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Hi.
I'm doing missions in 2nd chapter of the campaign. After first completed mission I have chance to command a new u-boat (this is my 3rd starting from beginning of the campaign). I took it and there is a problem in the port cause I can't see torpedos loadout in tubes on the purchase screen (only external resources are visible) and I cannot buy new torpedos cause there are not any in base. This bug never happened before. My list of installed mods: No Logo Intro Menu_Animation v. 01.00 by AvM Critical hits 1.1 Torpedos Dynamic Environment SH5 Basemod (realistic version) V2.1 FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith MRP 1.3 MRP 16x9 patch sobers 3D deck spray mod V7 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 ImprovedWaves_Improved Pitch&Roll Equipment_Upgrades_Fix_v1_4_byTheBeast Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith Equipment_Upgrades_Fix_v1_4_Patch_1 |
It's the same problem I have. Unfortunately I have not been able to identify the cause of the damn bug. I've tried to deactivate multiple mods without success.
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@mikaelanderlund
Aaaahh, thanks for the pointer. I hadn't thought about that. I'll give it a try. BTW, have you tried letting the upgrade MOD overwrite (no merging) the dialogs.tsr? |
Yes, several times but with same results, only T1 torpedoes available for purchase. Butapren have exact same problem. Yes, WinMerge is a Superb tool when the mod soup is troublesome large.:salute:
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Hey,
Is it possible to make "Repaired Equipment MOD by Xrundel and TheBeast" and "Equipmen Upgrades Fix by TheBeast" compatible ? Because I really like the firsth one . Cheers ! :woot: |
I have the following problem: I can't choose my torpedo loadout. I started a new game, saved in the bunker and reloaded, but it's still not working. Everything was fine until I installed the Equipment fix 1.4 patch. This is what my torpedo loadout screen looks like when I ask the worker in the bunker to give me more torpedo options:
http://img717.imageshack.us/img717/1...0323120782.png My mods: Generic Mod Enabler - v2.6.0.157 [D:\SilentHun5\MODS] RemoveLogoIntroTheDarkWraith nVidia missing lights No magic skills v1.5 No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator Shadow Improvement Mod Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 Manos Scopes-patch for 8x5 TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0 TDW_Waypoint_Contacts_No_Symbols_1_1_0 Critical hits 1.1 Torpedos TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english OPEN HORIZONS II_full v1.6 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 |
I was finally able to reproduce the error on the Mechanic's Torpedo Loadout Screen and I found the problem causing the issue.
SHORT STORY: I screwed up!:doh::oops: Please forgive me? ENTIRE STORY: TDW is making this new, very cool, GR2 Exporter Tool. I was playing with it making new cfg#SNK Snorkel node on the Conning Towers so I could set precise placement of the Snorkel for each Conning Tower. Some time during that Process, I accedently saved some setting in the Equipment Upgrade Fixes v1.4 Patch 1 Folder:doh::oops: Prior to packaging for release. I did not notice this until I was trying to reproduce the problem by changing my MOD config to match others. The Problem still did not surface when using existing Career but shows up when getting a new Submarine or starting a new Career. PROBLEM: data\UPCDataGE\UPCUnitsData\Weapons.upc contains bad settings. FIX: Exit/Shut Down Silent Hunter 5 Download Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix.rar (Very small download - Only 1 file) Enable MOD Equipment Upgrade Fixes v1.4 Patch 1 HotFix Start Silent Hunter 5 ISSUES: Problem may persist until getting new Submarine or Starting New Career. DIALOGS.TSR My dialogs.tsr is pretty much stock. I replace characters with punctuation. i.e. "Ü" with "U". These puntuacted characters can sometimes cause CTD if language packs that contain these characters are not installed on the OS. I replaced all "`" with "'" where it appears within displayed text. "`" is considered a quote and cuts off any trailing text following the quote. |
Thank you for such a quick fix! I'm also very excited about TDW's work so I hope you'll be able to put it to good use.
Keep up the great work and thanks again for the mod support!:yeah: |
Is the patch updated so it's safe to download now and not get the bug reported earlier?
Fantastic modding btw :) |
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Change all "`" characters in Text String to "'" character to fix problem. Changing this will not break my MOD. You can actually remove the Dialogs.tsr from my MOD. |
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Great! Many thanks:salute:
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