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-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

TheDarkWraith 11-16-10 04:56 PM

finally figured out a way to stop the freakin debris from spinning all over the place :rock: Now every piece of debris sits nice and flat on the water riding the waves like it should. Side effect of this was that I'm able to extend the time the debris stays visible. So now I can have debris around for a good chunk of time before it disappears :D

This SH5 game engine totally screwed everything up from SH3/4. Everything that was easy to do in SH3/4 now is exceedingly difficult. Even simple things like adding a debris controller to an item won't work. That was how I did debris in SH3/4. Now I have to do this convoluted mess of controllers just to get the effect I'm wanting :damn:

I had to figure out a way to stop the debris from spinning because having bodies just sit there and spin on the water surface wouldn't look realistic.

Reece 11-16-10 09:54 PM

I for one certainly appreciate your hard work and dedication, yes it's a big shame they shifted so far from SH3 engine that was basically a good game to build on.:yep:

TheDarkWraith 11-17-10 01:17 AM

added lifevests and helmets as possible debris items:
http://www.subsim.com/radioroom/pict...pictureid=3265

would love to add wood fragments, paddles, pipes, etc. Anyone have any 3D models of these in .obj format? If you could include textures with them that would be great :yep: What else should I add for debris?

Obelix 11-17-10 02:19 AM

Quote:

Originally Posted by TheDarkWraith (Post 1536856)
added lifevests and helmets as possible debris items:

Nice flying!:D

Reece 11-17-10 04:12 AM

Do the flying bodies move like in SH3?:hmmm:

TheDarkWraith 11-17-10 09:53 AM

Quote:

Originally Posted by Reece (Post 1536893)
Do the flying bodies move like in SH3?:hmmm:

but of course :D What fun would it be to have static bodies? :06: Some of the bodies that are floating on the water are also animated :up:

TheDarkWraith 11-17-10 03:26 PM

Added water reflections for the flares. Here is the white flare (Starshell):
http://www.subsim.com/radioroom/pict...pictureid=3271

and here is the red flare:
http://www.subsim.com/radioroom/pict...pictureid=3272

the flares are now influenced by the wind. So if there's wind they will drift with the wind :rock: I'm going to make them slowly sink out of the sky also and add a little smoke trail to them since they are burning :D

vitovt13 11-17-10 03:45 PM

Amazing work!:yeah:With impatience I wait the new version:rock:

nozaurio 11-17-10 03:50 PM

:up:First of all I congratulate you for such a good job TheDarkWraith.

:hmmm:To sink a ship, always leave a residue or spots of fuel and oil in the water, it will be possible to add this item? or already added ...

TheDarkWraith 11-17-10 04:04 PM

Quote:

Originally Posted by nozaurio (Post 1537246)
:up:First of all I congratulate you for such a good job TheDarkWraith.

:hmmm:To sink a ship, always leave a residue or spots of fuel and oil in the water, it will be possible to add this item? or already added ...

I have full plans to add fuel and oil spots on the water. This begs me to ask the questions:

- oil spots will be black
- fuel spots should be what color??

Subhuman230 11-17-10 04:09 PM

amazing
 
absolutly amazing:yeah:

Subhuman230 11-17-10 04:11 PM

My opinion
 
Quote:

Originally Posted by TheDarkWraith (Post 1537251)
I have full plans to add fuel and oil spots on the water. This begs me to ask the questions:

- oil spots will be black
- fuel spots should be what color??


A deep dark purple would be a good color for fuel I think

PL_Andrev 11-17-10 04:32 PM

Quote:

Originally Posted by TheDarkWraith (Post 1537231)
Added water reflections for the flares. Here is the white flare (Starshell).
The flares are now influenced by the wind. So if there's wind they will drift with the wind :rock: I'm going to make them slowly sink out of the sky also and add a little smoke trail to them since they are burning :D

:o

What can I say...
:yeah:

[501]Otto 11-17-10 04:40 PM

Excellent work, as always; btw.... are you sure that you´re just modding or planning a complete new game release ??
Thx for your dedication :salute:

TheDarkWraith 11-17-10 04:42 PM

Quote:

Originally Posted by [501]Otto (Post 1537280)
Excellent work, as always; btw.... are you sure that you´re just modding or planning a complete new game release ??
Thx for your dedication :salute:

This game needs lots of work :nope:. It has SO much potential :yep:


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