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The White stripes were for ID, so that friendly aircraft would not attack them (makes no sense unless they stuck around homewaters:roll: ) and the boxed in triangle i think was a marker for the fleet flagship (I-9, I-10 I-11 were sub fleet flagships) so only the Jyunsen A had them not the B
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[quote=I-25]The White stripes were for ID, so that friendly aircraft would not attack them (makes no sense unless they stuck around homewaters:roll: )
right ! otherwise it would've said : sink me I'm a jap ! |
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http://img528.imageshack.us/img528/8...pcopie2sm7.jpg
http://img528.imageshack.us/img528/t...pg/1/w2048.png I made a new texture for the tower using 2048x2048 resolution for the imbedded tga file, so the new .dat is a bit heavy but I hope it will be worth it ingame, I got tired of the blurry texture. Just download the new tower.dat, slip it into the object directory of the version 2.8 mod, and voilą ! ingame picture will be posted tonight. download link : http://files.filefront.com/Turm+Jyunsen+B+1rar/;12118736;/fileinfo.html |
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Nice, but i think it should be a bit shorter;)
also can the range finder be brought a bit down? in the pic the base of the rangefinder is about level with the height of the walls of the tub |
tha's because it's lowered ! otherwise the range finder sticks out more, like in the model.
I'll move the storage stuff a bit more down then, but I don't know when I'll redo the iv map for the tower : I'd like help to be able to add a node containing the storage locker's 3d model and its texture, so as to to have to remake the whole UV map of the tower everytime I add or modify something, cause that last one took me a whole day's worth ! keltos |
Version 2.8 new tower
Here goes the latest version of the tower with the 2048 x 2048 texture (much better btw !) :
The sub : http://img388.imageshack.us/img388/3...unsenb2jz9.jpg the tower : http://img84.imageshack.us/img84/2682/towerportyy1.jpg the driver : http://img84.imageshack.us/img84/5503/driverdx1.jpg the tub looking towards the stern : http://img248.imageshack.us/img248/5944/sterntubzl2.jpg the tower from the starn to starboard : http://img413.imageshack.us/img413/8...arboardek6.jpg the ship from the stern to starboard : http://img413.imageshack.us/img413/5...arboardde3.jpg 2048 is the way to go ! now all we need is the hull done at the same resolution ! btw I also changed the ships names they now range from I-25 to I-33, no more U-whatever ! Keltos link to the tower (to be installed in the Object directory of the Jyunsen B version 2.8 mod, full 2.8 will be uploaded in a few minutes) : http://files.filefront.com/Turm+Jyun.../fileinfo.html link to the version 2.8.1 of mod complete with high res tower : High res tower (2048 x 2048) with railings etc.. (see latest pictures in gallery) only japanese names for Jyunsen B (I-25 to I-33). Any more details will now be included as patches to this version. link : http://files.filefront.com/v+281+IJN.../fileinfo.html keltos |
well, keltos sir, you seem to be almost done skinning the thing without me!
:rotfl: i'll bump up the res on my wip hull texture. |
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check if the red hull goes high enough on your skin : it should go to the water level, and feel free to post pictures of your WIP and the textures you found, maybe post a .rar with those. btw I just ordered I-boat captain :) |
I'm making a new UV map for the hull... with folded and bigger parts so as to increase details, will post later tonight. You'll just need to fill it with beautiful textures Sledgehammer427 ! ;)
Keltos |
New Hull UV map
New Hull UV map for Jyunsen B :
http://img222.imageshack.us/img222/9...emplaterq2.jpg t01.dds to be redone ;) : http://img360.imageshack.us/img360/3289/texturebw4.jpg http://img293.imageshack.us/img293/9...ledhullrq6.jpg off course for this picture I didn't change the .dds file from the last one, it still has to be redone had a flipped catapult face.. re uploading now. uploaded again: http://files.filefront.com/NSS+Jyuns.../fileinfo.html Keltos |
[quote=keltos01]
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remember now the Jyunsen B were from the I-15 to the I-36 |
Jyunsen B with basic texture on new UV map of hull
I'm still waiting for a better job than this from Sledgehammer427, this is considered basic texture only :yep:
http://img232.imageshack.us/img232/6...nsenb29lk4.jpg under : http://img406.imageshack.us/img406/9117/undervz6.jpg stern : http://img355.imageshack.us/img355/4291/sternls8.jpg tower : http://img266.imageshack.us/img266/3526/towerzh2.jpg top stern : http://img231.imageshack.us/img231/2395/topzh8.jpg I think the textures are a bit dark, and that the tower's outside needs retexturing with the same texture as the upper hull so as to make it whole ? I will now make a new occlusion map for the hull. here it goes : http://img511.imageshack.us/img511/2...senbo01qg0.jpg http://img511.imageshack.us/img511/n...jpg/1/w512.png http://img233.imageshack.us/img233/n...pg/1/w2048.png http://img389.imageshack.us/img389/n...pg/1/w2048.png and yes I think I'll read I-boat Captain a few times when I do get it ! Keltos |
Jyunsen B with new occlusion map for hull
there it goes, took long enough cooking by 3ds !
http://img134.imageshack.us/img134/907/withoccluel1.jpg and from the bow : http://img220.imageshack.us/img220/2484/cookedki3.jpg I'll upload the latest version now. Now it's up to Sledgehammer427 to improve the textures ! ;) I edited the first post with new info and pictures. keltos version 2.8.2 download link : http://files.filefront.com/v+282+IJN.../fileinfo.html |
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