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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Silent Hunter IV U-Boat Mission add-on (https://www.subsim.com/radioroom/showthread.php?t=124306)

Penelope_Grey 11-03-07 07:47 AM

Right.....um.... anyhoo!

Just want to say, re: a cold war subsim... I personally wouldn't go for it, because I think what it could do is limited in its scope. However, if it had the same sort of visuals as SH4 or even SH3... I'd consider giving it a go... certainly I think my brother would like something in a modern day nuclear sub.

TDK1044 11-03-07 08:29 AM

I honestly think that by giving the modders the ability to create a full Atlantic WWII sub campaign within Silent Hunter 4, Ubisoft are really saying 'bye for now' to any further WWII subsims.

The logical thing for them to do now, from a sales, marketing and demographic point of view, is to create a fictitious but very plausible modern day Naval Warfare sim that would appeal to the largest game buying demographic...the console gamers.

I'll be very surprised if they don't do this.

My two cents. :D

swdw 11-03-07 09:40 AM

One thought on the german add-on. This adds many of the necessary geographical and oceanographic features needed to create a British/Dutch add on for SH4 w/o the huge lead time it will take to build and test models of the British boats and additional surface ships needed.

I for one, if they let it be known that a british add-on is a possibility, especially with the Med being thrown in, would gladly buy the add-on. Well, on one other condition too. That it fixes many of the issues people have pointed out and includes a few additional features to enhance the original release

Chock 11-03-07 10:10 AM

Quote:

honestly think that by giving the modders the ability to create a full Atlantic WWII sub campaign within Silent Hunter 4, Ubisoft are really saying 'bye for now' to any further WWII subsims.

The logical thing for them to do now, from a sales, marketing and demographic point of view, is to create a fictitious but very plausible modern day Naval Warfare sim that would appeal to the largest game buying demographic...the console gamers.
I can see the logic in that, it's what I pointed out too in a slightly earlier post, but while there is a case for knocking up a few British, Jap or Italian sub models and banging together a quick campaign to raise a bit of cash, they may find it hard to resist doing so if they think it will make a profit. This is not the only thing they would consider in such a scenario, as while they have a dev team doing that, they keep them together, ticking over, and in place for any possible other era sub sim.

:D Chock

hyperion2206 11-03-07 10:19 AM

Quote:

Originally Posted by TDK1044
I honestly think that by giving the modders the ability to create a full Atlantic WWII sub campaign within Silent Hunter 4, Ubisoft are really saying 'bye for now' to any further WWII subsims.

The logical thing for them to do now, from a sales, marketing and demographic point of view, is to create a fictitious but very plausible modern day Naval Warfare sim that would appeal to the largest game buying demographic...the console gamers.

I'll be very surprised if they don't do this.

My two cents. :D

I think it is logicall as well to produce a modern naval warfare game. You see it in other genres as well: Although Call of Duty was always a very popular WWII shooter Call of Duty 4 now takes place in our timeline.:up:

Ducimus 11-03-07 12:40 PM

Good christ, i could only read up to page 6 or 7 before my head started spinning. All i can say is the INSTANT im satisfied with Tmaru.... im going to do my damn best to get the hell out of this place.

Here's my bottom line prediction on all of this garbage: The modding mafia in SH3 takes over SH4, and ultimatly, most modding and gameplay discussions on subsim.com will be predominatly about uboats, with one egotistical big fish in the pond calling all the shots. It's ironic how one of the best things to happen in the subsim community, is also the worst thing that happened in the subsim community.

Jimbuna 11-03-07 12:52 PM

Speaking purely on a personal basis, I sincerely believe there are exciting times ahead in the way of modding and improving SH3/SH4. :rock:

Surely only good can come from this. :yep:


......and furthermore (still in 'personal capacity' mode)....a British Police Officer would never allow themselves to be associated with any type of Mafia organisation, whether it be a modding or any other kind http://imgcash3.imageshack.us/img239...police2wb1.gif

;)

Ducimus 11-03-07 01:02 PM

Quote:

Originally Posted by jimbuna
a British Police Officer would never allow themselves to be associated with any type of Mafia organisation, whether it be a modding or any other kind http://imgcash3.imageshack.us/img239...police2wb1.gif

;)

It's hard to see outside of the box to see what others see, when your inside the box their looking at.

bigboywooly 11-03-07 01:06 PM

Tis very simple one should imagine
Create a sub forum in the SH4 modding forum for the addon\uboats

Keeps all egos seperate then

Jimbuna 11-03-07 01:19 PM

Quote:

Originally Posted by Ducimus
Quote:

Originally Posted by jimbuna
a British Police Officer would never allow themselves to be associated with any type of Mafia organisation, whether it be a modding or any other kind http://imgcash3.imageshack.us/img239...police2wb1.gif

;)

It's hard to see outside of the box to see what others see, when your inside the box their looking at.

I understand what your implying but do me the simple courtesy of judging me as an individual being.
I wear my sig with a large element of pride and associated satisfaction at what everyone at GWX has achieved, but go to great lengths to post as an individual, bestowed with the ability to make informed judgements of my own.

We are all entitled to our individual opinions.....let's not let this thread deteriorate into a bar brawl :up:

TDK1044 11-03-07 01:39 PM

I think it's very simple from Ubisoft's point of view. Silent Hunter 3 is not Vista compatible, so allow the modders to effectively recreate it in Silent Hunter 4 and then move on to other projects.

bigboywooly 11-03-07 02:06 PM

Quote:

Originally Posted by TDK1044
I think it's very simple from Ubisoft's point of view. Silent Hunter 3 is not Vista compatible, so allow the modders to effectively recreate it in Silent Hunter 4 and then move on to other projects.

Silent Hunter III does run on Vista though

Jimbuna 11-03-07 02:21 PM

Quote:

Originally Posted by TDK1044
I think it's very simple from Ubisoft's point of view. Silent Hunter 3 is not Vista compatible, so allow the modders to effectively recreate it in Silent Hunter 4 and then move on to other projects.

There were initial problems, but they've now been overcome :yep:

TDK1044 11-03-07 02:29 PM

Good news indeed. :D

Rockin Robbins 11-03-07 06:28 PM

:-(
 
This catfight has been very depressing.:cry:
Can't we all just get along? No SH3 people. No SH4 people.
SUBSIM people!:up:


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