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Where would i look to change those stats? i mean the bigger radius?
i looked in the bismarck cfg and zon files, but im not sure if i have to look in G1 mod files or the actual files in the sh3/data files. and if, shouldi look into the IDX2D submarine files or the SH3/data/sea and then under bismarck? as i said im a bit of a noob lol Quote:
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1. the level of realism. 2. cfg files (though it is very risky because if you make a mistake that she could not sail anywhere) by my Chinese U-47 very well defined range of ships, and to be able to specify the range of ships, well according to me it is not possible because of too many conditions attributable to fuel złożycie:hmmm: good hunt:rock: |
the travelinmg distance of my ship aint the problem, more the explosion radius of my main battery shells. even if i hit the water right next to a torpedo boat it does not damage it, and those little pests are really getting on my nerves:damn:, i was just sunk by 3 of them using their machine guns, so 3 torpedo boats sunk the bismarck with their machine guns lol:yeah:. its getting to the stage where im looking how i can uninstall them lol.
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hmm nice idea
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:ping:good idea to uninstall a torpedo boat, found it in the folder NPT_Br (including directory D:\Program Files\Ubisoft\SilentHunterIII\Data\Sea), and still is in Texture folder but gives no gwaracji what happens when you delete those files:hmmm: |
Any news about Wolf Ocean mod? Any word about it? I'm curious what will that mod be.
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hmmm
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I'm very curious when it will WSM3.0 IJN part, I would gladly swiming CA Tone. has anyone of you can WSM2.0 IJN?:06: good hunt all 4you |
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Wow, being sunk by a torpedo boat shouldn't happen considering they can't use torps. Buff your armor slightly or find the guns they're equipped with and reduce the AP amount in shells.zon. I have it set up to the point where not even 50 of those things could take me down. However larger ships even a CA can cause some big trouble if they're too close. |
ye i just sat there in amazement lol:timeout:, those guys must have been flooded with medals, but i sorted it, i deleted the EQP file and now they aint got machine guns. and now they do a suicide charge, try to ram me and sink themselfes:har:. suits me fine lol.:salute:. now the main ones giving me headache are the destroyers and main battle ships, and im more than happy with that.:D.
having a hard time finding an aircraft carrier though, never come across one yet. had the pleasure of most of the ships, rodney,hood etc, but no carriers yet.:hmmm: Quote:
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If they could get those torpedo boats or destroyers to launch torps that would be some real fun. Torpedo bombers too :yeah:.
But then again you'd be food for torpedo boats. Wish we could have a destroyer escorting us or something. A man can dream. |
ye that would be awsome if they could fire torps, would make it much better. but im sure ive heard of a mod that lets u take other ships with you.
im sure ive seen it on a german forum, not sure if its for SH3 or SH4 though, ill have to have a hunt around and see where ive seen it. but in the meen time im having some trouble adjusting the relode time in the sim files. and well, trying to find out where they are for the bissy and scharnhorst (where their guns are located, in which folder and so forth) not quiet happy that it takes that long with a fully qualified crew, and im trying to get the tripples to fire in three salvos before it reloads, seen it on the iwoa on youtube and would love to get it working in this awsome mod here. Quote:
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Help me please! Where I can load Wolf Ocean mod? Your site U-47 does not work! I cannot read site contents! Give somebody the links to this mod.:damn:
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Wolf Ocean mod is not finished i guess |
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Version 3.3 is not finished, I know it. Where it is possible to download version 3.2?
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But neither link works for me. |
hey guys, can anyone tell me if this mod works with the steam version of SH3?
I'm still playing the vanilla version, i didn't use any mods for sh3 before as i know almost nothing about it... But this mod looks really worth it! |
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