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Oh crap. *Smacks head* Man I gotta slow down. Let me go ingame and check. I've been talking about the periscope this whole time. Christ. Sorry guys. I'll be right back..... |
Okay.
Smack me. I have it too. :damn: Sorry guys. I'm going to try out DragonRR1's fix below right now.... Quote:
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Okay, I can confirm so far that Dragon's fix does work.
But I've only tried it at 1680x1050, not at other resolutions yet. Also, one question, I can't remember, did the TBT have a zoom function before (2 magnifications like the periscope)? Because right now after the fix it does not. Nice work Dragon. How the heck did you figure that one out? Oh, I also noticed in the menu folder there is another identical ini renamed "OLD' already. I guess a product of one of the patches? |
:up: Dragon, that fixed it. Many thanks.
Rick |
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Perhaps created by jscme if you used it to install mods? |
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How about a zoom on the TBT. Was there one, or no? |
no afaik
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Glad to have helped! :) Wasn't too hard to figure out. Basically I worked on the fact that the periscope mask DOES work and checked the differences. FYI If you put a "4" instead of 5 it actually shrinks the bitmap mask... I'm now wondering if it would be possible to make a high res version of the TBT and periscope views just for widescreen owners.. I suspect it is and might have a go, time allowing.. |
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second, I have the same problem at 1280x1024 but its only the top that gets cut off.It's probably only made for 1024x768 or w/e :shifty: . |
If you didn't have CTDs on the un-modded 1.1 patch and you do now with 1.2, I strongly suggest you look at cooling and/or your cache size. Everyone was warned SH4 requires more cache than most games and patch 1.2 requires even more to support the higher graphic requirements. Now if the game were REALLY defective, everyone would be having frequent CTDs but myself and many others have reported none and I have about 5 hours into it since the patch and yes, my "P" parascope depth still works as before (as does everything else, only better.)
-Pv- |
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Also wanted to mention that performance has DRASTICALLY increased, and this is WITH using AA. I'm currently using 2X AA as Nvidia's 2Xq makes the images blurry IMO. I have higher framerates with AA on in 1.2 then I did in 1.1 without (I have deselected fog however which apparently can be a huge hit to performance). 6800GT btw. |
I dont know if this is a specific 1.2 issue, but has anyone noticed that you dont spend any time in port between patrols, I pulled in port on Aug 7 1942, got a new bridge, and left on my new patrol on Aug 7 :down: also any "upgrades" you have bought are gone when your boat is upgraded, even if all they do is cut off the "bathtub" part where the AA gun is.:damn:
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I don't know if you are talking about upgrades that were purchased on the patrol before the current port docking where we all start on a new patrol in patch 1.2, or upgrades purchased since loading the patch.
I didn't "lose" any of my previous upgrades. Since I had a leaving port autosave with my upgraded crew and boat repaired, I used that and all was as expected. Some have reported deck gun or AA gun crew failures but mine have been great. Sinking ships and planes with the gun crew and all is just hunky dory. I have not lost ANY functionality I had before the patch (that I cared about- the contrl-F2 is not something I used much and can play without) and instead, I'm enjoying all the new stuff. Can't wait for the weekend when I can max out. Not one CTD or even a hint of it in 9+ hours of play now on 1.2 and at 1280*1024 with env, post, AA all roaring away, I have even better frames than before the patch when I used less features. Frankly, I just couldn't be happier right now considering there is yet better things to come. All that and my computer is just average by today's gamer standards. -Pv- |
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