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The WS GUI looks great, I´ll try it when I have the solution for a problem with the HiRes Mod in my W7 (CTDs). It don´t work. I think a problem with the DX (I have DX10).
Many thanks, Makman! Fitzcarraldo :salute: |
wow nice:) is this for sh3?:P
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Yes, for SH3 plus HiRes MOD.
Fitzcarraldo :salute: |
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cheers:salute: |
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Yes, the 3.4 standard (no HiRes) is compatible with GWX 3.0. The HiRes version - I think - is compatible, too. Regards. Fitzcarraldo :salute: |
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Okay ye well i tryed but nothing changed maybe im doing something wrong i did it with JSGME |
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I tryed the MaGUI 3.4 standard and works fine; with the HiRES I have a problem with the d3d9.dll (W7 DX10), and SH3 don´t work with that (CTD). My list in JSGME: GWX - Merged Campaign LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Real Depth Charge Torpedo damage Final ver2.0 Foam WAC4.1 SubPen_animated_18.02.2010 Combat Radio Frequency Flags_enlighten Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 TiefeMkI(German) Evan´s Uniforms Rapt0r's Uniforms (Only Watch) Rapt0r's Uniforms (Only Watch) Evan82's Sidecap Subphones GWX - No Medals on Crew Q Ship mod GWX3.0 Derzeitige Tiefe Dönitz Picture With Fly Thomsen's Sound Pack V3.2cg Haunting Atlantic Wind Alt Msg Font Smooth Alt Msg Font Typewriter Ambient Hydrophone Sound Ambient Underwater Sound Elite U-boat Binoculars Ice Age b25_SF_Grass_Full_V2 MFM-Interim-Beta GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 Racerboy_SH4_Effects_for_SH3_2_03 for GWX 1_03 M.E.P v3 M.E.P v3-Patch M.E.Pv3 VisualSensors-GWX3with Anvart's FUMO mod FSF for M.E.P v3-Patch Aces' Multimod compatability fix release v1.3 public beta Wooden_Lifeboats_Mod_1.1 optional-Intro Screen for MaGui 3.4 TorpedoSolutionButton for MaGui 3.4 sober waves Das boot sound evan82's Sawfish Emblem GWX - Late War Sensors Snorkel Antennas Rapt0r's Das Boot Skin MaGui 3.4 German Images for MaGui v3.4 FM_NI_Fix_for_MaGui 3.4 optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui 3.4 optional-No Stealthmeter for MaGui 3.4 Regards. Fitzcarraldo :salute: |
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for the first question : for which one you are interested ? for the default or the sh5 style (alternative) one ? i have some back ups but have to look for it. for the second question : you can't use these marks at Olc's gui becuase MaGui's scopes are using different viewports and different angular angles . the marks that you see can be used only on MaGui . (for use at Olc's gui ...you must adjust the marks to match with Olc's vertical scale) Quote:
the ''TorpedoSolutionButton for MaGui 3.4'' must be installed AFTER ''MaGui 3.4'' if you want to see it effecting the weapon officer's orders ps: what is the Hi-res mod that you are talking about ? |
Well it aint working for me :S
if i enable it and i load the game its give's and error and close |
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The files date is "2005" and - I think - is for Windows XP and DX9. I have W7 Home Premium and DX10. The SH3 go to CTD with this mod. Many thanks and regards. Fitzcarraldo |
quick question.Does the inner ring or middle ring the only ring that moves in the periscope attack sight?I was reading the perfect shot tutorial and it showed me how to use the device that sets up the firing solution and it seemed to me more rings should rotate.Also, the charts that give the firing solution formula, is that set up for 500-700 m shots on ships?
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I've made a nice olc-magui combo (so its a combo of combo :DL) and I'm very happy with it! Thanks for your work. |
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i am sure that i can't help you....but what error is this ? are you talking for MaGui or for Widescreen MaGui ? try redownload and reinstall the mod (in case that something was corrupted) Quote:
i think that you can't set whatever resolution you want in its configuration file.wrong resolution settings ...leads to ctd. Quote:
Only the middle ring is rotating.what part of the tutorial made you think that more rings should rotate? about the second question: the charts for the straight shots are for shots as far as your torp can travel |
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Ya, i re-read the manual and found that only the middle ring moves and i will play around with the long torpedo shot, to get use to the system.I think this will bring a whole new attack to the sim for me, once i get it down.I am getting tired of trying to get into position for that for sure shot at 500-800 m shot, especially going up against an convoy.Thanks for your great work.Any other info i can read to better understand your system?
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