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Before my PC fookup I was trying to find a way to make it work as a normal toolip, but I couldn't find a way to make that happen, even though it seems like it should be doable. :damn: |
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Er... thanks but no thanks? ;) P.S. So it's true what they say about the navy then :hmm: :lol: |
I tried to merge Wazoo's dragable-nomo mod with a copy of OLC's gui modfolder. Simple to him probably, but risky for me. Since I have no idea what I was doing modding wise. But it actually went perfect.
In Wazoo's readme he says to place the nomograph image in some file directory and to replace a section to the menu_1024_768.ini file. So that's simply set up with JGSM. Since Wazoo probably expected the stock menu file, I suspected that section provided in the readme wouldn't work when inserted exactly. Actually OLC used the [G31 I18] section for the convoy map. So I couldn't follow Wazoo to the letter, and had to place it somewhere at the end (before [G32 I31]). I'll provide that section and my version to illustrate: Wazoo original: Code:
[G31 I18] Code:
[G31 I25] Wazoo's I18 is Convoy-route map in OLC mod, so I used I24+1 here! 1. In alot of the DIY mods they make it clear if you do not use sequential [Gxx Iyy] sections it can cause a crash or screws up the display of the interface. So I made sure it was at te end of the G31 group and got a incremented I-number. 2. I was going out on a limb with the 'ItemID=0x310000014'. OLC used ItemID...006 for the speed table. So I figured this new interface object needs a unique ItemID number too. I mean, an ID is allways supposed to be unique right? Can't share those those things with other people. So I entered an ItemID number that was not used before (the protractor+1). In analogy, it is ofcourse possible to share a parent with brothers and sisters, so I left parentID as is. 3. The nomo image is 1403 pixels wide in Wazoo's original. In the readme he says you can change it's position and size (like Pos= horizontal_coordinate, vertical_coordinate, width, height). 1403 pixels is wider than my screen (1024) so it seemed (and was annoyingly) too much. I adjusted the height also in the same ratio. But perhaps it is better to scale it down with an image editor. It seemed as if SH3 was thrashing the hardisk significantly when I opened the map first time. Perhaps because of scaling the file. 4. When testing the dragable nomo in game it was hardly noticable on the map. That is because Wazoo's nomo image is almost completely transparent (the backgorund anyway). As opposed to OLC's dragable protractor and depth-legend, which is darker (nice tought BTW!). So I edited the image to less transparent with GIMP. I'm sure OLC can provide a better solution to a darker nomo-image. But it definately worked! http://members.home.nl/rico.v.jansen/Nomoshot.jpg |
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:88) :88) :88) :88) :88) http://img.photobucket.com/albums/v3...y/blinklie.gif :88) :88) :88) :88) :88) |
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It seems like everyone likes their own sort of nomograph - I'm wondering whether I should just leave it out and let people add whatever version they like? :hmm: |
I'd rather have one in. Cause i dunno how to add one myselve
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OLC:
While on the subject of image editing. I noticed the movable protractor is alot sharper in it's degree marks than those on the drawing-tools. See my image above, although I lost the moveable protractor off-screen. (Somebody further up-thread even warned about that recently. :damn: ) Could you edit them in the next version so they all have those sharp marks? Changing the transparency in GIMP was all I know how to do in GIMP. Then again, now I got an excuse for an excercise in using GIMP. |
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Edit: Can't see anything wrong with the image or with cursors.cfg. This is how it looks on my screen: http://farm3.static.flickr.com/2321/...72f8d49f_o.jpg Maybe check your graphics settings??? Though I can't think what setting could cause that... but it's worth setting them to factory defaults and seeing if that fixes it. Edit 2: Looking closer at your screeny, I can see a lot of blurring all over the place which shouldn't be happening. Definitely looks like a graphics setting of some kind! Compare your console to mine and you'll see what I mean. |
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Gentleman,
Forgive the stupid post. Done with the ramblings, sorry. Wilcke |
WIlcke - There is a patch included in LRT 1.35, for OLC's GUI in the 'recommended mods and patches' folder. See nvdrifter's readme.txt for correct installation order -
'LRT 1.35 OLC GUI 1.1.4 patch This patch makes LRT 1.35 compatible with OLC GUI v1.1.4 Please make sure you install GWX 1.03, OLC GUI, and LRT 1.35 FIRST before installing this patch. It is best to install using JSGME. Patch created by Nvdrifter' The menu_1024_768.ini file is identical in the ordinary & herdcore versions of LRT, so the patch should work with both.:up: I agree with you - LRT is an great mod. |
I must notice that OCL GUI mod for stock SH3 also works well with WAC Light mod! :up:
I use it with great success. Tonight I have even hit a small tanker at 3 km distance! |
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Been a long week. Wilcke:nope: |
LRT v1.34
Nvdrifter is working on a new version of LRT & Depth Charge Shake with compatability updates. So a new release may be along soon.
At the moment don't try to use existing LRT patches with OCL'S mod. I have got both running, but I had to make alterations to a couple of files, including those mentioned. See latest comments in the (REL) Longer Repair Times v1.34. But it does make the game awesome. WAIT FOR NEW RELEASE |
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