sure you don't need some more assistance testing the mods? :03:

Respect!

//

stoianm 04-29-11 12:28 AM

Quote:

Originally Posted by Silent Steel (Post 1652961)
You ARE a wizard and an absolute artist! :rock:
Absolutely awesome, for instance when I see how you have made the transparency and the white sand in shallow water. :o

As for lags - have you tested it with the D3D Anti lag mod? How does it run if you set FPS to about 35-36 and render 2?

Can't wait.
Are you sure you don't need some more assistance testing the mods? :03:

Respect!

//

i am just a mod twiker:)... and i am not alone:)... i know about antilag... but i do not want to use it... i was speaking about other computers ... mine is ok

i have not the mod paked... is in manny pieces... on my desktop.... no need for beta ... soon will be released

stoianm 04-29-11 01:41 AM

Another type of sand... in shalow waters... in another area... this one is a bit redish:

http://i1124.photobucket.com/albums/...ianm/sandy.jpg


http://i1124.photobucket.com/albums/...sandyellow.jpg

We can easy observe that is diferent from the white one:):

http://i1124.photobucket.com/albums/...oianm/sand.jpg

Silent Steel 04-29-11 01:50 AM

Quote:

Originally Posted by stoianm (Post 1652991)
Another type of sand... in shalow waters... in another area... this one is a bit redish:
We can easy observe that is diferent from the white one:):


Can't take any more of this (hehe :D)
Getting desperate.
Release it, pleeease. :yep:

//

Sbygneus 04-29-11 05:44 AM

Stoianm, the things you do are outstanding!

I like your youtube guides, too. Keep your exellent work,
SH5 community needs you! :salute:


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