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Macgregor the Hammer 12-20-20 05:25 AM

Quote:

Originally Posted by the beast (Post 2714820)
The Tautog was sunk by circle runner? I thought she survived the war. :hmmm:

My mistake! I was thinking of another sub. Now I need to figure out which one .......:doh:

Hitman 12-20-20 08:21 AM

You mean the Tang SS306 :up:

Texas Red 12-20-20 03:07 PM

May 13, 1945
USS Tench, Tench Class
Home Port: Midway

So, I think the Tench class is a corrupted unit or something because I remember the last time I accepted the offer for the Tench class, the game CTD'd every time when trying to start a new patrol because the ship wasn't active yet. Well, this time its May of 1945, and I was offered the Tench class, I accepted it and upgraded it and changed its torpedo loadout to my liking only for it to CTD when starting a new patrol.
Upgrades Loadout:
https://i.postimg.cc/Nf35Q08W/SH4-Im...-02-09-562.jpg
Torpedo Loadout
https://i.postimg.cc/0QyNVKxJ/SH4-Im...-02-15-460.jpg
Orders to patrol Area 8:
https://i.postimg.cc/pd2Vd5m1/SH4-Im...-02-34-200.jpg
Starting Point:
https://i.postimg.cc/mr8L1ZMZ/SH4-Im...-02-37-898.jpg


The game loads up to 100%, it then hangs around there for maybe 10 seconds before it CTDs.

My game version is v1.26p

TIA :salute:

EDIT:
Could this be the cause for the CTD?
SH4-FOTRSU/Data/Roster/American/Submarine/SSTench.cfg

Code:

[UnitClass]
ClassName=SSTench
UnitType=200
AppearanceDate=19450101
DisappearanceDate=19750627
DisplayName=USS Tench

[Texture 1]
TextureName=data/Submarine/NSS_Tench/NSS_Tench_T01.tga
LightmapTextureName=data/Submarine/NSS_Tench/NSS_Tench_O01.tga
StartDate=19000101
EndDate=19991231
Frequency=1

[Unit 1]
Name=USS Tench (SS-417)
DOC=19450101
DOD=19700508

[Unit 2]
Name=USS Thornback (SS-418)
DOC=19450101
DOD=19730801

[Unit 3]
Name=USS Tigrone (SS-419)
DOC=19450101
DOD=19750627

[Unit 4]
Name=USS Tirante (SS-420)
DOC=19450101
DOD=19731001

[Unit 5]
Name=USS Trutta (SS-421)
DOC=19450101
DOD=19720701

[Unit 6]
Name=USS Toro (SS-422)
DOC=19450101
DOD=19630401

[Unit 7]
Name=USS Torsk (SS-423)
DOC=19450101
DOD=19680304

[Unit 8]
Name=USS Quillback (SS-424)
DOC=19450101
DOD=19730323

[Unit 9]
Name=USS Corsair (SS-435)
DOC=19450101
DOD=19730323

[Unit 10]
Name=USS Argonaut (SS-475)
DOC=19450115
DOD=19681202

[Unit 11]
Name=USS Runner (SS-476)
DOC=19450206
DOD=19711215

[Unit 12]
Name=USS Conger (SS-477)
DOC=19450214
DOD=19630729

[Unit 13]
Name=USS Cutlass (SS-478)
DOC=19450317
DOD=19711215

[Unit 14]
Name=USS Diablo (SS-479)
DOC=19450331
DOD=19640601

[Unit 15]
Name=USS Medregal (SS-480)
DOC=19450414
DOD=19700801

[Unit 16]
Name=USS Medregal (SS-480)
DOC=19450428
DOD=19681203


[Unit 17]
Name=USS Irex (SS-482)
DOC=19450526
DOD=19691117

[Unit 18]
Name=USS Sea Leopard (SS-483)
DOC=19450611
DOD=19730327

[Unit 19]
Name=USS Odax (SS-484)
DOC=19450711
DOD=19720708

[Unit 20]
Name=USS Sirago (SS-485)
DOC=19450813
DOD=19720601

[Unit 21]
Name=USS Pomodon (SS-486)
DOC=19450911
DOD=19700801

; ++++++ The End +++++

That unit name is mentioned twice. Should I delete one of them and then renumber the text file accordingly or will that screw up my game more?

Caustic 12-20-20 04:58 PM

I have come across a black texture issue with one of the most interesting ships in FOTRSU (Destroyer Escort Tachibana). It seems to only affect this ship and only in the campaign or mission mode. In the museum she will appear normally ...:k_confused:
Currently using an AMD GPU ...


Regards

KaleunMarco 12-20-20 05:49 PM

Quote:

Originally Posted by the beast (Post 2715027)
May 13, 1945
USS Tench, Tench Class
Home Port: Midway

So, I think the Tench class is a corrupted unit or something because I remember the last time I accepted the offer for the Tench class, the game CTD'd every time when trying to start a new patrol because the ship wasn't active yet. Well, this time its May of 1945, and I was offered the Tench class, I accepted it and upgraded it and changed its torpedo loadout to my liking only for it to CTD when starting a new patrol.
Upgrades Loadout:

Orders to patrol Area 8:

The game loads up to 100%, it then hangs around there for maybe 10 seconds before it CTDs.

My game version is v1.26p

TIA :salute:

EDIT:
Could this be the cause for the CTD?

That unit name is mentioned twice. Should I delete one of them and then renumber the text file accordingly or will that screw up my game more?

after multiple attempts with several mod-sets, i have come to the conclusion that the Tench is too buggy to use as you would another boat.

in truth, other than being able to dive a bit deeper than it's Gato-Balao siblings, we would not notice much difference in the play with SH4.

i no longer accept upgrades for it.

:Kaleun_Salute:

propbeanie 12-21-20 12:42 AM

Quote:

Originally Posted by Caustic (Post 2715050)
I have come across a black texture issue with one of the most interesting ships in FOTRSU (Destroyer Escort Tachibana). It seems to only affect this ship and only in the campaign or mission mode. In the museum she will appear normally ...:k_confused:
Currently using an AMD GPU ...


Regards

Admiral Lockwood and Christie both implemented changes, and you apparently have been ignoring orders. They said in directive 19420101 that all skippers were to get in close enough to a ship to be able to see its texture - prior to shooting. You can target, but you must be able to see the whites of their eyes before you shoot... Report at once to your CO and put yourself on report.

But seriously, "fixed" and in the next release. You have to get in really close before you see the full texture. The ship has apparently been like this since day one of its inclusion back before v0.90 beta, and the problem lies in its calling a non-existent occlusion "skin". In the Roster Japan Sea folder, find the DETachibana.cfg file, and change the "LightmapTextureName=data/Sea/NDE_Tachibana/NDE_Tachibana_O02.tga" line in the "[Texture 1]" section to read "LightmapTextureName=data/Sea/NDE_Tachibana/NDE_Tachibana_O01.tga", with the orange signifying the one character to change. You should see green all of the way now... :roll: :salute:

Macgregor the Hammer 12-21-20 10:25 AM

Quote:

Originally Posted by Hitman (Post 2714897)
You mean the Tang SS306 :up:

I was thinking about the Greenling. A near miss circular run on their 3rd patrol.

Caustic 12-21-20 12:02 PM

Quote:

Originally Posted by propbeanie (Post 2715120)
Admiral Lockwood and Christie both implemented changes, and you apparently have been ignoring orders. They said in directive 19420101 that all skippers were to get in close enough to a ship to be able to see its texture - prior to shooting. You can target, but you must be able to see the whites of their eyes before you shoot... Report at once to your CO and put yourself on report.

But seriously, "fixed" and in the next release. You have to get in really close before you see the full texture. The ship has apparently been like this since day one of its inclusion back before v0.90 beta, and the problem lies in its calling a non-existent occlusion "skin". In the Roster Japan Sea folder, find the DETachibana.cfg file, and change the "LightmapTextureName=data/Sea/NDE_Tachibana/NDE_Tachibana_O02.tga" line in the "[Texture 1]" section to read "LightmapTextureName=data/Sea/NDE_Tachibana/NDE_Tachibana_O01.tga", with the orange signifying the one character to change. You should see green all of the way now... :roll: :salute:

:Kaleun_Salute:
I have started my modding quest with Tachibana. I am trying to develop a NSM-type submod for FOTRSU but changing the zones.cfg or .zon hitpoints seems to have no effect in achieving this aim. Notably the ship will always go critical and instantly have the ship sunk message.


Thoughts?

Mios 4Me 12-21-20 05:36 PM

Quote:

Originally Posted by KaleunMarco (Post 2715064)
after multiple attempts with several mod-sets, i have come to the conclusion that the Tench is too buggy to use as you would another boat.

in truth, other than being able to dive a bit deeper than it's Gato-Balao siblings, we would not notice much difference in the play with SH4.

i no longer accept upgrades for it.

It doesn't help with the greater depth or quieter gearing of a Tench, but upgrading your current Balao to an extra four bow reloads is the next best thing.

KaleunMarco 12-21-20 07:21 PM

Quote:

Originally Posted by Mios 4Me (Post 2715337)
It doesn't help with the greater depth or quieter gearing of a Tench, but upgrading your current Balao to an extra four bow reloads is the next best thing.

there's that and then there's the unexplainable CTD one mission into a Tench upgrade.:/\\x:

Kresner 12-21-20 07:30 PM

Hi, I want to report this problem, I´m trying to infiltrate truk atoll from the south and when I m around 35 km or less from truk port, the game crash, I tried 5 times

Campaing mode, submarine gato(my first patrol with gato submarine), October 30, 1942, Base Midway

Mios 4Me 12-21-20 08:28 PM

A USS Puffer crewmember recounted the story of their 36-hour DC ordeal off Balikpapan, even including an attempted grappling by a diver. They later learned the Japanese had an ASW training center there, with the obvious implications. Is that reflected in the current build?

Wasn't there another one in Empire waters, perhaps Sasebo?

Quote:

Originally Posted by KaleunMarco (Post 2715354)
there's that and then there's the unexplainable CTD one mission into a Tench upgrade.:/\\x:

Yeah, Balao + 4 more torps is a better solution instead of upgrading. Can't remember if it were you or sniper who showed me how to do that.

propbeanie 12-21-20 09:27 PM

Quote:

Originally Posted by the beast (Post 2713649)
PB I'm glad to report my issue has been resolved- partially.
The 5 in 25 cal deck gun is there

(pik)

But no crew can man it

(pik)

And when I tell the crew to man the deck gun, there is a reply but no one shows up. When i check crew management i see the box for the deck gun lit up as if there is some crew there.

The FotRSU mod has a four man crew, and that is included in that posting I pointed you at. Instructions will be added to the ColetrainsAndOthers.pdf file, but we do hope the gun issue is "fixed", except the occasional miss, as in the Stock game. If you don't move your deck gun, your chances for success are higher.

Quote:

Originally Posted by Mios 4Me (Post 2713650)
What are the primary causes for failure to load a game? The black screen of death (no challenge too great, IIRC) appears but never completes. The old CTDs owing to a bad save are a thing of the past, but the BSOD is relatively new and frequent. For instance, I had a fantastic patrol going when I encountered a large convoy in bad weather, my favorite scenario, south of Tokyo. I saved it after waiting between 2-3 minutes at 1x, then continued the game after the save. Mid-battle, other duty called, and I had to shut down. When I attempted several times to restart, I got the BSOD instead. Even left to run overnight, the game never loaded. I can go back to the previous save but it was days earlier and off Miyazaki, so finding that particularly juicy convoy would be unlikely.

USS Jack, ex-Midway, June 1944, assigned to infiltrate Okinawa, then went hunting Ozawa in the SBS and returning to base via Convoy College and Empire waters.

Bad data and no error control in the game is the main reason. Now, bad data can come from me (modder), from you (player) or from the game itself, of which, none of them are all that rare. Again though, with fingers crossed and hope not to die, we do hope we have a goodly percentage of the errors uncovered. Of course though, we have all heard that before... :roll:

Quote:

Originally Posted by Cybermat47 (Post 2713951)
Returning to Brisbane after my first patrol. 9 ships sunk for 54,668 tons, most of which comes from four 10,000 ton tankers.

Are those juicy tanker convoys in the Celebes Sea and Makassar Strait meant to be unescorted in Jan-Feb 1944? Not that I’m complaining...

No, they are supposed to be protected by that time, and we and all of the other players do appreciate you pointing that out... :arrgh!: - I had missed a percentage increase in the layers for them, and yes, they were supposed to have at least one, if not 3, 4 or 5 escorts of varying sizes and skills...

Quote:

Originally Posted by Macgregor the Hammer (Post 2714263)
Are the Mk 18 torpedoes problematic by design? I've fired 4 and they were all circular runs. The radius was really small and they appeared to dive instantly.

Yes, they were actually more dangerous than the Mk14 when it came to the circular run, since you couldn't see the wake as easily, and it happened more often - bad steering vanes, and no "stopper" to prevent them jamming. The game is also squirrelly about the dice roll, in that it will do most of its failures all in a row, then do most of the good runs in a row - usually. Sometimes, they are spread out a bit, but not usually. You might get four failures in a row, and then 12 good runs. "Failure" includes deep runs, prematures, circular runs, as well as improper explosions and outright duds...

Quote:

Originally Posted by the beast (Post 2715027)
May 13, 1945
USS Tench, Tench Class
Home Port: Midway

So, I think the Tench class is a corrupted unit or something because I remember the last time I accepted the offer for the Tench class, the game CTD'd every time when trying to start a new patrol because the ship wasn't active yet. Well, this time its May of 1945, and I was offered the Tench class, I accepted it and upgraded it and changed its torpedo loadout to my liking only for it to CTD when starting a new patrol...

EDIT:
Could this be the cause for the CTD?
SH4-FOTRSU/Data/Roster/American/Submarine/SSTench.cfg

...
[Unit 15]
Name=USS Medregal (SS-480)
DOC=19450414
DOD=19700801

[Unit 16]
Name=USS Medregal (SS-480)
DOC=19450428
DOD=19681203

If you were assigned that boat, it could be that. But it could also be the sub's other configuration settings. The sub has always been troubled in FotRSU, as well as other mods. mazzi pointed out the main problem with the deck guns, which his "fix" was also applied to the radars, as well as AA guns, and all of those components now seem to function correctly. During test runs with our TestMod, which automatically gives high scores, and allows multiple monthly starts, we have been able to get multiple upgrades to not only the Tench, but the Balao and Gato boats (as appropriate) that do not fail the way they were. So everybody needs to give mazzi a standing ovation and a well-deserved round of applause. When the next release does finally hit store shelves, then the proof will be when the players turn the screws down tight, and we'll see what breaks...

Quote:

Originally Posted by Caustic (Post 2715050)
I have come across a black texture issue with one of the most interesting ships in FOTRSU (Destroyer Escort Tachibana). It seems to only affect this ship and only in the campaign or mission mode. In the museum she will appear normally ...

As above in a previous reply, a bad call in the Roster config file which will be in the next build. But I am not familiar with what else you are attempting to do... sorry.

Quote:

Originally Posted by Mios 4Me (Post 2715364)
A USS Puffer crewmember recounted the story of their 36-hour DC ordeal off Balikpapan, even including an attempted grappling by a diver. They later learned the Japanese had an ASW training center there, with the obvious implications. Is that reflected in the current build?
Impossible to do, other than the slightly higher amount of ASW activity in the area. I don't think the game likes towing vessels, much less grappling hooks...
Wasn't there another one in Empire waters, perhaps Sasebo?...

One of the sub movies has the story, but I do not recall if that was one of conglomeration stories, or the real one...

Quote:

Originally Posted by Kresner (Post 2715355)
Hi, I want to report this problem, I´m trying to infiltrate truk atoll from the south and when I m around 35 km or less from truk port, the game crash, I tried 5 times

Campaing mode, submarine gato(my first patrol with gato submarine), October 30, 1942, Base Midway

One thing everyone must remember when relating issues, is we need details. This would be the bare minimum Kresner. I have run several scenarios into and off of Truk, and have not had any issues. I did find a couple of improperly placed vessels at Moen, but they should not be crashing you. The distance you describe, if you are outside of the Truk atoll, would be getting close to the spawn range for the anti-sub nets and minefields that surround the atoll. Did you hear any "screeching" noises, such as what sound when a submarine hits the nets? For whatever game reason, they will "sound" as you approach them, and then louder if you run into them. Also, there is a LOT of traffic that can be inside Truk Atoll. I mention this because if you do not have LAA properly applied to your SH4.exe file, then the amount of traffic in the area, combined with the sub nets and mines, as well as probable airplane traffic, and your computer can crash. Open LAA and make certain that the "True" is set, or if in the Basic mode, that the check mark is in the SH4.exe box. If not, make certain that SH4.exe is not write-protected, and try applying LAA to the SH4.exe again. If you do not have a 64-bit OS, but you do have 4 gig of RAM, let us know, and we'll try to get your Windows boot set-up to get you a little more RAM for SH4 another way. If you do not have 4 gig of RAM, then you will have to turn most settings in the game down, and the "efficiency" of the game (or lack thereof) will still impact your play...

Cybermat47 12-22-20 10:49 AM

Quote:

Originally Posted by propbeanie (Post 2714519)
We have some of that fixed, and I don't know if you remember us discussing the "N" from a "J" a while ago, but if you don't mind we "borrow" lightly (or heavily) from you, we might try to incorporate for the next release. I had a traffic layer for the "N" somewhere, if I can just find it... :salute:

All those mods are “borrowed heavily” from your work and modified, so no need to ask permission! Adding my name to the credits would be nice though :O:

I’ve also recently updated the N-class mod to replace one of the torpedo launchers with a 4-inch gun, to bring it more in line with the real N-class.

I’ve also made another mod using TDW, theBeast, and vdr1981’s work for SH5.

SH5 TWoS Flags for SH4

This mod ports over the great SH5 TWoS flags to SH4.

The nations and NGO with upgraded flags are:
  • America
  • Australia
  • Britain
  • Canada
  • China
  • France
  • Free France
  • Germany
  • India
  • Italy
  • Japan
  • Netherlands
  • Red Cross
  • Russia

Please note that this mod contains historically accurate Nazi symbols. These are included solely for the sake of historical accuracy.

https://www.subsim.com/radioroom/dow...o=file&id=5722

s7rikeback 12-22-20 02:51 PM

New Releases
 
Imminent Release

"Once propbeanie finds his computer's power button"

A very Merry Christmas / Happy Holidays to you all from the FotRSU Team.

100_FalloftheRisingSun_UltimateEdition_v1.3_EN
https://i.ibb.co/MfTNdsp/intro-logo-bkg.png

FotRSU_Nippon Maru_Public_Beta_v1_Build
https://i.ibb.co/Pcp4gyd/nippon-maru.png

What is this FotRSU_Nippon Maru_Public_Beta_v1_Build ?
Download the read-me pdf...


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