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-   -   Torpedo damage Mod Final version (https://www.subsim.com/radioroom/showthread.php?t=105298)

Jimbuna 01-16-14 05:52 AM

Quote:

Originally Posted by Admiral Halsey (Post 2164272)
Does this work with GWX 3.0?

Below are the explosion masks...in no1 it is simply damage and in version no2 you get glowing embers from hot steel.

They both look great in the game but it is down to personal choice which one you use...I personally prefer No1.

No1
http://s28.postimg.org/fkiyi9gl9/Expl_mask01_a.jpg

No2
http://s28.postimg.org/cti2amblp/Expl_mask02_a.jpg

Warren Peace 04-01-14 09:22 PM

I'll go ahead and do a bit more necro-threading.

Where in the blazes has this been hiding, and why has it taken me so long to find it? Downloading the instant I get home, won't even stop to kiss the wife first!

Jimbuna 04-02-14 06:45 AM

You neglect the wife and you may well end up being the damaged mod :)

Darojax 02-22-15 06:56 AM

Big thanks for this mod! :)

shotbywolf 07-03-15 03:15 AM

merchant fleet mod support ?

Fubar2Niner 07-03-15 08:37 AM

Quote:

Originally Posted by shotbywolf (Post 2325916)
merchant fleet mod support ?

Works fine with MFM mate :up:

Best regards.

Fubar2Niner

Whitewolf3 07-24-16 12:30 AM

were do i put the torpedo damage file in the directory ?

Plissken_04 07-24-16 01:03 AM

Quote:

Originally Posted by Whitewolf3 (Post 2421048)
were do i put the torpedo damage file in the directory ?


SH3/data/Misc



So Long

Maik

adrianstu98 10-09-21 09:09 PM

Hi all!. Is there any way to export this mod to sh4?

Mad Mardigan 10-10-21 02:49 PM

Quote:

Originally Posted by adrianstu98 (Post 2773462)
Hi all!. Is there any way to export this mod to sh4?

SH4, has it's own damage models... which, if it were... feasible to translate/transfer the damage images from this, clearly SH3 mod, to SH4... would take a whole lotta work to do so.... just so you know. :shucks: :yep:

Quote:

Originally Posted by Madox58 (Post 812863)
I would guess, (As I have not looked close yet),
that part of the way damage is shown in SH4,
is due to the newer engine.
It appears to make part of the main hull vanish.
Since much more TMAPping is involved in SH4?
Perhaps that's part of it?

You could try converting the tga to dds and check the results.
But I suspect it won't work.
Check the original file in SH4 for Alpha channels also.
And the original ships skins for Alphas also.

:Kaleun_Salute:

M. M.

U-190 10-15-21 07:04 PM

:Kaleun_Thumbs_Up:


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