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There should be some task fullfilment feature, preserved in game as reallity ingredient...
Some WWII spirit should be "sacred element" in SH3/GWX... Otherwise, we would end up with a bunch of players "ancored" south of Ireland, like Grizzly bears in salmon creek. |
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Sorry if this has already been asked: Does this mean we won't have to install different "modlets" for different areas? i.e. will these all be removed in favour of a single, "unified" campaign: GWX - Black Sea Campaign Files Only GWX - Indian Ocean Campaign Files Only GWX - Merged Campaign |
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I like those options. What do I care what's happening in the Atlantic when I'm patrolling the Indian Ocean. |
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Another question, then (not really about the 2.1 patch but since we're here...) If I use the Merged Campaign it will increase loading times... but will it also increase CPU load during gameplay? I have 2Gb RAM, if that makes any diff. :hmm: |
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Even longer loading times? :o
I'll have to try that out. Actually another minute or so would not matter :) |
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At least it appears that the unit attributes are loaded up front, meaning longer initial loads but less in-game interruptions. Still, the movements of every unit have to be calculated and stored somewhere... |
Hmmm...
Somethimes I ask myself, if SH5 is possible at all... without new generation of Hard Disc for PC ? Or any other serious global simulation... HDD has become a bottleneck,... contrary to RAM that is getting cheaper and faster. ( SH5 - You start the loading, make a dinner, watch TV...and keep an eye on progress bar... ) :roll: |
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Admittedly though, SH5 would need to be designed from scratch with a totally different approach to unit management. To use either existing game as the base would just see some modders hitting the design limits within a very short space of time. |
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SH3 loads the ENTIRE campaign all in one go as I understand it. This explains the longer loading times in part. |
I don't want to rant as I love SH3, especially with GWX. But I'm pretty sure these long load times could have been avoided in the first place...
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Hindsight is always 20/20.;) Sooner or later we will have to choose to overlook some quirks or issues I think... and choose to be happy with what we've got. Considering the alternative may have been that SH3 was never produced... I'd say the glass is definitely more full than it is empty. |
I only meant that the long loading times in general are probably a design problem that could have been avoided in the beginning.
But don't get me wrong, as I said I love SH3 and I consider the long loading times actually as a very minor problem. This is no action/jumpnrun game that you play 20 minutes but you are usually busy some hours (if not days like me *cough*). So, 10 or 20 minutes loading time doesnt matter. Last time I reloaded my game was 3 days ago. Since then nothing happened. Which was expected. TC1 is great :-) |
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