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-   -   Do we really need a Silent Hunter 6? (https://www.subsim.com/radioroom/showthread.php?t=166229)

maillemaker 04-20-15 09:38 AM

I just got a new graphics card so I'm trying to give SH5 another spin. I'm pretty hardcore SH3. Never played SH4.

The modding process for SH5 is maddeningly confusing so far.

SH3 was pretty easy. Install stock, install GWX, activate mods using JSGME, and you're there.

Installing H.sie was a bit of a hassle but with the new S3F front end it's easier.

I've got Stock SH5 installed, and then updated, and I'm trying to figure out the TDW generic patcher. Haven't gotten to the mods yet.

Anyway.

I don't think a sub sim will ever be released that has all the details that this community requires. It's simply too expensive to produce. I am sure that the Ubi folks are aware of this community and what it is able to do and having seen what it did with SH3 they almost certainly purposefully leave some things unfinished with hooks available for modders to finish up for them.

Steve

ReallyDedPoet 04-20-15 11:48 AM

Quote:

Originally Posted by maillemaker (Post 2308084)
Never played SH4.

Try it when you get a chance :yep:

Lots of great mods on the Pacific Side, and some nice ones for the
Atlantic.

Vivoune 06-02-15 06:59 AM

I'd love a silent hunter mmo.

But not the dumbed down gameplay that "mmo" usually entails. A good Silent Hunter game that's full on the simulation side and with a graphic engine that is ready to face the next decade. With a good amount of RPG elements (read progression).
Something original on the mmo side but with the depth and realism of a well executed silent hunter. With the difficulty % improving the player gains to make up for it, along with auto-TDC that aren't always dead accurate.

-both allied & axis sides playable and each of them fighting to sink or save the most tonnage on a sea route which has consequences on the region's ports equipment, fuel, ammo and supply available for the players.

-World map being semi-persistent, player action has true consequences for months to come and offers for plenty of dynamic solo or pack missions

-Player progression, career & crew management

The possibilities are endless, the funds usually aren't. :(

We should kickstart Sub Simtizen.

sunshadow 06-04-15 06:17 AM

We need something like DCS world for naval units with a WW2 setting. I'd love to see a naval game with the graphics of SH5. You simply buy the submarine/ship you want to play and enter the persistent world.

omzan 06-30-15 12:08 PM

Improved SH3
 
Quote:

Originally Posted by matsu (Post 2305165)
SH3 is the best subsim of WWII era. I don't need SH6. However, I need Destroyer command 2.

:up: Sure! What I would like very much in a SH6 is a SH3 with improved graphics and niceties....

Aktungbby 06-30-15 05:27 PM

welcome aboard!
 
sunshadow!:Kaleun_Salute: and welcome back omzan! :salute:

Jimbuna 07-01-15 05:26 AM

Quote:

Originally Posted by sunshadow (Post 2318625)
We need something like DCS world for naval units with a WW2 setting. I'd love to see a naval game with the graphics of SH5. You simply buy the submarine/ship you want to play and enter the persistent world.

Quote:

Originally Posted by omzan (Post 2325264)
:up: Sure! What I would like very much in a SH6 is a SH3 with improved graphics and niceties....

Welcome to SubSim peeps :sunny:

denny927 07-22-15 03:32 PM

Quote:

Originally Posted by tonibamestre (Post 1548084)
What we all need is a truly NAVAL game built from scratch,featuring the 60s till lets say 25 year period and implementing not just accurate submarine 3d platforms,but full operational Carrier Battle Groups with ALL its detection -weapon systems.
Later on,more addons,platforms and sceneries can be developed to emulate our days.Even more,new designs could be proposed in a innovative futuristic way,from several Navies,giving way to a truly dynamic shipyards.

:03:

Battlestation midway and Pacific? ?:O:

Havan_IronOak 08-07-15 04:44 AM

I know the die hards will disagree but...
 
If there ever is a Silent Hunter 6 it should feature a plane avoidance mode.

I'm not saying take any of the functionality out of the game, just make it less of a pain to get to missions in the East China Sea and the South China Sea.

Hear me out! In my current mission I traveled along 30N. It's September 8th 1942. There's a 14 degree cone of craziness SSE of Osaka. I was 600 KM south and it took me about in-game 8 hours to get through the area avoiding planes by diving and then resurfacing 10 minutes after losing the plane contact. That is if the plane is likely to spot me. Ones that are further out I can just monitor closely from the surface.

This is interesting once or twice but it takes close to an hour of real world time. Even using time accelerations of up to 512 then slowing down to evaluate each threat at 8 times acceleration.

That's an hour of gaming time that I'd like to be able to spend better.

fastfed 08-09-15 08:15 PM

haha how awesome would a real MMO SUB game be?? like real time stuff.

BTW there will never ever be another silent hunter type of simulator.. never.

The gaming world has changed massively, with either high moving action games, ultra graphics (which I love) or free to play world of tanks/ships games.. which actually I wouldn't doubt if there was a submarine online type of game that requires money to progress, lol

Haukka81 08-10-15 12:55 AM

Do we really need a Silent Hunter 6?
 
Quote:

Originally Posted by fastfed (Post 2335225)
haha how awesome would a real MMO SUB game be?? like real time stuff.



BTW there will never ever be another silent hunter type of simulator.. never.



The gaming world has changed massively, with either high moving action games, ultra graphics (which I love) or free to play world of tanks/ships games.. which actually I wouldn't doubt if there was a submarine online type of game that requires money to progress, lol


Dont be so sure..

There is always some one that likes to make subsim ;)

goodpoints 08-11-15 08:36 AM

Quote:

Originally Posted by maillemaker (Post 2308084)
I don't think a sub sim will ever be released that has all the details that this community requires. It's simply too expensive to produce. I am sure that the Ubi folks are aware of this community and what it is able to do and having seen what it did with SH3 they almost certainly purposefully leave some things unfinished with hooks available for modders to finish up for them.

Steve

Quote:

Originally Posted by sunshadow (Post 2318625)
We need something like DCS world for naval units with a WW2 setting. I'd love to see a naval game with the graphics of SH5. You simply buy the submarine/ship you want to play and enter the persistent world.

That's actually what I've been thinking lately too. Eagle Dynamics pretty much killed the "high fidelity sims are too expensive" excuse. And honestly, considering ED's (and third parties) flirting with WWII, land combat (Combined Arms), and vague suggestions of a future air-land-sea gesamsimwerk; I think we'll see DCS: Type VIIC before an actual Silent Hunter 6. And their water looks a hell of a lot better than SH5 too. (I would know, I've landed in it quite enough)

Can you imagine a fully modeled sub where you can push every button and flip every switch? No more lame TDC-inside-the-periscope.

15thSharpe 09-07-15 11:42 AM

Kaisermarine
 
It would be cool if they did decide to do a SH6 and set it in World War 1. Love to have a chance to sink ships without pesky ASDIC or Aircraft :)

vdr1981 09-07-15 02:49 PM

If I'm not mistaken SH6 has been released long time ago but they've mistakenly replaced "6" with letter "O"...

denny927 09-07-15 04:27 PM

Quote:

Originally Posted by goodpoints (Post 2335580)
That's actually what I've been thinking lately too. Eagle Dynamics pretty much killed the "high fidelity sims are too expensive" excuse. And honestly, considering ED's (and third parties) flirting with WWII, land combat (Combined Arms), and vague suggestions of a future air-land-sea gesamsimwerk; I think we'll see DCS: Type VIIC before an actual Silent Hunter 6. And their water looks a hell of a lot better than SH5 too. (I would know, I've landed in it quite enough)

Can you imagine a fully modeled sub where you can push every button and flip every switch? No more lame TDC-inside-the-periscope.

Yeah but would be a very messy battlestations switch, this would be great in a co op where each one is on his own station..but again, tc?


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