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-   -   SH5: Bugs, glitches, and issues thread (https://www.subsim.com/radioroom/showthread.php?t=162462)

THEBERBSTER 12-21-17 10:40 AM

Hi Guys
IIRC the UZO is never stabilized.
When surfaced when using the UZO for its improved magnification and you have identified what you are looking at then swap over to the attack scope and you will get a stabilized view while surfaced.
Don't forget also that the boat on the surface will move more than when you are submerged.
Peter

Cyborg322 12-21-17 11:15 AM

* yes that applies even when set to stabilized view

KevinBijsterveld 12-22-17 05:44 AM

game crash on torpedo impact
 
Hi guys,

Thanks for all the help so far. This is truly a great forum!

I've been able to sort all issues I've had with your help except one which makes the game unplayable, unfortunately.

I have an issue where every time I hit a ship with a torpedo the game crashes. It's not a CTD but it freezes up completely. Looping 1 second of audio and I have to end process to get control of my pc back.

I read on the Ubisoft forum that it could be an issue with OH2 where the game crashes if you hit a neutral target. (which would technically be the case if you hit a Polish ship in the tutorial mission before midnight as the war hasn't started yet)

So I waited until after midnight before launching my torpedo but it still crashed. Then I thought it might be a graphics issue so I lowered the periscope immediately after launching but it still crashed. My sound guy reported the hit and then the crash happened. I've also tried lowering all the settings but still, it happens. When I disable all mods it doesn't happen so it must be something related to the mods.

I am running the following mods, Hoping anyone might know if these conflict and what I should do to solve it.

Open horizons 2.5 (and the grid patch)
Accurate German Flags
Trevally autoscripts
IRAI TheDarkWraith
ship inertia TheDarkWraith
damage inertia TheDarkWraith
TheDarkWraith's new UI (tried v7.4.2 and v7.1.something)
Less annoying footsteps
deckkannon
realistic ammo for flak and deck gun
diesel
dynamic environment (and the one that makes the night darker)

I don't want to play the stock game. I've done that extensively and I really dislike the TDC in it as well as the limited campaign and non-existent enemy AI.

Really hoping there is a solution because if I can't destroy ships there is no point in playing the game at all and next week I have my dad (actual submarine veteran) over and I would love to show him this game.

Cheers,

Kevin

THEBERBSTER 12-22-17 06:08 AM

Hi KB
It is I suspect a mod/s issue (Inertia).
Post your mods so I can see exactly how they look.
Post #9 JSGME How To Export Your Mod List To A Subsim Post

How is your game: download > dvd > STEAM?
Peter

KevinBijsterveld 12-22-17 06:23 AM

Hi THEBERBSTER,

Thanks for the help :)

I will send my mod list tonight as I am currently at the office. I will also check with inertia disabled to see if that makes a difference.

I'm currently running a pirated download i'm afraid. I bought the game on steam and that gives me exactly the same issue but also constant CTD's (even in vanilla) so I downloaded a uplay version of the piratebay to see if that is more stable. It does make a big difference because I haven't had any CTD with that. Just this one issue remained.

I have patched it to v1.2 immediately after install and got JSGME along with all the mods from this forum.

Cheers,

Kevin

KevinBijsterveld 12-22-17 12:41 PM

HI the Berbster,

Here is my mod list
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
AI_sub_crew_1_0_2_TheDarkWraith
DeckKannon
Destroyers&Corvette
Diesel
Dynamic Environment SH5 Basemod (normal ) V2.1
DynEnv 2.1 SkyColor Hotfix DarkerNights
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_37_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
Realistic ammo amount for AA and deck guns
Speech fixes and additions (german version)
TDW_IRAI_Inertia_Damage_Test
TDW_Ship_Inertia_1_1_0
Trevally Automated Scripts v0.6
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5



Will check without Inertia later and update if that fixed the issue.

Cheers,

Kevin

THEBERBSTER 12-22-17 02:02 PM

Hi KB
Quote:

Dynamic Environment SH5 Basemod (normal ) V2.1
DynEnv 2.1 SkyColor Hotfix DarkerNights
Out of date mod should be v2.9
Quote:

FX_Update_0_0_19_ByTheDarkWraith
Out of date should be version 21
This mod uses an additoinal patch selected from the mod.
Quote:

IRAI_0_0_37_ByTheDarkWraith
Out of date mod should be version 41.
Quote:

NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
Out of date mod should be using version 7-4-2

Quote:

TDW_IRAI_Inertia_Damage_Test
Possible cause of ctd
Quote:

TDW_Ship_Inertia_1_1_0
Out of date mod

Concoction of out of date mods possible cause of your problems.
I would suggest you use the TWOS mega mod which has over 100 mods in it and is 100% ctd free.
http://www.subsim.com/radioroom/showthread.php?t=210703
Peter

wilson1 12-26-17 06:10 AM

it really nice

THEBERBSTER 12-26-17 06:17 AM

A Warm Welcome To The Subsim Community > wilson1
Subsim <> Make A Donation <> See The Benefits <> Support The Community
Tutorials And Other Information Links In My Signature Below
http://www.subsim.com/radioroom/atta...6&d=1514286508

Jimbuna 12-26-17 06:23 AM

Welcome Aboard wilson1 :salute:

KevinBijsterveld 01-02-18 01:46 PM

out of fuel
 
sorry to post this here. it isn't a bug but I could find the correct tread.

I ran out of fuel and battery power about 150 KM before the nearest friendly base. I had calculated enough for the return trip to Bremen from the Celtic sea but around the coast of northern Ireland I got stalked by a destroyer. Not having any torps left and only 26% hull integrity (previous run in with 11 DDs) I couldn't submerge. I had no choice but to run and burn more fuel than I wanted. So now I managed to get dead in the water just before getting home.

I feel like the game is lacking here. Being so close to home and in friendly waters (there is a friendly destroyer within visual range) They should be able to just tow me to port or refuel me. but instead they are refusing my request for resupply and as far as i know there is no way to send out an SOS.

I can understand if this happens somewhere in the atlantic that my game is done but so close to home I am not accepting this.

Does anyone know a way to get my sub into port or to end my patrol? I sank 7 ships in the western approaches on this patrol and I'm not in the mood to reload an older save game or restart the campaign.. not when I am this close to my home port.

cheers,
Kevin

Cyborg322 01-02-18 02:54 PM

check out this post

http://www.subsim.com/radioroom/show...0&postcount=26


How To Get Fuel With No Re-supply

finchOU 01-16-18 05:43 PM

Just got a frozen game when trying to re position a Supermark. I tapped the "C" key to reposition it and tapped the left mouse button twice pretty quickly. This Froze the game and the Supermark didn't reposition. I thinking I just need to be more methodical with my "clicks" but has there been an issue with Supermarks causing Game Freeze or Crashes?

Thanks in advance.

Silent Steel 01-17-18 01:44 PM

Quote:

Originally Posted by finchOU (Post 2536818)
I tapped the "C" key to reposition it and tapped the left mouse button twice pretty quickly. This Froze the game and the Supermark didn't reposition.

Servus finchOu
This sounds like a lack of RAM.
Check if you have some background programs running.

Viel Glück am Jagd
/Silent Steel

Silent Steel 01-17-18 01:54 PM

Quote:

Originally Posted by finchOU (Post 2536818)
I tapped the "C" key to reposition it and tapped the left mouse button twice pretty quickly. This Froze the game and the Supermark didn't reposition.

Servus finchOu
This sounds like a lack of RAM.
Check if you have some background programs running.

Viel Glück am Jagd
/Silent Steel


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