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-   -   [REL] OLC GUI v1.2.7 (https://www.subsim.com/radioroom/showthread.php?t=124639)

onelifecrisis 11-27-07 01:03 PM

Quote:

Originally Posted by Trefoil
Quote:

Originally Posted by onelifecrisis
The local time issue is proving more difficult than I imagined, so I'm posting this version without that fix - I'll have another go at it soon.

Hi, OLC - Did you ever manage to have another look at the local time issue? I had a feeble attempt,:nope: by removing one of your remarks in the menu_1024_768.ini file. The local time & date showed, but in the original location at the centre bottom of the screen - garbling up the text there. I couldn't work out how to move it to a more appropriate place.:-?

Yes, I looked, and the solution you found (reverting to the original code) appears to be the only one. As for how to move it - there's an entry in the G3F section called something like "ToolTipBox" and you just have to adjust the Pos line of it. The only problem is: where to put it??? I can't think of anywhere obvious. I'm open to suggestions!

Before my PC fookup I was trying to find a way to make it work as a normal toolip, but I couldn't find a way to make that happen, even though it seems like it should be doable. :damn:

onelifecrisis 11-27-07 01:04 PM

Quote:

Originally Posted by mic1184
Okay this is a embarrassing moment for all of us, but what can we do. so here we go:

Announcement:

After a couple of weeks of using the OLC GUI i hereby officially state that i want to hug and kiss onelifecrisis.

End of announcement.

:oops:

:o :rotfl:

Er... thanks but no thanks? ;)

P.S. So it's true what they say about the navy then :hmm: :lol:

Pisces 11-27-07 01:17 PM

I tried to merge Wazoo's dragable-nomo mod with a copy of OLC's gui modfolder. Simple to him probably, but risky for me. Since I have no idea what I was doing modding wise. But it actually went perfect.

In Wazoo's readme he says to place the nomograph image in some file directory and to replace a section to the menu_1024_768.ini file. So that's simply set up with JGSM. Since Wazoo probably expected the stock menu file, I suspected that section provided in the readme wouldn't work when inserted exactly. Actually OLC used the [G31 I18] section for the convoy map. So I couldn't follow Wazoo to the letter, and had to place it somewhere at the end (before [G32 I31]). I'll provide that section and my version to illustrate:

Wazoo original:
Code:

[G31 I18]
Name=Target
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=287,659,1403,252
Color=0xFFFFFF80
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/nomo.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

My Version placed after [G31 I24] (OLC protractor):
Code:

[G31 I25Wazoo's I18 is Convoy-route map in OLC mod, so I used I24+1 here!
Name=Target
Type=1031;Stat bmp array
ItemID=0x310000014  (New ItemID!!!!)
ParentID=0x31000000
Pos=900,384,1000,180
Color=0xFFFFFF80
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/nomo2.tga  (Tweaked nomo for less transparency)
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

Why I made those changes?

1. In alot of the DIY mods they make it clear if you do not use sequential [Gxx Iyy] sections it can cause a crash or screws up the display of the interface. So I made sure it was at te end of the G31 group and got a incremented I-number.

2. I was going out on a limb with the 'ItemID=0x310000014'. OLC used ItemID...006 for the speed table. So I figured this new interface object needs a unique ItemID number too. I mean, an ID is allways supposed to be unique right? Can't share those those things with other people. So I entered an ItemID number that was not used before (the protractor+1). In analogy, it is ofcourse possible to share a parent with brothers and sisters, so I left parentID as is.

3. The nomo image is 1403 pixels wide in Wazoo's original. In the readme he says you can change it's position and size (like Pos= horizontal_coordinate, vertical_coordinate, width, height). 1403 pixels is wider than my screen (1024) so it seemed (and was annoyingly) too much. I adjusted the height also in the same ratio. But perhaps it is better to scale it down with an image editor. It seemed as if SH3 was thrashing the hardisk significantly when I opened the map first time. Perhaps because of scaling the file.

4. When testing the dragable nomo in game it was hardly noticable on the map. That is because Wazoo's nomo image is almost completely transparent (the backgorund anyway). As opposed to OLC's dragable protractor and depth-legend, which is darker (nice tought BTW!). So I edited the image to less transparent with GIMP.

I'm sure OLC can provide a better solution to a darker nomo-image. But it definately worked!
http://members.home.nl/rico.v.jansen/Nomoshot.jpg

Trefoil 11-27-07 02:10 PM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by mic1184
Okay this is a embarrassing moment for all of us, but what can we do. so here we go:

Announcement:

After a couple of weeks of using the OLC GUI i hereby officially state that i want to hug and kiss onelifecrisis.

End of announcement.

:oops:

:o :rotfl:

Er... thanks but no thanks? ;)

Unrequited love is always sad.:cry: I think these forums are great - Plenty of information, the odd passionate argument, but not enough romance. Perhaps Subsim should open a special 'Singles' section.;)

onelifecrisis 11-27-07 02:44 PM

Quote:

Originally Posted by Trefoil
Unrequited love is always sad.:cry: I think these forums are great - Plenty of information, the odd passionate argument, but not enough romance. Perhaps Subsim should open a special 'Singles' section.

lol, yeah, where the whole forum tries to get a date with Penny!


:88) :88) :88) :88) :88) http://img.photobucket.com/albums/v3...y/blinklie.gif :88) :88) :88) :88) :88)

onelifecrisis 11-27-07 02:58 PM

Quote:

Originally Posted by Pisces
So I edited the image to less transparent with GIMP.

I'm sure OLC can provide a better solution to a darker nomo-image.

Nope! That's the way I do it too. :up:

It seems like everyone likes their own sort of nomograph - I'm wondering whether I should just leave it out and let people add whatever version they like? :hmm:

looney 11-27-07 04:08 PM

I'd rather have one in. Cause i dunno how to add one myselve

Pisces 11-27-07 05:28 PM

OLC:

While on the subject of image editing. I noticed the movable protractor is alot sharper in it's degree marks than those on the drawing-tools. See my image above, although I lost the moveable protractor off-screen. (Somebody further up-thread even warned about that recently. :damn: ) Could you edit them in the next version so they all have those sharp marks? Changing the transparency in GIMP was all I know how to do in GIMP.

Then again, now I got an excuse for an excercise in using GIMP.

onelifecrisis 11-27-07 09:00 PM

Quote:

Originally Posted by Pisces
OLC:

While on the subject of image editing. I noticed the movable protractor is alot sharper in it's degree marks than those on the drawing-tools. See my image above, although I lost the moveable protractor off-screen. (Somebody further up-thread even warned about that recently. :damn: ) Could you edit them in the next version so they all have those sharp marks? Changing the transparency in GIMP was all I know how to do in GIMP.

Then again, now I got an excuse for an excercise in using GIMP.

I think you'll find the drawing tool image is just as sharp as the protractor image. On my screen, I don't see that strange blur that you have in your screeny - both tools are nice and sharp. Not sure what could be causing it either, as the drawing tools are mouse cursors (i.e. not part of the menu file). I'll have a look anyway...

Edit:

Can't see anything wrong with the image or with cursors.cfg. This is how it looks on my screen:
http://farm3.static.flickr.com/2321/...72f8d49f_o.jpg

Maybe check your graphics settings??? Though I can't think what setting could cause that... but it's worth setting them to factory defaults and seeing if that fixes it.

Edit 2:
Looking closer at your screeny, I can see a lot of blurring all over the place which shouldn't be happening. Definitely looks like a graphics setting of some kind! Compare your console to mine and you'll see what I mean.

Pisces 11-28-07 09:55 AM

Quote:

Originally Posted by onelifecrisis
I think you'll find the drawing tool image is just as sharp as the protractor image. On my screen, I don't see that strange blur that you have in your screeny - both tools are nice and sharp. Not sure what could be causing it either, as the drawing tools are mouse cursors (i.e. not part of the menu file). I'll have a look anyway...

Edit:

Can't see anything wrong with the image or with cursors.cfg. This is how it looks on my screen:

(snipped screendump link)

Maybe check your graphics settings??? Though I can't think what setting could cause that... but it's worth setting them to factory defaults and seeing if that fixes it.

Edit 2:
Looking closer at your screeny, I can see a lot of blurring all over the place which shouldn't be happening. Definitely looks like a graphics setting of some kind! Compare your console to mine and you'll see what I mean.

Strange, I had every option of my vidcard (ATI radeon 9550) settings set to application settings. So whatever SH3 wants, it should be the cause of it. Though, one of the quality settings (anti-alias) was greyed out but not at factory defaults. I guess this warants further investigation on what's best settings. Keep you posted.

Wilcke 11-30-07 02:18 PM

Gentleman,

Forgive the stupid post.

Done with the ramblings, sorry.

Wilcke

Trefoil 11-30-07 03:04 PM

WIlcke - There is a patch included in LRT 1.35, for OLC's GUI in the 'recommended mods and patches' folder. See nvdrifter's readme.txt for correct installation order -

'LRT 1.35 OLC GUI 1.1.4 patch

This patch makes LRT 1.35 compatible with OLC GUI v1.1.4

Please make sure you install GWX 1.03, OLC GUI, and LRT 1.35 FIRST before installing this patch. It is best to install using JSGME.

Patch created by Nvdrifter'

The menu_1024_768.ini file is identical in the ordinary & herdcore versions of LRT, so the patch should work with both.:up: I agree with you - LRT is an great mod.

Gorshkov 11-30-07 04:16 PM

I must notice that OCL GUI mod for stock SH3 also works well with WAC Light mod! :up:
I use it with great success. Tonight I have even hit a small tanker at 3 km distance!

Wilcke 11-30-07 04:27 PM

Quote:

Originally Posted by Trefoil
WIlcke - There is a patch included in LRT 1.35, for OLC's GUI in the 'recommended mods and patches' folder. See nvdrifter's readme.txt for correct installation order -

'LRT 1.35 OLC GUI 1.1.4 patch

This patch makes LRT 1.35 compatible with OLC GUI v1.1.4

Please make sure you install GWX 1.03, OLC GUI, and LRT 1.35 FIRST before installing this patch. It is best to install using JSGME.

Patch created by Nvdrifter'

The menu_1024_768.ini file is identical in the ordinary & herdcore versions of LRT, so the patch should work with both.:up: I agree with you - LRT is an great mod.

What an A$$H@^ I am,:damn: :damn: :damn: :damn: :damn: , my head is just not working! Thanks man! Drinks on me!

Been a long week.

Wilcke:nope:

The Bad Wolf 11-30-07 04:34 PM

LRT v1.34
 
Nvdrifter is working on a new version of LRT & Depth Charge Shake with compatability updates. So a new release may be along soon.

At the moment don't try to use existing LRT patches with OCL'S mod. I have got both running, but I had to make alterations to a couple of files, including those mentioned. See latest comments in the (REL) Longer Repair Times v1.34.

But it does make the game awesome.

WAIT FOR NEW RELEASE


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