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-   -   [REL] SteelViking's Interior Mod (https://www.subsim.com/radioroom/showthread.php?t=171415)

Sudo 08-04-10 10:52 PM

Hey Steel, did you work on all the clocks in the sub? I noticed that the conning tower clock doesn't display the correct time. The Hydrophone station clock is still missing a hand, and the one at the back of the sub past the engine room is missing both hands. I may have missed a clock or too, but just thought I'd let you know in case! Excellent mod my good fellow. :yeah:

SteelViking 08-04-10 11:09 PM

Quote:

Originally Posted by DavyJonesFootlocker (Post 1460160)
I think the brightness could be toned down a notch. When entering the hatch I was almost blinded. A little grime could also go a long way in the interior. The insides of a u-bout on patrols would look more realistic IMHO. U-boats on display would look cleaned up.

I would put dirt and grime around if I could because I totally agree that it would be realistic. But, the way the interiors are rendered does not really allow for it.

Quote:

Originally Posted by Sudo (Post 1460163)
Hey Steel, did you work on all the clocks in the sub? I noticed that the conning tower clock doesn't display the correct time. The Hydrophone station clock is still missing a hand, and the one at the back of the sub past the engine room is missing both hands. I may have missed a clock or too, but just thought I'd let you know in case! Excellent mod my good fellow. :yeah:

You are on the VIIa. The rear torp room clock does not work and we cannot figure out why. I had not realized that the clock in the CT showed the wrong time, I will definitely take another look at that. All of the subs are missing the minute hand in the hydrophone room, and we cannot fix it as of right now. Once some more tools are released, we should be able to fix this kind of stuff.

Thanks for the feedback:up:

Sudo 08-04-10 11:19 PM

Quote:

Originally Posted by SteelViking (Post 1460171)
I would put dirt and grime around if I could because I totally agree that it would be realistic. But, the way the interiors are rendered does not really allow for it.



You are on the VIIa. The rear torp room clock does not work and we cannot figure out why. I had not realized that the clock in the CT showed the wrong time, I will definitely take another look at that. All of the subs are missing the minute hand in the hydrophone room, and we cannot fix it as of right now. Once some more tools are released, we should be able to fix this kind of stuff.

Thanks for the feedback:up:

No problem! This is an incredible mod, absolutely love it. But it's so nice that I ran into a concrete barrier leaving port because I was too busy admiring your work. :haha: All the beautiful mods are putting my PC in the hurt locker, so I guess it's a good thing that I just order a new Intel 980X 6 Core Extreme CPU, ASUS Rampage III Extreme mobo, and a GeForce 480 Super Clocked.... :yep: Thanks again for all of your hard work on this mod, it really shows in the quality.

Edit* Forgot to mention, the hour clock hand in the CT is the one that's not correct. The minute hand is fine. I looked at it when it was 17:20 and the hour hand was straight up on 12. 5 hours off.

SteelViking 08-04-10 11:23 PM

Yup, I just took a look and sure enough, the controller for the clock in the CT is set wrong. And, I just looked at the files BIGREG sent me a little earlier today(but after I had already uploaded:damn:) and he already has it fixed.

I am sorry this fix did not make it into V1.1 folks. I will probably package up this fix and some other stuff and release a patch in a day or two. I don't want to go through the hassle of trying to upload the whole mod for just a couple things. After some more major advancements happen, I will of course put everything into the same download though.

Sudo 08-04-10 11:26 PM

Don't apologize! What you and BigReg have accomplished is nothing short of extraordinary. Keep up the good work man. :yeah:

SteelViking 08-04-10 11:45 PM

Quote:

Originally Posted by Sudo (Post 1460179)
Don't apologize! What you and BigReg have accomplished is nothing short of extraordinary. Keep up the good work man. :yeah:

Thanks Sudo, your mention of the detail in the mod just made my week.:D

Sudo 08-05-10 05:43 PM

Quote:

Originally Posted by SteelViking (Post 1460177)
Yup, I just took a look and sure enough, the controller for the clock in the CT is set wrong. And, I just looked at the files BIGREG sent me a little earlier today(but after I had already uploaded:damn:) and he already has it fixed.

I am sorry this fix did not make it into V1.1 folks. I will probably package up this fix and some other stuff and release a patch in a day or two. I don't want to go through the hassle of trying to upload the whole mod for just a couple things. After some more major advancements happen, I will of course put everything into the same download though.

Uhmm....Steel? My CT clock is reading properly now. :timeout: I don't know why but it sure was off last night, the hour hand was stuck at 12. :06:

Krauter 08-05-10 05:48 PM

Just a question if this is possible or even noticed..

I don't know if this bug is only for the VIIB or any other boats. But while climbing the ladder from the Conning Room ladder to the Conning Tower if you stop on the ladder while still looking out there is some white tube sticking out to the left ( I think it is the game rendering the Obs Scope before you're outside..)

Just a little thing but kind of ruins the moment when I'm climbing on the bridge at night and I see this big white tube next to me..

SteelViking 08-05-10 05:58 PM

Quote:

Originally Posted by Sudo (Post 1460891)
Uhmm....Steel? My CT clock is reading properly now. :timeout: I don't know why but it sure was off last night, the hour hand was stuck at 12. :06:

You definitely pay attention to detail my friend. The way the file is setup, the clock should work for the first 12 hours of the day. After that the hour hand will stay stuck on 12 until the next day begins. No worries though, I am already putting together a patch with that fix and a few other things that BIGREG and I have been working on. So far the patch contains:

- Fix for CT clock

- Redone shadow mapping for the whole sub(better looking shadows, but don't worry folks there is no possibility of fps drop with this kind.

- Fix for error of hydrophone room not having my cleaned up throttle telegraph.

- And a few other graphical enhancements

SteelViking 08-05-10 06:01 PM

Quote:

Originally Posted by Krauter (Post 1460902)
Just a question if this is possible or even noticed..

I don't know if this bug is only for the VIIB or any other boats. But while climbing the ladder from the Conning Room ladder to the Conning Tower if you stop on the ladder while still looking out there is some white tube sticking out to the left ( I think it is the game rendering the Obs Scope before you're outside..)

Just a little thing but kind of ruins the moment when I'm climbing on the bridge at night and I see this big white tube next to me..

Yes I have noticed this, and it drives me crazy:damn: I have absolutely no idea where it is coming from though.

Sudo 08-05-10 06:11 PM

Quote:

Originally Posted by SteelViking (Post 1460915)
You definitely pay attention to detail my friend. The way the file is setup, the clock should work for the first 12 hours of the day. After that the hour hand will stay stuck on 12 until the next day begins. No worries though, I am already putting together a patch with that fix and a few other things that BIGREG and I have been working on. So far the patch contains:

- Fix for CT clock

- Redone shadow mapping for the whole sub(better looking shadows, but don't worry folks there is no possibility of fps drop with this kind.

- Fix for error of hydrophone room not having my cleaned up throttle telegraph.

- And a few other graphical enhancements

Nah! Just like to know what time it is. :har: Keep up the great work, this is the best thing since sliced bread and certainly keeping me well entertained. :up:

SteelViking 08-05-10 07:17 PM

Hey Krauter, have you found my tribute to the Enigma Flottila yet? It is not really hidden, but you will have to look closely.

Krauter 08-05-10 07:23 PM

haha no not yet; I have barely been able to make it out into the North Sea yet because of all the new mods and goodies :D

I'll take a peak once I can get around to clear waters :D

Edit: I've scoured the front quarters of the boat lol and no go :(

speedbird 08-06-10 04:17 PM

The level of detail is superb, well done Sir!

Thanks :yeah:

qweasd 08-06-10 05:44 PM

Hello Steel Viking,

Any chance you could isolate the WoGaDi Mod version 7 in your next release?

Thx and keep up the good work :rock:


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