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BUG report:
Im on my second new career at this point because into a career, the hatches suddenly will not open anymore. Im beginning to suspect this is an issue with SH3gen. When I run sh3gen, im thinking something new gets written to the save game data that causes a problem. Can anybody confirm this? This is frustrating :wah:, Everything is working well, untill I load a save and no open hatches. Shift H no longer works. Is there anyway of having a version that does NOT have animated hatches? Just simply open hatches? This feature seems to add unneeded complexities. thanks alot!! Brett Update_ I was able to delete the hatches from the model and this works, but it would be nice to simply have them in open position. Could someone tell me the rotational settings for the hatches? |
An update from me. I just tryed to load my next new patrol with the Interiors mod enabled and it CTD'd before the 'Not so long ago...' message. I had previously loaded a save and a new patrol with the OH 3.09 mod with no issues on top of my existing mods, of which there were many, some quite demanding. I'm using XP 32bit without any boot.ini switches or .exe patches.
One thing that I've noticed is that any previous crashes I've had have been related to kernel.dll, but in the case of the interiors mod it's always ntdll.dll. I don't know if this is any help or whether it is the mod alone that causes it or a combination of all of them, but it seems strange that I get a different error for interiors. I hope there is a way to fix it but otherwise I'll have to wait until I upgrade my RAM and get W7. :damn: |
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However, usually the Obs scope will not work unless submerged first, not surfaced, but you can hit the O key and raise it, then once under and select periscope depth it will work from then on regardless. The hatch command Shift/ctrl +H works when the weapons officer is at his station. I open mine and keep them open. After saved gamed you have to re-open them again. Once surfaced, select the WO and give him the order to seek contacts, this will make the planesman disappear. Once you dive they will automatically reappear. The engine animations will work if you hit one of the speed keys i.e. 1,2,3,4,5...it'll get noisy too. Gramophone animations will not work without the radio operator at his station. Sound: I went into the sound sh3.sdl file with Silent 3D Editor and the bottom entry is the new diesel sound files. I turned the volume down to 90%. The hydrophone volume control has been omitted in this mod, probably from the "click" option that was integrated in the mod. I also went into the sh3.sdl file and turned up the Hydrophone ambience to 100%, it was set at 91%. As it was said before," Read the "effin" manual"...which sorry to say I didn't read completely. I did all of the editing (I use Magui/OLC) in the *.cfg and camera.dat files. Everything works great now. The mod author made a few "slights" perhaps. Almost all fixable. This is perhaps one of the biggest mods I have seen since GWX. I think one of the hurdles with this new mod is that there are so many other older mods to contend with. It will be awhile before all the ducks get into a row. The author of this mod did a fantastic job for which I am grateful. Almost re-invented the sim itself. Anyway....read the manual, make the necessary edits and look at all the other posts. Some of the other modders have already made their updates for this FM mod. Good luck!! |
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(comet I owe you a beer) |
Edited:
------------------------------- EditBin For SH3 WinXP 32-bit... (need edited Boot.ini): http://msdn.microsoft.com/en-us/libr...hf(VS.80).aspx EDITBIN [options] [files]... EDITBIN.EXE /LARGEADDRESSAWARE SH3.EXE D/L link: http://www.mediafire.com/file/ggjmvtotoe1/EditBin.7z It's full complect! editbin_SH3.bat, editbin.exe, link.exe and mspdb80.dll :yawn: Unpack, copy to EditBin folder sh3.exe file and run editbin_SH3.bat... Attention! editbin.exe does not create "backup" file... |
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Everything is now working like a charm...even with all the new textures and models in the new Med Mod. I think it actually sped up load time too! Now for the real test, seeing if it survives a mission. Last night I did some tweaking in mods and got Kiel and St. Nazaire working, only to crash later when in map mode and running 8X time compression in the background. |
@ [SJ]nailz, what ever I'm too bothered to argue about this, I have said plenty of times that 32 bit systems can use the patch after editing the boot.ini, most will have problems with other applications, so I don't recommend it, 64 bit systems only need to patch the sh3.exe file, if you say that is wrong so be it, next time PM me!:-? And yes I made some typos with sh4, sh5, was meant to be sh3 as you know!!:doh:
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Will the destabilized free-cam be available in the next version?
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http://forum.simjunkies.org/Smileys/...lies_01/om.gif peace out man. |
I'm cool!:cool:
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Flackmonkey: excellent work! :up: Good immersion! Love the potatoes in the kitchen.
Got 36 FPS facing the CR. |
Very nice mod.
Thank you so much for the hard work :yeah: |
So far working great for me!
lowest fps is 80 looking aft from fore quarters and forward from engine room. No CTD's in career mode. I'm running WinXP 32bit without the boot.ini edit or 3/4gb patch. Also not running any big memory hogs like Merchant Fleet Mod or Sub pen mod. Nvidia GTS 250, Core2Duo @ 2.4Ghz each, 4gb DDR3 Ram. Just noticed that the buttons F9, F10 and F11 do not work anymore despite still being in the en_commands.cfg as normal. Not a big deal because one can use the left sidebar on the traditional interface to get to those stations anyway. Just thought I'd point it out. |
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Sorry Anvart , can you explain what is this for, What it will improve over The SHIII running on XP???:salute: |
I'm guessing but I think it's a batch file for patching the sh3.exe which require the boot.ini to be edited independantly. He warned it won't make a backup of the sh3.exe so this should be done first. If this is XP-Specific I shall be giving it a try.
FWIW, I did the /3GB patch/boot.ini thing last night on my Windoze XP-Pro 4 GB PC as well as combining the .sdls from the FM Interior, Lifeboats and Debris and Animated Sub Pens mods and, so far, it has solved my CTDs. I even added a few new mods to my enormous list of enabled mods, so far so good. :) I don't know if this has any effect on other programs yet, I will have to see. Best Regards Aces |
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