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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 05-20-10 08:18 PM

Quote:

Originally Posted by 7thSeal (Post 1398820)
Dude, so many are waiting on this (me too) can't wait for the next release... before the weekend? :D

I'm hoping to have v2.6.0 ready by end of tomorrow (Friday) :yep:

Krauter 05-20-10 08:28 PM

Hmm.. probably my rig acting up, i click download and it says waiting for FF. and then it goes back to the entrace page. Meh.. I'll just wait for 2.6

ReallyDedPoet 05-20-10 08:33 PM

Quote:

Originally Posted by Krauter (Post 1398866)
Hmm.. probably my rig acting up, i click download and it says waiting for FF. and then it goes back to the entrace page. Meh.. I'll just wait for 2.6

I am guessing DW has not uploaded it here due to the frequent changes. At this point in time no sense having a bunch versions floating around here at SUBSIM.

TheDarkWraith 05-20-10 09:21 PM

Quote:

Originally Posted by reallydedpoet (Post 1398868)
I am guessing DW has not uploaded it here due to the frequent changes. At this point in time no sense having a bunch versions floating around here at SUBSIM.

v2.5.0 is uploaded at subsim.com. It's in the downloads section under interface mods.

Here's a download link: http://www.subsim.com/radioroom/down...=1811&act=down

ReallyDedPoet 05-20-10 09:22 PM

Quote:

Originally Posted by TheDarkWraith (Post 1398887)
v2.5.0 is uploaded at subsim.com. It's in the downloads section under interface mods.

Here's a download link: http://www.subsim.com/radioroom/down...=1811&act=down

:oops:

TheDarkWraith 05-20-10 09:25 PM

Quote:

Originally Posted by reallydedpoet (Post 1398889)
:oops:

no worries. Everytime I release a new version I mirror it here at subsim.com also because filefront is notorious for acting up :DL I just keep updating the same download post so that I don't have mutliple version floating around in the downloads section.

ReallyDedPoet 05-20-10 09:28 PM

Quote:

Originally Posted by TheDarkWraith (Post 1398890)
no worries. Everytime I release a new version I mirror it here at subsim.com also because filefront is notorious for acting up :DL I just keep updating the same download post so that I don't have mutliple version floating around in the downloads section.

:up:

SeaBass70 05-20-10 10:05 PM

How do I install this mod?
 
I just got the game today and I've been trying for last two hours to lower my periscope (not a bright start to my naval career!). I saw a post saying this mod will do that. I've been researching the mods and how to install them, and I've got a few working but can't seem to get this one going.

I opened the zip file and had it extract into "c:\ubisoft\silent hunter 5\Mods" and it shows up on the list in Generic Mod Enabler and shows it's activated but I don't see any difference and my periscope is still stuck, so I don't think it's working.

Am I missing something? And is there somethign easy in the game I can look for to tell if it's enabled?

kylania 05-20-10 10:53 PM

Quote:

Originally Posted by SeaBass70 (Post 1398900)
Am I missing something? And is there somethign easy in the game I can look for to tell if it's enabled?

Watch this video to see how to properly install this mod:

http://www.youtube.com/watch?v=FVv1qgyivPI

Other than the mod, you can control the Attack Periscope using Ins button to raise it and Del to lower it. For the Observation Periscope it's PageUp to raise it and PageDown to lower it. With both scopes Shift+key = fully whatever. So to fully lower your Attack Scope press Shift-Del. To fully raise your Obs Scope, Shift-PageUp.

One "gotcha" is that you cannot fully lower the Obs Scope while you're looking through it, since it needs to lower into the control room floor.

Also, welcome aboard!! :salute:

SteelViking 05-20-10 10:55 PM

Quote:

Originally Posted by SeaBass70 (Post 1398900)
I just got the game today and I've been trying for last two hours to lower my periscope (not a bright start to my naval career!). I saw a post saying this mod will do that. I've been researching the mods and how to install them, and I've got a few working but can't seem to get this one going.

I opened the zip file and had it extract into "c:\ubisoft\silent hunter 5\Mods" and it shows up on the list in Generic Mod Enabler and shows it's activated but I don't see any difference and my periscope is still stuck, so I don't think it's working.

Am I missing something? And is there somethign easy in the game I can look for to tell if it's enabled?

Welcome aboard SeaBass70!

First of all, this mod is a totally different UI (meaning user interface). To get it to work do this. 1. extract the file. 2. open the folder, and inside you will find another folder named NewUIs_TDC_2_5_0_TheDarkWraith, open that folder and you will be faced with several folders. 3. Go into the Mods folder and copy two files: NewUIs_TDC_2_5_0_ByTheDarkWraith and whichever TDC(meaning Torpedo Data Computer) for a beginner I would recommend NewUIs_TDC_2_5_0_SpreadAngleOnly_TDC to c:\ubisoft\silent hunter 5\Mods 4. enable both in JSGME

Though this will get this mod to work, that may not be what you need, are you sure you are trying the right thing on the periscope to make it go down?

Edit: kylania beat me too it, oh well.

SeaWolf U-57 05-21-10 02:30 AM

Quote:

Originally Posted by reallydedpoet (Post 1398892)
:up:


Should of got and would of been well deserved unlike others.
The Best Of Subsim badge :up:

Paco 05-21-10 02:55 AM

hmmmm,

I think no one on a ship or submarine would say "-172" degrees?:hmmm:
So I would delete this.

Your given "True Bearing", could we change it to "Rel. Bearing" (the german "Peilung"):

"A relative bearing is one in which the reference direction is straight ahead, where the bearing is measured relative to the direction the navigator is facing (on land) or in relation to the vessel's bow (aboard ship)" :know: wikipedia

The Intercept:

This is in my opinion the "true bearing" - german "rechtweisende Peilung"
"A true bearing is measured in relation to the fixed horizontal reference plane of true north, that is, using the direction toward the geographic north pole as a reference point." :know: wikipedia

Ok, in my opinion, then we have all we need for a given contact, what do you mean?

Paco.


Quote:

Originally Posted by TheDarkWraith (Post 1398816)


SeaWolf U-57 05-21-10 04:33 AM

Quote:

Originally Posted by Paco (Post 1398996)
hmmmm,

I think no one on a ship or submarine would say "-172" degrees?:hmmm:
So I would delete this.
Paco.

He is Right so all together "ITS BEHIND YOU" :har:

panosrxo 05-21-10 06:40 AM

If I want to assign some of the commands implemented with your scripts to my numerical keyboard what should I do?
For example would Num5 work?

TheDarkWraith 05-21-10 07:57 AM

Quote:

Originally Posted by Paco (Post 1398996)
hmmmm,

I think no one on a ship or submarine would say "-172" degrees?:hmmm:
So I would delete this.

Your given "True Bearing", could we change it to "Rel. Bearing" (the german "Peilung"):

"A relative bearing is one in which the reference direction is straight ahead, where the bearing is measured relative to the direction the navigator is facing (on land) or in relation to the vessel's bow (aboard ship)" :know: wikipedia

The Intercept:

This is in my opinion the "true bearing" - german "rechtweisende Peilung"
"A true bearing is measured in relation to the fixed horizontal reference plane of true north, that is, using the direction toward the geographic north pole as a reference point." :know: wikipedia

Ok, in my opinion, then we have all we need for a given contact, what do you mean?

Instead of deleting the -172 what would you suggest? Bearing is a useful measurement that I use when plotting so I'm not going to delete it. I could do something like '172P' or '172S' signifying port or starboard.

I've changed True bearing to read scope bearing. Intercept I can change to read True bearing since your above description fits it well :up: I'll post final screenshots here in a few to ensure I got this correct.


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