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-   -   [REL] Fifi Enhancements for NYGM (https://www.subsim.com/radioroom/showthread.php?t=249060)

Silentmauri89 05-23-24 04:05 PM

No problem.
 
Quote:

Originally Posted by Kal_Maximus_U669 (Post 2912770)
Very good no problem Silentmauri89..
Using direct links it will be much simpler for everyone here...you should have discussed the theme with designer Fifi...as I told you... Fifi doesn't even want to hear talking ... :nope::nope::har::har:

if you want I have another mod that Fifi did on NYGM for the interiors contact me we will talk about it if you wish..

A simple reminder to use this internal mod can endanger your installation if your machine is not at the top.!!!.especially if you do not master what you are doing....
Fifi's work is a must here... For my part it's the best I've seen... try... and play... that... from its implementation... yes, its creator has it for me kindly made to try from the start while it was a personal work still under construction...
So... don't go damaging his work... which is by far the best of sh3... don't take that risk.. this mod is not essential... but it adds a slight more graphic touch... nothing in the gameplay...it risks making your experience unstable...and disappointing..lol
Kind regards, Kal Maximus U669

My intention was not to damage anybody's job...actually, I want to help making it even better than it is ( even If I think it's already over the top). As you can see on the thread, I spent a lot of time testing FIFI'mod , which by the way, it is my favourite one...and the only one I'm using.
I'm not actually playing it so much, most of the time I test it with different campaigns, and possibilities, just to see if bugs, or problems show up, because I understand that things can pass un-noticed, and the more we help FIFI, the better his Mod is gonna be. And just to help him, cause I believe in his work. And that's all it should be considered, here.
Let's get back to work, by helping FIFI

Fifi 05-24-24 11:09 AM

Added other new schnellboot model to NYGM

https://i.postimg.cc/0j2ky0nc/SH3-Im...-30-14-430.jpg

https://i.postimg.cc/28tkCvZ7/SH3-Im...-31-49-124.jpg

And new German tender ship beside Vondos Carl Peters that we already have

https://i.postimg.cc/zD0DP4DM/SH3-Im...-24-32-655.jpg

Of course included in RDN & SCR files

:Kaleun_Salute:

Kal_Maximus_U669 05-25-24 08:57 AM

Thank you Master... :salute:
It's really eye-catching...The team & Vondos is really great...
the creations are magnificent, your mods are part of the best in the genre..a pleasure to sail in this variety of ships...I remember at the beginning of the creation of the E_NYGM work at the time... I told you that I found port areas a little empty... well now we are in what is best :yeah:

Quote:

I have a question to ask you, although no one will answer me with a solution...
I would like the announcement of crewed ships to also work for friendly ships, so players have to close each ship to see if they are enemy or friendly
. and since the launch of SH3) players can cheat in the game with announced or unannounced ships (so enemies or friends)
Any idea for a solution? Personally I don't see any
Isn't it possible to provide a script that determines this type of thing...? bring a code to friendly...neutral and enemy ships...maybe discuss it with @Jeff Groves who seems to be the right man for this kind of thing...
in fact he had proposed a solution for scripting in animation some time ago with the tools...
:Kaleun_Wink:https://www.subsim.com/radioroom/sho...d.php?t=255614
I warn you...be careful it's not for the blues...especially with D"Jeff his motto being I don't do Stupid. So don't ask.:haha::O:
As for cheating...I admit that the exterior camera is sometimes useful, especially in the middle of the night, to distinguish the flags...so as not to take a bad point and not shoot down a neutral or friendly ship... hahaha..

My best regards Master kindly Kal Maximus U669 :03:

Fifi 05-27-24 12:18 PM

Added VonDos nice Paddle Tug

https://i.postimg.cc/yNFNZKg4/SH3-Im...-26-20-170.jpg

Added the Tempest MKV to the game

https://i.postimg.cc/ZRHKwLxw/SH3-Im...-55-19-382.jpg

.... and introduced air rockets to NYGM! Now many planes can fire rockets at you (but not all planes) from end of 42:ping:

:Kaleun_Salute:

fitzcarraldo 05-27-24 12:36 PM

Very nice! Do you think to add more german planes?

Best regards.

Fitzcarraldo :salute:

Fifi 05-27-24 04:05 PM

Quote:

Originally Posted by fitzcarraldo (Post 2913027)
Very nice! Do you think to add more german planes?

Best regards.

Fitzcarraldo :salute:

Not sure yet… but who knows :) which one do you think about?

:Kaleun_Salute:

Kal_Maximus_U669 05-27-24 05:56 PM

Quote:

Originally Posted by Fifi (Post 2913043)
Not sure yet… but who knows :) which one do you think about?

:Kaleun_Salute:

Hey Fifi
I love this fighter derived from the Spitfire...
In overpower (emergency) we can increase the power to 3,000 hp and 4,000 revs, the speed reaches almost 820 km/h. In a dive at 5,000 m, the Tempest reaches 800 km/h. In overspeed, during the war it was the only Allied aircraft to reach a transonic speed, i.e. 1,100 to 1,200 km/h.

Hawker Typhoon I would like to see that one too... but I don't know if there is a modder for this game...

These fighters were equipped with rockets from September 1942... moreover, all models of Raf fighters as well as the US Air Force did not have this equipment..

These fighters are selected for specific missions and not to operate everywhere...They are known as dangerous to fly, especially in the event of a bad landing...these models were not produced in large production...

hey Master would you be kind enough to introduce it into mod your if you find it..??
Did you find a solution to your question??
Thank you for your work see you soon...:salute:

Fifi 05-28-24 11:51 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2913055)
hey Master would you be kind enough to introduce it into mod your if you find it..??
Did you find a solution to your question??
Thank you for your work see you soon...:salute:

Tempest is introduced but not Typhoon. Would be almost double plane as they are very similar …

No, didn’t find solution to my question … but didn’t really search yet either :haha:

Those rockets brings new dimension to the game :yep:
They are deadly … 2/3 rockets well adjusted and your sub will reach the Valhalla :D

:Kaleun_Salute:

Jeff-Groves 05-28-24 12:49 PM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2913055)
Hey Fifi

Hawker Typhoon I would like to see that one too... but I don't know if there is a modder for this game...

You mean this? OOPS! Sorry. That's the Hurricane.
https://i.imgur.com/gQEZmCW.jpg

Kal_Maximus_U669 05-28-24 03:02 PM

Quote:

You mean this? OOPS! Sorry. That's the Hurricane.
example this model this one operated in Normandy summer 1944
https://storage.canalblog.com/96/92/.../110784010.jpg

Hawker has many variations as we see it with your screen D"Jeef... "Hawker Hurricaine" a robust aircraft but with more modest performance especially at the start of the conflict... the one you present is intended for the interception of German bombers at the start of the conflict...These fighter models are intended for specific harassment operations.. . but not produced in large quantities..
these planes played a big role during the war thanks to Fifi and her work the game will try to reproduce these events you are truly incredible "guys"
if you find it D"jeef take it...

but my favorite remains the P-51 Mustang the Cadillac of the sky
https://media.defense.gov/2018/Aug/1...-IO108-005.JPG
look at it... with great additional fuel tanks, what a "Gueule"...

Kal_Maximus_U669 05-28-24 04:16 PM

Quote:

Originally Posted by Fifi (Post 2913110)
Tempest is introduced but not Typhoon. Would be almost double plane as they are very similar …

No, didn’t find solution to my question … but didn’t really search yet either :haha:

Those rockets brings new dimension to the game :yep:
They are deadly … 2/3 rockets well adjusted and your sub will reach the Valhalla :D

:Kaleun_Salute:

Quote:

Tempest is introduced but not Typhoon. Would be almost double plane as they are very similar …
je le sais Fifi je l ai dit moi meme...:03: HAWKER model

Hey Master :Kaleun_Salute: see this with D"Jeef he's the man who can answer I'm sure...
Fifi I know... I'm annoying with my requests what do you want I like the variety you got me used to it... look at the splendid mod that you created all by yourself "NYGM Enhanced" a must-have the best of its kind... I know it... I tried them all practically... Now you were working on the port areas, your last work in England... Today these rocket launchers are downright terrible... Another dimension in the game... this will force surface navigation enthusiasts to adopt the attitude of a true Uboat commander.. these varieties of fighters operate in the North Sea.. Bay of Biscay (near your home)... Africa and the Mediterranean.. I like to have the authentic models in periods of war reinforce the immersion...I know it's hard work, you've seen others, it's not these little details that will impress..
Fitz, asking for more German... German tanker planes for Uboat would be great.. For my part, fleshing out Germany has no great interest here....except for resupply and some air support, the Luftwaffe does not have much operation in the Atlantic
Your personal question is to ask our Deck Officer to detect friendly & enemy & neutral planes in addition to boats, a scripting task..a job that D"Jeef masters
hoping it's not hardcoded
thank you, you're the boss you know that...
Come on Fifi I'm going to stop my requests :timeout: because you're going to kill me..:/\\chop:har::har:

best regards Kal Maximus U669

Fifi 05-29-24 08:46 AM

2 new planes introduced in NYGM (with their campaign inclusion)

https://i.postimg.cc/JzRP85xX/SH3-Im...5-38-15-56.jpg

https://i.postimg.cc/P5KK5vVR/SH3-Im...-42-30-830.jpg

Also added German air bases in the game … before, none of them were present … may bring some aerial fights!

BONUS: added V1 to the game!

https://i.postimg.cc/3r1L3PKh/SH3-Im...-10-50-985.jpg

:Kaleun_Salute:

Jeff-Groves 05-29-24 12:21 PM

Being the Tempest was just the Typhoon II upgraded? Nodes can be added to it so proper weapons could be added for a load out selection for use as the Typhoon where needed. Don't you think?
:hmmm:

And I'm not fully understanding the Ship/Aircraft spotted thing.
I get that in GWX 3 just leaving a port and those are escorts and ships in port.
What am I missing on this question?

I did download FiFi's mod but will need to install SH3 again to test.

Kal_Maximus_U669 05-29-24 01:07 PM

Quote:

Originally Posted by Jeff-Groves (Post 2913190)
Being the Tempest was just the Typhoon II upgraded? Nodes can be added to it so proper weapons could be added for a load out selection for use as the Typhoon where needed. Don't you think?
:hmmm:

And I'm not fully understanding the Ship/Aircraft spotted thing.
I get that in GWX 3 just leaving a port and those are escorts and ships in port.
What am I missing on this question?

I did download FiFi's mod but will need to install SH3 again to test.

Hey D"Jeef :salute:
The Question of Fifi...
Quote:

I have a question to you all guys, even though nobody will answer me with a solution …
I would like that the crew ships announcement works also for friendly ships, so players have to close each ships to see if ennemy or friendly
Actually (and since the launch of SH3) players can cheat the game with ships announced or not announced (hence ennemy or friendly)
Any idea for a solution? Personally I don’t see any
I add: if the officer can do it with boats, why not planes?
but I'm afraid it's hardcoded...

Quote:

Being the Tempest was just the Typhoon II upgraded? Nodes can be added to it so proper weapons could be added for a load out selection for use as the Typhoon where needed. Don't you think?
Yes absolutely...an easy job to do for someone like you......all throughout the conflict these planes underwent some transformation, notably on the canopy..the tail..the wings...as well as the carriage in armament...
I'm going to do some research to provide you with a model board of those operating in the North Sea at the start of the conflict...I'll send it to you via PM if you want D"jeef...I'm delighted that you're on board here...:arrgh!::03:
D" Jeef it's a request not an obligation... made according to your skills thank you :03:

Jeff-Groves 05-29-24 01:49 PM

LOL! I'd need the newest version.
I see someone has taken the stuff I did for GWX and included them.
:03:
The V1 and The K-Ship (Which I have a whole new version of, not released).
I consider that a HIGH complement!!
:up:

But not the Maunsell Forts?
:o

I consider the Army Forts some of my best work from back in the day!
:salute:


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