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TheDarkWraith 05-04-13 02:40 PM

Quote:

Originally Posted by volodya61 (Post 2051381)
Many people have reported that the mission bar doesn't fill when Orbit Listener patches are enabled..

That's only if the ones besides the SHN_Client are enabled

volodya61 05-04-13 02:52 PM

Quote:

Originally Posted by TheDarkWraith (Post 2051382)
That's only if the ones besides the SHN_Client are enabled

I'm sorry TDW, I don't use these patches at all so I didn't tested them..

volodya61 05-04-13 02:59 PM

Quote:

Originally Posted by gap (Post 2051351)
This issue with Type II boats is still a mistery to me. Would adding them to the German roster, but without scripting them in campaign, spawn them randomly, or at least make them available for TDW's Contact reports wolfpack patch? :hmm2:

I think, perhaps something wrong with TypeII GR2-model.. for some reason this unit requires a lot more resources than others.. :hmmm:

Mikemike47 05-04-13 03:01 PM

Quote:

Originally Posted by TheDarkWraith (Post 2051375)
All of them don't have to be disabled. You can enable the ones for only the SHN_Client if you have an exe that doesn't have the uplay patched out :cool:

Define Uplay patched out? Does it mean enable SHN_Client patch?

Quote:

Originally Posted by volodya61 (Post 2051381)
Many people have reported that the mission bar doesn't fill when Orbit Listener patches are enabled..

Quote:

Originally Posted by TheDarkWraith (Post 2051382)
That's only if the ones besides the SHN_Client are enabled

So if I understand this correctly, the mission bar will work if the following is done?
SHN_Client is disabled. Orbit Listener patches are enabled. Problem previously was using Patcher v1.0.86.0, now making changes to try with new v1.0.87. I always use Uplay offline.

Or backwards for mission bar functionality? SHN_Client is enabled. Orbit Listener patches are disabled.

TheDarkWraith 05-04-13 03:32 PM

Quote:

Originally Posted by Mikemike47 (Post 2051392)
So if I understand this correctly, the mission bar will work if the following is done?
SHN_Client is disabled. Orbit Listener patches are enabled. Problem previously was using Patcher v1.0.86.0, now making changes to try with new v1.0.87. I always use Uplay offline.

Other way around: SHN_Client enabled, OrbitListener patches disabled.

Fifi 05-04-13 03:36 PM

Quote:

Originally Posted by TheDarkWraith (Post 2051382)
That's only if the ones besides the SHN_Client are enabled

So using Uplay (offline) wich ones do i have to activate to keep the tonnage bar?
SHN Client, or OrbitListner? (currently all deactivated to get the bar working)

Mikemike47 05-04-13 03:38 PM

Quote:

Originally Posted by TheDarkWraith (Post 2051403)
Other way around: SHN_Client enabled, OrbitListener patches disabled.

Thanks

TheDarkWraith 05-04-13 04:24 PM

Quote:

Originally Posted by Mikemike47 (Post 2051392)
Define Uplay patched out? Does it mean enable SHN_Client patch?

Nope. It means no more uplay browser ever (removed aka patched out of the SH5 exe) :cool:

Trevally. 05-05-13 08:53 AM

Memel
 
As tensions in pre-war Europe continued to grow, it was expected that Germany would make a move against Lithuania to reacquire the region. German Foreign Minister Joachim von Ribbentrop delivered an ultimatum to the Lithuanian Foreign Minister on 20 March 1939, demanding the surrender of Klaipėda. Lithuania, unable to secure international support for its cause, submitted to the ultimatum and, in exchange for the right to use the new harbour facilities as a Free Port, ceded the disputed region to Germany in the late evening of 22 March 1939. Adolf Hitler personally visited the harbour and delivered a speech to the city residents. This was Hitler's last territorial acquisition prior to World War II.


Memel - 31/08/1939 23:00
http://img822.imageshack.us/img822/4213/84738747.jpg

http://img708.imageshack.us/img708/9716/63901979.jpg

http://img24.imageshack.us/img24/4219/87201484.jpg

and so it begins.....

volodya61 05-05-13 09:24 AM

Excellent work Trevally :yeah:

PS: remind me please, what the ranges of the patrol areas in the secondary missions in different campaigns.. could not find the post where you've already talked about it..

Trevally. 05-05-13 09:45 AM

Quote:

Originally Posted by volodya61 (Post 2051764)
Excellent work Trevally :yeah:

PS: remind me please, what the ranges of the patrol areas in the secondary missions in different campaigns.. could not find the post where you've already talked about it..

If you look here you will see folders for each campaign:-
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Missions

Open the .mis files - where you see this:-

[MapZone 1]
Name=Patrol_Zone1
Radius=150.000000 <<<<this is the area radius
MaxHeight=1000.000000
MinHeight=-1000.000000
Category=0
Long=2262000.000000
Lat=6571000.000000
Height=0.000000
IsFromSingleMis=false

[Objective 1]
ObjName=Patrol the designated area
Obj=5
ObjType=0<<<<<this is mission type (see below)
RenownAwarded=200 <<<renown you will get
DisplayToThePlayer=true
DisplayOnFail=false
AssociatedMissionID=0
IsFromSingleMis=false
PatrolHours=72.000000 <<<<this is the patrol time

or

[Objective 2]
ObjName=Drop of the supplies at Batavia
Obj=10
ObjType=2
RenownAwarded=800
DisplayToThePlayer=true
DisplayOnFail=true
AssociatedMissionID=0
IsFromSingleMis=false
ZoneName=Area2batavia
SOMissType=2
CNationality=0


These are the types:-
ObjectiveType=
; 0 - Patrol/Sink
; 1 - commando
; 2 - frogman
; 3 - base infiltration
; 4 - Spy
; 5 - Photo recon
; 6 - Lifeguard
; 7 - Reach Location
; 8 - Supply Drop
; 9 - Intercept Convoy
; 10 - Lay Mines
; 11 - Milkcow

:up:

gap 05-05-13 10:35 AM

Quote:

Originally Posted by Trevally. (Post 2051753)
As tensions in pre-war Europe continued to grow...

Memel - 31/08/1939 23:00

...

and so it begins.....

Just perfect starting location and timing, and very atmospheric presentation. Thank you Trevally! :yeah:

volodya61 05-05-13 11:26 AM

Quote:

Originally Posted by Trevally. (Post 2051776)
If you look here you will see folders for each campaign:-

Thank you :salute:

Trevally. 05-06-13 07:39 AM

Quote:

Originally Posted by gap (Post 2051312)
starting to work on it right away :up:

P.S: should I send you the minelayer, so that you can start adding it to the campaign, or do you prefer getting all the new Polish ships in a single pack as soon as all of them will be ready?

Hi Gap:D
Can you send me what you have so far and I will start adding.
Thanks:sunny:

gap 05-06-13 09:41 AM

Quote:

Originally Posted by Trevally. (Post 2052101)
Hi Gap:D
Can you send me what you have so far and I will start adding.
Thanks:sunny:

Sure :salute:

http://www.mediafire.com/?ucjan1665rccwjt

There is not much ready at this time: just ORP Gryf.

Her unit type is set to minelayer (12), but in the recognition manual she is classified as escort (I couldn't find a better category among the ones set in game). I gave her a realistic gun loadout:

- 2 x 4.7in single plus 2 x 4.7in double guns as main battery
- 2 x 40mm double bofors guns plus 2 x 20mm single oerlikon (instead of 2 x 13.2mm double guns) as AA armament.

In the next days I will fix a small problem with main guns' training (probably related to the guns_turret controllers attached to their relative linking bones) and I will see if I can replace the 4.7in and 20mm guns with more appropriate models taken from SHIII (trying to convert them to GR2 objects, fingers crossed :sunny:), but in the meanwhile you can start adding the ship in campaign :up:

Let me know if you spot any other error that must be fixed :)

Trevally. 05-06-13 10:24 AM

Thanks Gap - I will add it now:yeah:

Cybermat47 05-06-13 04:47 PM

Quote:

Originally Posted by gap (Post 2051240)
The Bourrasque/Wicher class detsroyer is one of the very few French warships that have been done for SH5. They served in the French, in the Free French, in the Polish, and even in the British and (for few months) in the Italian navies. Given their wide usage, I think that inporting a better model in SH5 is worth the effort.

Yes, well worth the effort.

Expanded Navies is usually installed after OHII. If you want, I could release a new version, which will remove the Wicher from EN to ensure that the more accurate Wicher does appear.

gap 05-06-13 05:16 PM

Quote:

Originally Posted by Cybermat47 (Post 2052351)
Yes, well worth the effort.

Expanded Navies is usually installed after OHII. If you want, I could release a new version, which will remove the Wicher from EN to ensure that the more accurate Wicher does appear.

Good idea Cybermat47, but let's wait for the first results first :03:

importing warships poses much more problems than importing merchants, due to rendering problems with their guns. Not to mention the fact that this is an SHIII unit: so far most of the dat units ported to SH5 were derived from SHIV...

Trevally. 05-07-13 10:05 AM

Quote:

Originally Posted by gap (Post 2052373)
importing warships poses much more problems than importing merchants, due to rendering problems with their guns. Not to mention the fact that this is an SHIII unit: so far most of the dat units ported to SH5 were derived from SHIV...

Just watched an air attack with 18 Stuka dive bombers attacking your new ship:D
It did well - shot down about half of them:arrgh!:

http://img835.imageshack.us/img835/1186/60289402.jpg

http://img843.imageshack.us/img843/1715/15806704.jpg

gap 05-07-13 10:59 AM

Quote:

Originally Posted by Trevally. (Post 2052700)
Just watched an air attack with 18 Stuka dive bombers attacking your new ship:D

Beatiful screenies Treavally :yep:

Quote:

Originally Posted by Trevally. (Post 2052700)
It did well - shot down about half of them:arrgh!:

yes, during my tests with only three stuka, Luftwaffe didn't stand any chance against her. But planes were downed mostly by the 40mm guns. The double 4.7 guns got stuck in weird positions after the first salvo, and the single 4.7in didn't fire at all.

Was it the same during your tests? :hmm2:


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