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ROFL! great answer!! :rotfl2: |
Dear Captains,
I am new to the SubSim Community. This is my first post and will not the last. Thank you for those who uploaded this amazing (not really founded easily) collection of Gramaphone Tunes ! :salute: |
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Well, I don't rightly know whether have some idea about that or not. I just used that phrase for emphasis. :D |
Dear Jimbuna & Sailor Steve,
Thank you very much for your welcome messages :) Sailor Steve, don`t worry about that :up: I am stuck since 2 years with Silent Hunter III. I have a small room and a pc without internet connection, the funny thing is have only SH3 installed on my computer. Sometimes I am not coming out there for hours... My wife and children coming into my room every hour and checking my coffee cup :D Thanks again :salute: |
Welcome Aboard!
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Welcome aboard :salute:
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Thanks for your generous sharing of your music collection, Jimbuna. I just now have completed the entire download.
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Having recently taken advice to cut out the high TC, my voyages to and from are taking longer so I'm using the gramaphone more. This will be just what I need.
Many Thanks. |
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@jimbuna,
Thank you for the tunes, greatly appreciated! Quote:
What TC level are you cruising in now and would like to know more about this advice and its technical aspects, is it a forum post here? Thanks |
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The disadvantage of playing at a high TC is that, above a certain level, too many potential dangers become fatal events before you have time to take what might be a life-saving evasive or preventive action. Granted, the game (if left unmodded in this respect) will typically drop out of high TC if something like that occurs - however in another thread I think we figured out that at 1024 TC, 1 second of your playing time equals about 17 minutes in the life of your kaleun and his crew. And the passing of time in-game does not stop when such an event occurs; it only drops from one level of TC to another. In the time it takes for that to happen, valuable reaction time can be lost. For instance, if you are playing at 1024 TC and an enemy plane is spotted, the game will drop you back to 1 TC. However, if it takes even half a second for that to happen, your boat has already spent 8 minutes chugging merrily along doing nothing to evade or defend itself against this threat. Meanwhile the enemy plane, which takes its orders from the game's AI and not you, is free to close in on your boat and fire away and can do so with no problems at whatever TC is in effect. Same deal with sighting an enemy destroyer; if they also spotted you, they've had 8 minutes to close range and attack before you even knew they were there. And don't even get me started on mines - hitting a mine at high TC is pretty much a death sentence because even if the initial damage wasn't fatal (and there's always a small chance it wasn't), so much time elapses so quickly afterwards with no damage control being done that before you even know something happened you'll be looking at an "Oh hai, ur dead" screen and scratching your head trying to figure out how you got that way. In periods of low visibility collision with other ships can also be a problem. General consensus seems to be that bad things tend to become fatal events way too quickly to manage at anything over 128 TC, especially if you are anywhere within range of enemy aircraft, in an area where heavy ocean-going traffic of any kind is likely, or in an area likely to have been mined. |
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Now this isn't much of a sample size i know but TC1024 me got spotted by 3 aircraft on one patrol, all 3 managed to get minor hits on me with bombs despite me crash diving and changing course instantly (or at least as soon the game gave me the chance. TC128 me has since spotted 2 aircraft and dived away before they got close enough to drop anything on me. the other thing that has changed dramatically for me is when visibility is poor I have been perodically dropping to periscope depth for listen on the hydrophones. since doing this I haven't had a single "ship spotted, short range" "we're under attack, sir" where destroyers were killing me on regular basis in the past. Depends what you want out of the game, lower TC takes more time obviously and reduces your thrills per hour but increases (for me at least) your survival chances no end and I take a lot from that. I'm far from being an expert and apologies if anything I've said is too obvious, just thought I'd share what advice I've taken and has worked for me. |
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