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-   -   GWX VERSION 2.1 Update Build Underway (https://www.subsim.com/radioroom/showthread.php?t=128097)

Adriatico 01-24-08 03:09 AM

There should be some task fullfilment feature, preserved in game as reallity ingredient...
Some WWII spirit should be "sacred element" in SH3/GWX...

Otherwise, we would end up with a bunch of players "ancored" south of Ireland, like Grizzly bears in salmon creek.

onelifecrisis 01-24-08 03:42 AM

Quote:

Originally Posted by Kpt. Lehmann
We will release the GWX 2.1 update on January 31st.

Addenda: 1/14/08 ALL destination based renown removed from GWX. You will now only get renown for sinking stuff. (This also makes sense in relation to operational areas outside the Kriegsmarine grid system in GWX. In SH3, renown is not awarded for reaching destinations outside the KM grid anyway.)

GOOD :)

Sorry if this has already been asked:
Does this mean we won't have to install different "modlets" for different areas?
i.e. will these all be removed in favour of a single, "unified" campaign:
GWX - Black Sea Campaign Files Only
GWX - Indian Ocean Campaign Files Only
GWX - Merged Campaign

danlisa 01-24-08 03:49 AM

Quote:

Originally Posted by onelifecrisis
GOOD :)

Sorry if this has already been asked:
Does this mean we won't have to install different "modlets" for different areas?
i.e. will these all be removed in favour of a single, "unified" campaign:
GWX - Black Sea Campaign Files Only
GWX - Indian Ocean Campaign Files Only
GWX - Merged Campaign

No, those will remain. If only to aid loading times for the users with less powerful PC or low patience levels. If you want a unified campaign, use the Merged optional mod.

I like those options. What do I care what's happening in the Atlantic when I'm patrolling the Indian Ocean.

onelifecrisis 01-24-08 03:57 AM

Quote:

Originally Posted by danlisa
Quote:

Originally Posted by onelifecrisis
GOOD :)

Sorry if this has already been asked:
Does this mean we won't have to install different "modlets" for different areas?
i.e. will these all be removed in favour of a single, "unified" campaign:
GWX - Black Sea Campaign Files Only
GWX - Indian Ocean Campaign Files Only
GWX - Merged Campaign

No, those will remain. If only to aid loading times for the users with less powerful PC or low patience levels. If you want a unified campaign, use the Merged optional mod.

I like those options. What do I care what's happening in the Atlantic when I'm patrolling the Indian Ocean.

OK, I guess I misunderstood what those things are for (I thought it had something to do with awarding renown).

Another question, then (not really about the 2.1 patch but since we're here...)
If I use the Merged Campaign it will increase loading times... but will it also increase CPU load during gameplay? I have 2Gb RAM, if that makes any diff. :hmm:

danlisa 01-24-08 04:04 AM

Quote:

Originally Posted by onelifecrisis
If I use the Merged Campaign it will increase loading times... but will it also increase CPU load during gameplay? I have 2Gb RAM, if that makes any diff. :hmm:

I'm not sure an increase in campaign scripting can actually increase the CPU load. If it does, it would be minimal to the extent of it being un-noticeable and only then during the loading of the files. Once the game is up and running, you should experience the same performance as you always have.

onelifecrisis 01-24-08 04:10 AM

Quote:

Originally Posted by danlisa
Quote:

Originally Posted by onelifecrisis
If I use the Merged Campaign it will increase loading times... but will it also increase CPU load during gameplay? I have 2Gb RAM, if that makes any diff. :hmm:

I'm not sure an increase in campaign scripting can actually increase the CPU load. If it does, it would be minimal to the extent of it being un-noticeable and only then during the loading of the files. Once the game is up and running, you should experience the same performance as you always have.

Cool, thanks!

snwcrsh 01-24-08 04:12 AM

Even longer loading times? :o

I'll have to try that out. Actually another minute or so would not matter :)

JScones 01-24-08 04:30 AM

Quote:

Originally Posted by danlisa
Quote:

Originally Posted by onelifecrisis
If I use the Merged Campaign it will increase loading times... but will it also increase CPU load during gameplay? I have 2Gb RAM, if that makes any diff. :hmm:

I'm not sure an increase in campaign scripting can actually increase the CPU load. If it does, it would be minimal to the extent of it being un-noticeable and only then during the loading of the files. Once the game is up and running, you should experience the same performance as you always have.

Logically I would expect that more scripting would result in more CPU load, even if only minimal. I mean, SH3 still needs to do all the placement calculations for the scripted units regardless of where they are (otherwise convoys from the USA, for example, would never arrive in England). Out of sight does not mean out of mind, so to speak.

At least it appears that the unit attributes are loaded up front, meaning longer initial loads but less in-game interruptions. Still, the movements of every unit have to be calculated and stored somewhere...

Adriatico 01-24-08 04:32 AM

Hmmm...
Somethimes I ask myself, if SH5 is possible at all... without new generation of Hard Disc for PC ?
Or any other serious global simulation...

HDD has become a bottleneck,... contrary to RAM that is getting cheaper and faster.

( SH5 - You start the loading, make a dinner, watch TV...and keep an eye on progress bar... )

:roll:

JScones 01-24-08 04:40 AM

Quote:

Originally Posted by Adriatico
Hmmm...
Somethimes I ask myself, if SH5 is possible at all... without new generation of Hard Disc for PC ?
Or any other serious global simulation...

HDD has become a bottleneck,... contrary to RAM that is getting cheaper and faster.

( SH5 - You start the loading, make a dinner, watch TV...and keep an eye on progress bar... )

:roll:

Not necessarily. Look at SH4 - the devs seemingly learnt a lot from their, erm, SH3 design choices, and reduced a number of bottlenecks. At the same time they also integrated features that in SH3 are left to SH3Cmdr. ;)

Admittedly though, SH5 would need to be designed from scratch with a totally different approach to unit management. To use either existing game as the base would just see some modders hitting the design limits within a very short space of time.

Kpt. Lehmann 01-24-08 04:41 AM

Quote:

Originally Posted by Adriatico
Hmmm...
Somethimes I ask myself, if SH5 is possible at all... without new generation of Hard Disc for PC ?
Or any other serious global simulation...

HDD has become a bottleneck,... contrary to RAM that is getting cheaper and faster.

( SH5 - You start the loading, make a dinner, watch TV...and keep an eye on progress bar... )

:roll:

Well, one cool thing they did with SH4, is to divide the campaign into blocks. If I recall correctly, SH4 only loads six months of the campaign at a time. This is why loading times are relatively short for SH4, even though it renders more detail etc.

SH3 loads the ENTIRE campaign all in one go as I understand it. This explains the longer loading times in part.

snwcrsh 01-24-08 04:51 AM

I don't want to rant as I love SH3, especially with GWX. But I'm pretty sure these long load times could have been avoided in the first place...

Jimbuna 01-24-08 04:51 AM

Quote:

Originally Posted by onelifecrisis

OK, I guess I misunderstood what those things are for (I thought it had something to do with awarding renown).

Another question, then (not really about the 2.1 patch but since we're here...)
If I use the Merged Campaign it will increase loading times... but will it also increase CPU load during gameplay? I have 2Gb RAM, if that makes any diff. :hmm:

You'll be able to disregard the Renown in 2.1.....it shouldn't be there, it'll be taken out.

Kpt. Lehmann 01-24-08 05:01 AM

Quote:

Originally Posted by snwcrsh
I don't want to rant as I love SH3, especially with GWX. But I'm pretty sure these long load times could have been avoided in the first place...

Well, even the Silent Hunter Devs cannot see into the future. They have to figure out what works and what doesn't just like anyone else.

Hindsight is always 20/20.;)

Sooner or later we will have to choose to overlook some quirks or issues I think... and choose to be happy with what we've got.

Considering the alternative may have been that SH3 was never produced... I'd say the glass is definitely more full than it is empty.

snwcrsh 01-24-08 05:07 AM

I only meant that the long loading times in general are probably a design problem that could have been avoided in the beginning.

But don't get me wrong, as I said I love SH3 and I consider the long loading times actually as a very minor problem. This is no action/jumpnrun game that you play 20 minutes but you are usually busy some hours (if not days like me *cough*). So, 10 or 20 minutes loading time doesnt matter. Last time I reloaded my game was 3 days ago. Since then nothing happened. Which was expected. TC1 is great :-)


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