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-   -   [REL] PPI Circle Range Mark v1.22 (https://www.subsim.com/radioroom/showthread.php?t=115207)

LukeFF 06-08-07 02:24 AM

Very good! I think the 80% option looks best.

Anvart 06-08-07 02:25 AM

Quote:

Originally Posted by Mraah
WIP v122 - Additional PPI

Screenshot notes ;
-1920x1200 crop -Anvarts camera view
-Anvarts SHController.act
-3rd Generation PPIRadarPS.fx - Anvarts original edit + Mraah edit
-Faded Green Background
-Post Processor OFF (except 6a)

(5) #4 PPI Rings/Azimuth - Noise OFF
http://i155.photobucket.com/albums/s...aah/PPI_MR.jpg

(6) | (6a) #4 PPI Rings/Azimuth - Noise ON / 6a Post Processor ON
http://i155.photobucket.com/albums/s...ise_off_on.jpg

EDIT - Post Processor default grainy
EDIT - PPI's 1-3 can have faded green background (radar.dss), however 3rd gen fx required for best result.

Suggestions/Comments

:ping: Mraah

:up:
About noise, it's interesting, but correctly to estimate picture is possible only in dynamics...

LukeFF 06-08-07 02:27 AM

Anvart, you don't need to repost every single image every time you quote someone. ;)

Mraah 06-08-07 02:37 AM

Quote:

Originally Posted by Anvart
All looks very well, but i think 1-st more realy ...

Yeah, the blue. I was thinking more of #3 ... compared to Gino's photo of real PPI ....

(3) LukeFF Spiderweb PPI
http://i155.photobucket.com/albums/s...-2007_23-2.jpg

GINO's Photo of real PPI
http://i155.photobucket.com/albums/s...aah/PPI-SJ.jpg

EDIT - but with faded green background from #6

:ping: Mraah

Anvart 06-08-07 02:51 AM

Quote:

Originally Posted by Mraah
Quote:

Originally Posted by Anvart
All looks very well, but i think 1-st more realy ...

Yeah, the blue. I was thinking more of #3 ... compared to Gino's photo of real PPI ....

(3) LukeFF Spiderweb PPI

GINO's Photo of real PPI
http://i155.photobucket.com/albums/s...aah/PPI-SJ.jpg

EDIT - but with faded green background from #6

:ping: Mraah

Ok. :up:
It has an orange luminescent layer...?

Mraah 06-08-07 02:56 AM

Quote:

Originally Posted by Anvart
:up:
About noise, it's interesting, but correctly to estimate picture is possible only in dynamics...

Yes, hard to tell from screen shot, if that's what you mean.

The effect is like a PPI only grainy post processor effect minus the color change. It's just a basic linear interpolate addition. Needs work, yeah.

It makes the PPI's CRT come alive, and dynamic, instead of a cartoonish and flat appearance.

Mraah

Mraah 06-08-07 03:01 AM

Quote:

Originally Posted by Anvart
GINO's Photo of real PPI
http://i155.photobucket.com/albums/s...aah/PPI-SJ.jpg

Ok. :up:
It has an orange luminescent layer...?

No. Orange is the color of the PPI when OFF. Green color comes from CRT being ON. Bright green is when gain too high ... dark green background (almost black) with bright green sweep is real color. Above grid in photo, unknown color, but overlay like you said.

I will upload screen shot soon of spider web with low noise (10%), looks good.

Mraah

Anvart 06-08-07 03:02 AM

Quote:

Originally Posted by Mraah
Quote:

Originally Posted by Anvart
:up:
About noise, it's interesting, but correctly to estimate picture is possible only in dynamics...

Yes, hard to tell from screen shot, if that's what you mean.

The effect is like a PPI only grainy post processor effect minus the color change. It's just a basic linear interpolate addition. Needs work, yeah.

It makes the PPI's CRT come alive, and dynamic, instead of a cartoonish and flat appearance.

Mraah

I agree ... http://img172.imageshack.us/img172/237/okyn8.gif

Anvart 06-08-07 03:04 AM

Quote:

Originally Posted by Mraah
Quote:

Originally Posted by Anvart
GINO's Photo of real PPI
Ok. :up:
It has an orange luminescent layer...?

No. Orange is the color of the PPI when OFF. Green color comes from CRT being ON. Bright green is when gain too high ... dark green background (almost black) with bright green sweep is real color. Above grid in photo, unknown color, but overlay like you said.

I will upload screen shot soon of spider web with low noise (10%), looks good.

Mraah

Thanks.
Very good photo ... http://img172.imageshack.us/img172/492/goodqo0.gif

Mraah 06-08-07 04:03 AM

PPI @ 10% noise

Very, very light noise. Hard to see in screenshot, most visable in sweep bewtween 180-190.
http://i155.photobucket.com/albums/s...w_noise_10.jpg


Done for now. More work tomorrow.

:ping: Mraah

Mraah 06-08-07 04:16 AM

v122 Expected release ...

Saturday after 6pm CST ... earliest.

From screen shots posted tonight :

(1) PPI set A -- 1-5 Normal
(2) PPI set B -- 1-5 Noise @ 60% (averaging screenshots)

Noise is tweakable but at least you get the idea.

Mraah

DarkShip 06-09-07 08:44 AM

- @ Donut,
Please, check PM
Thanks :up:



Based on Donut's comments ((post # 217) regarding the overall aspect of the historical PPI, I made another PPI with spiderweb only along with the spider w + range circles version.

Bearings # are slightly larger; berings below horizon (270 - 90) are flipped over
to improve legibility, improved bearing scale.

Layouts below:


http://i174.photobucket.com/albums/w.../ScreenH01.jpghttp://i174.photobucket.com/albums/w.../ScreenH02.jpg


Various versions:


- Black Spiderw (standard or dark background)

http://i174.photobucket.com/albums/w.../ScreenH03.jpghttp://i174.photobucket.com/albums/w.../ScreenH04.jpg



- Bluegreen Brg - Spiderw (standard or dark background)


http://i174.photobucket.com/albums/w.../ScreenH05.jpghttp://i174.photobucket.com/albums/w.../ScreenH06.jpg




- Black Spiderw + Range circles (standard or dark background)

http://i174.photobucket.com/albums/w.../ScreenH07.jpghttp://i174.photobucket.com/albums/w.../ScreenH08.jpg



- Bluegreen Brg, Spiderw + Range circles (standard or dark background)



http://i174.photobucket.com/albums/w.../ScreenH09.jpghttp://i174.photobucket.com/albums/w.../ScreenH10.jpg



PPis look sharper in game with a better depth background due to the dynamic display; there is also a loss of quality on the screen shots due to the .jpg file conversion.

Nota:
-I'll probably modifie the dark versions a bit as it seems a little too black although this may vary from one computer to another due to different display settings.
-Not displayed here, but there is also a blue version.

All files will be sent to Mraah for his last mod version.

Cheers, :cool:


DS

Jace11 06-09-07 08:55 AM

Oh... orange.... is it that colour when switched on.. that would be nice if its historical...

LukeFF 06-09-07 10:56 AM

Quote:

Originally Posted by Jace11
Oh... orange.... is it that colour when switched on.. that would be nice if its historical...

From Mrahh:

Quote:

No. Orange is the color of the PPI when OFF. Green color comes from CRT being ON. Bright green is when gain too high ... dark green background (almost black) with bright green sweep is real color.

LukeFF 06-09-07 10:59 AM

Quote:

Originally Posted by DarkShip

Excellent! These two I really, really like!


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