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You mean the Tang SS306 :up:
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May 13, 1945
USS Tench, Tench Class Home Port: Midway So, I think the Tench class is a corrupted unit or something because I remember the last time I accepted the offer for the Tench class, the game CTD'd every time when trying to start a new patrol because the ship wasn't active yet. Well, this time its May of 1945, and I was offered the Tench class, I accepted it and upgraded it and changed its torpedo loadout to my liking only for it to CTD when starting a new patrol. Upgrades Loadout: https://i.postimg.cc/Nf35Q08W/SH4-Im...-02-09-562.jpg Torpedo Loadout https://i.postimg.cc/0QyNVKxJ/SH4-Im...-02-15-460.jpg Orders to patrol Area 8: https://i.postimg.cc/pd2Vd5m1/SH4-Im...-02-34-200.jpg Starting Point: https://i.postimg.cc/mr8L1ZMZ/SH4-Im...-02-37-898.jpg The game loads up to 100%, it then hangs around there for maybe 10 seconds before it CTDs. My game version is v1.26p TIA :salute: EDIT: Could this be the cause for the CTD? SH4-FOTRSU/Data/Roster/American/Submarine/SSTench.cfg Code:
[UnitClass] |
I have come across a black texture issue with one of the most interesting ships in FOTRSU (Destroyer Escort Tachibana). It seems to only affect this ship and only in the campaign or mission mode. In the museum she will appear normally ...:k_confused:
Currently using an AMD GPU ... Regards |
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in truth, other than being able to dive a bit deeper than it's Gato-Balao siblings, we would not notice much difference in the play with SH4. i no longer accept upgrades for it. :Kaleun_Salute: |
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But seriously, "fixed" and in the next release. You have to get in really close before you see the full texture. The ship has apparently been like this since day one of its inclusion back before v0.90 beta, and the problem lies in its calling a non-existent occlusion "skin". In the Roster Japan Sea folder, find the DETachibana.cfg file, and change the "LightmapTextureName=data/Sea/NDE_Tachibana/NDE_Tachibana_O02.tga" line in the "[Texture 1]" section to read "LightmapTextureName=data/Sea/NDE_Tachibana/NDE_Tachibana_O01.tga", with the orange signifying the one character to change. You should see green all of the way now... :roll: :salute: |
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I have started my modding quest with Tachibana. I am trying to develop a NSM-type submod for FOTRSU but changing the zones.cfg or .zon hitpoints seems to have no effect in achieving this aim. Notably the ship will always go critical and instantly have the ship sunk message. Thoughts? |
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Hi, I want to report this problem, I´m trying to infiltrate truk atoll from the south and when I m around 35 km or less from truk port, the game crash, I tried 5 times
Campaing mode, submarine gato(my first patrol with gato submarine), October 30, 1942, Base Midway |
A USS Puffer crewmember recounted the story of their 36-hour DC ordeal off Balikpapan, even including an attempted grappling by a diver. They later learned the Japanese had an ASW training center there, with the obvious implications. Is that reflected in the current build?
Wasn't there another one in Empire waters, perhaps Sasebo? Quote:
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I’ve also recently updated the N-class mod to replace one of the torpedo launchers with a 4-inch gun, to bring it more in line with the real N-class. I’ve also made another mod using TDW, theBeast, and vdr1981’s work for SH5. SH5 TWoS Flags for SH4 This mod ports over the great SH5 TWoS flags to SH4. The nations and NGO with upgraded flags are:
Please note that this mod contains historically accurate Nazi symbols. These are included solely for the sake of historical accuracy. https://www.subsim.com/radioroom/dow...o=file&id=5722 |
New Releases
Imminent Release
"Once propbeanie finds his computer's power button" A very Merry Christmas / Happy Holidays to you all from the FotRSU Team. 100_FalloftheRisingSun_UltimateEdition_v1.3_EN https://i.ibb.co/MfTNdsp/intro-logo-bkg.png FotRSU_Nippon Maru_Public_Beta_v1_Build https://i.ibb.co/Pcp4gyd/nippon-maru.png What is this FotRSU_Nippon Maru_Public_Beta_v1_Build ? Download the read-me pdf... |
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