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If TDW or somebody else can not find a solution to put caustic on plants or roks i will abandon this ideea |
Some screenshots:
http://i1124.photobucket.com/albums/...oianm/ter1.jpg http://i1124.photobucket.com/albums/...oianm/ter2.jpg I finished all the dds for bottom of the sea:rock:.... in some areas i puted redish sand, in other i puted yellow sand, in oher white sand - al of them close to tropical, subtemperate and subtropical In others will be rocks etc... the game will be very realistic and unstatic regarding the bottom of the sea Thans for helping me to Gap and Etheberge and thanks to Paris England that he sendet to me some texture that i used in some areas and seasons.... will be a really joy now to make scuba diving when you will be close to land or in shallows waters:DL |
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Wonderful work !!! :up: Best regards, Magic:salute: |
:o
http://th876.photobucket.com/albums/...h_captaing.gif ........................and where the hell are those shells and lugworms gone ? ...damn duck-billed platypuses ! :D ...Jokes a side, looks awesome, can`t wait :up: |
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1) will kill fps 2)i understood tha we can have problems ... a big convoy can be decimate by those big waves... so if i will rework the waves will be like an optional mod.... now i am travelling from north pol to south poll to see if i can catch some eventual bugs also i will like to put caustics on sea plants and roks... if is not posible is not so big deal... i will do maybe in the new version... niw the weather is on our control... it is not the game anymore that control it:D... not so in big proportion anyway... and the colors are:o |
Finally i tooked out that ugly green saturate water from the morning... near lands:rock:.... i obtained exact the color that i was looking for that area... a combination betwee green, gray and cold blue:
http://i1124.photobucket.com/albums/l568/stoianm/up.jpg |
Here is the white sand in shalow waters-upwelling area - screenshot take from the water exterior:):
http://i1124.photobucket.com/albums/...oianm/sand.jpg |
Very nice :yeah:
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1) no ctds 2) because we made the zlimatezones.tga to switch in some areaa at each pixel ... the game change very often the wind speed.... this is very realistic and i am happy was worked like we suposed and the game can take this very easy:) 3)the zones where we puted fog..... i noticed that the medium fog is predominant... but the wind is changing often... 4) the colors change variation is ok... not ugly efects between changes because the color transition used in the cfg files was good 5) no anny lags... the dds for ocean floor are very big.... around 16 mb each... so for people with so and so pc i suggest to test with these textures and is they have lags to unninstall 6) the base mod is now in 3 versions and i made like 7 another optional mods: like brighter night, darker nights, etc 7)i think i will release soon.. i have only the waves to test and some minors adjustements regards |
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You ARE a wizard and an absolute artist! :rock: Absolutely awesome, for instance when I see how you have made the transparency and the white sand in shallow water. :o As for lags - have you tested it with the D3D Anti lag mod? How does it run if you set FPS to about 35-36 and render 2? Can't wait. Are you sure you don't need some more assistance testing the mods? :03: Respect! // |
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i have not the mod paked... is in manny pieces... on my desktop.... no need for beta ... soon will be released |
Another type of sand... in shalow waters... in another area... this one is a bit redish:
http://i1124.photobucket.com/albums/...ianm/sandy.jpg http://i1124.photobucket.com/albums/...sandyellow.jpg We can easy observe that is diferent from the white one:): http://i1124.photobucket.com/albums/...oianm/sand.jpg |
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Can't take any more of this (hehe :D) Getting desperate. Release it, pleeease. :yep: // |
Stoianm, the things you do are outstanding!
I like your youtube guides, too. Keep your exellent work, SH5 community needs you! :salute: |
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