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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Venatore's Drive Through (https://www.subsim.com/radioroom/showthread.php?t=103714)

JCWolf 04-04-07 05:04 AM

Absolutly beautifull and useful Mod,
as usual mate...


Like the diferent Light filter...:up: :rock:

Meridian 04-04-07 05:49 AM

Great stuff Ven, gonna give your updated version another go.

Turm 04-04-07 08:16 AM

Quote:

Originally Posted by Venatore
Once again I thankyou very much for your debrief points.

Just one point though, if you a problem with one of my mods or somthing is bugging you about my mod/s and you have a solution to make it better please post your concerns in this thread. I only found that some members were not happy with the map by reading other members threads. I will always take your concerns/requests very seriously (I will never ingore you feedback). I'm here for you and to make your gaming experence more enjoyable.

Thanks Venatore! I'll try it out this evening when I get home :yep:

Concerning the feedback appearing in another thread, I wasn't aiming to report a fault with your original map mod - I actually assumed that the issue with the line colour was purely because I was using stock SH3 whilst it seems most are using GWX or NYGM. I thought that the line colour was probably different in those mods, hence it not being an issue for anybody else!

When I tried your original mod I was rigged for silent running - hadn't registered on the forums at the time so didn't comment :ping:

Again, thanks for the extra effort to update your mod following our comments :up:

Jimbuna 04-04-07 08:50 AM

Danke V :up:

mr chris 04-04-07 08:50 AM

Bingo yet again Venatore:up:

geosub1978 04-08-07 02:40 AM

MAP MODE
 
I wonder how perfect that game can be!

Only one thing about the map mod. I suggest that the drawed lines and the numbers that show up on the map, especially douring night, should be darker (probaly black) as they cannot be easily distinguished!

Alex 04-08-07 04:42 AM

@ Ven : Don't you think it would be nice to have a list of all your works in the first post of this thread, with the page where we can find each and everyone of them (or a direct link to them) ? :p

Just a suggestion.... ;)

Again, truly amazing work ! :rock:

JCWolf 04-10-07 03:41 PM

whant are you up two again....Mr. Venatore????:hmm: :roll: :lol:

Venatore 04-10-07 09:04 PM

Quote:

Originally Posted by jcwolf
whant are you up two again....Mr. Venatore????:hmm: :roll: :lol:

JCW,

I'm looking at my other favorite game IL2 FB-ACP-PF, too see what elemements can be merged with SH3, I've already modded the "Combat Radio", but the file structure in IL2 is totally differnent to SH3. I've just got my head around "DAT files and extracting "TGA" files, but now there are other strange files, finding where they store all the sound files (machine gun, engine, explosions etc etc) is a real struggle. Unable to locate at this time.
:shifty:

Maraz 04-11-07 03:35 AM

Quote:

Originally Posted by Venatore
Quote:

Originally Posted by jcwolf
whant are you up two again....Mr. Venatore????:hmm: :roll: :lol:

JCW,

I'm looking at my other favorite game IL2 FB-ACP-PF, too see what elemements can be merged with SH3, I've already modded the "Combat Radio", but the file structure in IL2 is totally differnent to SH3. I've just got my head around "DAT files and extracting "TGA" files, but now there are other strange files, finding where they store all the sound files (machine gun, engine, explosions etc etc) is a real struggle. Unable to locate at this time.
:shifty:

Very few things can be modded in IL-2: aircraft and pilot skins, medals, splash screens, music, speech, radio chatter and maybe some other minor things. Other things (3D models, flight models, sound, effects) are encrypted.

Some guys have hacked the .sfs files (these should be the vault where valuable data are kept) and done some amazing modding, but I believe it's illegal (or at least might be illegal in some countries) unless you keep it for yourself.

See for instance:
http://www.simhq.com/forum/ubbthread...24#Post2162512

Maraz

Kaleu. Jochen Mohr 04-26-07 07:34 PM

Quote:

Originally Posted by Tuddley3
It would be easy to alter the icon faces. \SilentHunterIII\data\Menu\Data\ofaces

This is not an example of the faces, I just wanted to show-off my barracks screen(File Cabinet in office)
http://i101.photobucket.com/albums/m...s/Barracks.jpg

where did you got that one :o

Alex 04-27-07 04:12 AM


My question is : how did you assign qualities to sailors ? :huh: :huh: :huh: :huh: :huh: :huh: :huh:

P_Funk 04-27-07 04:27 AM

Quote:

Originally Posted by Alex
My question is : how did you assign qualities to sailors ? :huh: :huh: :huh: :huh: :huh: :huh: :huh:

SH3 Commander?

Alex 04-27-07 04:46 AM

:huh:

I did not know that it was possible with SH3Cmdr installed... To be honest I did not try to assign qualities to sailors. :o

P_Funk, thank you very much ! :up:

P_Funk 04-27-07 05:35 AM

Quote:

Originally Posted by Alex
:huh:

I did not know that it was possible with SH3Cmdr installed... To be honest I did not try to assign qualities to sailors. :o

P_Funk, thank you very much ! :up:

Well I don't think that it does much though. The qualifications for the sailors are just cosmetic I think. With petty officers only the first one added works. And with Officers its the firs 3 I think.

You're welcome.:up:


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