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-   -   [REL] U-boat Historical Specifications (UHS) (https://www.subsim.com/radioroom/showthread.php?t=168012)

oscar19681 06-11-10 04:36 AM

Thanks ill give it a shot right away.

oscar19681 06-11-10 05:09 AM

Quote:

Originally Posted by Magnum (Post 1416455)
True, but it not happens with the stock game, only with UHS installed. I think there is a problem with the sub gravity center. And yeah, I try to play with 100% realism.. so until this problem don't get fixed, I have to uninstall UHS .. or quit the 100% realism :(

oscar19681, I had the same problem with the depth. I fixed it by editing every *.cfg file in the submarine folder and replacing the depth with the stock values, like this: SurfaceDepth=4.5;meters If you scope height is to low when submerged, change the value back to: PeriscopeDepth=12;meters 12.5

Since then, no deck awash or too low periscope. Try it.

I tried this but it didnt help. By every *.cfg file in the sub folder do you mean Every sinlge submarine including the AI ones to? I did only the playable ones

oscar19681 06-11-10 05:32 AM

Did every sinlge cfg file for all subs. No joy. I just cannot seem to find out whats causing this. I considered to uable all the mods and then reanable them to find out what mod is causing this. But since i have the plane mod working now and it only works when starting a new campaing it woul mean starting yet another campaing which i really dont wanna do. I mean its not like the campain has such a huge replayabliaty value and its getting boring to do the objectives over and over again. The strange this is one would think the values in teh Submarines *. cfg file would be loading into the game when starting it up . But it doesnt seem to effect teh game in any way even when loading only in the bunker. This seems to be quite an mysterious problem. If only there was an option to manually trim the boat in-game.

Zedi 06-11-10 07:46 AM

Quote:

Originally Posted by oscar19681 (Post 1416537)
I tried this but it didnt help. By every *.cfg file in the sub folder do you mean Every sinlge submarine including the AI ones to? I did only the playable ones

Only those that are changed by the mod, cfg files in the: data/submarine/NSS_Uboat7a then NSS_Uboat7b, NSS_Uboat7c and NSS_Uboat7c41. But if you already did that and you still have problems, then it must be something else. Since I edited these cfg files and returned the stock values, I never had any problems with deck awash or low periscope height. Sorry.

oscar19681 06-11-10 09:07 AM

Yes this is starting to turn into a real obsession as to what might me causing this. Anyway these are the mods i have installen.

Acutate german flags
Mightyfine crew mod 1.2.1 alt w beards
MCCD_1.03_mfcm_1.2.1_compatible
Azs_Caustic_Mod
No damn Bubbles , No Dam Halo Mod
Reboots,s Hot Soup 1.0
Fistfull of emblems
Church,s SHV 1.01 keyboard commands v1.1
OldstyleSHcontrols_1_2_by theDarkWraith
Feared Hunters 2.1
Jd Realistic Depth Charge Damage and shaking
Better Torpedeo Graphics
U-boat killer AI mod
North Atlanitc green 1.1
NewUIs_TDC_2_9_1_bythedarkwraith
NewUIs_TDC_2_9_1_emtguf_rework_scopes
Free Cam Tweak 1.1-regular
Wamphyri,s Plane Mod
Envirorment MOD_2.0
Envirorment 2.3 MOD
U-boat Historical Specifiactions 1.4
NewUIs_TDC_2_9_1_alt_officer_wounded_by_naights
NewUIs_TDC_2_9_1_AltadvspeedGraphics_by_naights
NewUIs_TDC_2_9_1_ColoredShippingChart_byreaper7
NewUIs_TDC_2_9_1_jimima_map_tools
NewUIs_TDC_2_9_1_WWIIInterface_by_naights
Floor Blue
Sobers red ladder mod 2

oscar19681 06-11-10 10:12 AM

Ok since this is such a promissing mod i decided to test this out.

test 1

Disbabled all mods and checked to see if sub was riding low.
All was well.

test 2 disabled all mods but UHS sub rides low

test 3 enabled all mods exept UHS
All was well.

test 4 anabled all mods + UHS but returned Submarines cgf files to stock value,s
Sub rides low.

Conclusion it definetly has something do do with UHS itself but i cant figure out what the problem can be. And i did all the tests before start of new patrol (in bunker)

I,m clueless as what it can be! Note that some people speak of "decks awash" but its not that the deck is awash its that the sadle tanks are under the water line about half a meter. UHS Doesnt seem to be conflicting with any of my mods exept Wamphyri's Plane Mod. and this only seems to be affecting the AA guns in some way.

"20mm_C30.sim" has already been altered by the "Wamphyri's Plane Mod" mod.
"20mm_C30_2.sim" has already been altered by the "Wamphyri's Plane Mod" mod.
"20mm_C38_Twin.sim" has already been altered by the "Wamphyri's Plane Mod" mod.
"20mm_C38_Twin_Shield.sim" has already been altered by the "Wamphyri's Plane Mod" mod.
"37mmM.sim" has already been altered by the "Wamphyri's Plane Mod" mod.
"37mmSA.sim" has already been altered by the "Wamphyri's Plane Mod" mod.

I also tested the VIIB in single missions specificly and there the boat behaves as it should be and doesnt lie to low into the water. But what makes the boats sink meter deeper into the water in the campaing is a mistery to me. Its strange.

TheBeast 06-13-10 05:03 AM

I watched Tomi_99's Type-VIIC/41 Video from SHIII GWX and was wondering why everything about the boats movement looks better then what is available in SH4/5.
Tomi_99 made the Type-VIIC/41 model for SHIII. It is detailed more then the same boat in SH5.

tonschk 06-13-10 06:29 AM

Looks nice this GWX addon of water streams coming out from the SH3 limber holes , if the same kind of GWX work with the same GWX degree of accuracy can be added to SH5 water streams holes , the result will be even more Spectacular :D because SH5 have a basically stock improved water streams limber holes in comparison with SH4 which was like snow coming out from such holes

.

Ducimus 06-15-10 12:16 PM

http://www.ducimus.net/sh5/ONI220_1.jpg
http://www.ducimus.net/sh5/ONI220_2.jpg
http://www.ducimus.net/sh5/ONI220_3.jpg
http://www.ducimus.net/sh5/ONI220_4.jpg

kylania 06-15-10 01:05 PM

Holy wow! Great information there Ducimus!

oscar19681 06-15-10 03:43 PM

Great figures. I hope they will be incorperated into this mod. Its a shame i cant use it since it makes my sub lay to deep into the water when surfaced. Thats the reason i dont use it . But i hope in the future this will be solved.

Stormfly 06-15-10 06:02 PM

Quote:

Originally Posted by oscar19681 (Post 1420089)
Great figures. I hope they will be incorperated into this mod. Its a shame i cant use it since it makes my sub lay to deep into the water when surfaced. Thats the reason i dont use it . But i hope in the future this will be solved.

but the original one lays to shallow, what`s the problem with this, looks good for me :hmmm:

oscar19681 06-15-10 06:22 PM

What do you mean by to shallow? My boat lays to the upper row of dranage holes and the saddeltanks are also submerged That to deep if you ask me. The boat should lay at the dark and grey paint line.

Stormfly 06-15-10 11:25 PM

Quote:

Originally Posted by oscar19681 (Post 1420233)
What do you mean by to shallow? My boat lays to the upper row of dranage holes and the saddeltanks are also submerged That to deep if you ask me. The boat should lay at the dark and grey paint line.

http://sahraniradio.armedassault.eu/.../Waterline.jpghttp://sahraniradio.armedassault.eu/.../Waterline.jpghttp://sahraniradio.armedassault.eu/.../Waterline.jpg

this was captured after the sub was surfaced for 1 minute, it was a little bit moving from the waves, the screenshot shows only the highest point it reached. Your right, it lays a tiny litle bit to deep. If it could be adjusted to have exactly this dept on the screenshot as the middle (if moving a little bit from waves) that would be perfect (it seams also that the waterline from this pretty skin is a little bit to deep).

oscar19681 06-16-10 03:11 AM

Mine lays deeper. You dont even see the sadletanks above the water and the waterline reaches the top row of drainage holes.


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