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-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

Hitman 09-30-09 02:37 PM

No, no, don't reinstall. I'll take a look and come back later :hmmm:

Hitman 09-30-09 04:51 PM

Dammit, I can't find it either now :damn:

Hopefully someone can provide some help, I'm right now clueless :doh:

joakim1972 09-30-09 06:44 PM

ok, well, at least then Im not alone. I was like, why dont I find a reset button.. why isnt there a reset button. There is no rest button???? this sucks.. hehe

thank you for your time.

sergei 10-01-09 02:49 AM

Quote:

Originally Posted by joakim1972 (Post 1180857)
hello everyone. well, as the title says. How do I reset the current orders? I mean the little window that pops up when you run around on the map view in thousand times the normal speed. if you encounter anything, a window will come up, ship spotted, and you can chose, engage target, maintain current orders or dive to periscop deep. you can chose a default setting so the window dont pop up. but now I wish to rest this... but I have no clue how and find nothing so far by my searches...

please help...

Try returning to port and ending your current patrol.
I'm sure I read somewhere that the default orders box resets itself at the start of each patrol.

joakim1972 10-01-09 06:19 AM

ok, thank you for the advice. I will try it out when Im able.

gumidekcz 10-12-09 08:26 AM

Best MOD's for RFB 1.52?
 
Hi every one,
I just installed SH4 1.5 with mod enabler. Now I'm just wondering which of many mods could make RFB1.52 even better. Could you please send me your working MOD list? picture will be nice to..
Many thanks

Manstein 10-12-09 03:40 PM

Museum not working
 
Hello everyone, i have RFB v1.52 and when i went to the museum, it says memory on line xy cannot be read. What is the problem that is causing it? Thanks for your reply...

Ping Jockey 10-12-09 03:58 PM

??? in the new RFB and TMO do I still have to return to base to end the mission????:salute:

Manstein 10-12-09 04:54 PM

Does this mod use something like the Natural Sinking Mechanics, or is it based on the hitpoints like the base game?

sergei 10-12-09 04:55 PM

Quote:

Originally Posted by Ping Jockey (Post 1188115)
??? in the new RFB and TMO do I still have to return to base to end the mission????:salute:

It's part of the SH4 engine, regardless of whether you are using mods or not.
To end patrol you have to RTB.
Keep an eye on that fuel gauge :DL

sergei 10-12-09 04:58 PM

Quote:

Originally Posted by Manstein (Post 1188161)
Does this mod use something like the Natural Sinking Mechanics, or is it based on the hitpoints like the base game?

It uses it's own sinking model, that the RFB team have put immense work into. No hitpoints, flooding only. It's really rather good :DL
At the moment the sinking model only applies to merchants.
I believe the team is working on a warship model for the next release.

Ping Jockey 10-12-09 07:07 PM

Ok thanks for the help Sergi. :up:

Karikatyyri 10-13-09 04:36 AM

I would like to read the 1.4 manual before I install the mod.
Where I can find it? (The links doesnt work for me)

sergei 10-14-09 06:45 AM

The manual is in subsim downloads
http://www.subsim.com/radioroom/down...do=file&id=429

Karikatyyri 10-14-09 05:44 PM

But this for 1.52. How do I know the difference?

Keef Kavannah 10-18-09 07:10 AM

quick question: i've read the manual and i see no captured American deck gun under the german update roster. does RFB remove it?

ETR3(SS) 10-18-09 11:24 AM

Yes it does. The scope of RFB is realism. The Germans were never in a position(to the best of my knowledge) to capture a US 5"/25 cal deck gun.

Keef Kavannah 10-19-09 11:57 AM

well realism is my main aim in gaming, but i still think having more probabilities spices up the dish. we have to remember that during the war many things were done on field, on the spot, hoping to gain some advantage. i remember reading about adolph galland (german ace fighter) bf109 who had 100octane fuel (standard was 80), 2 more mgs and more ammo in the wings...

sometimes Real Life beats even LucasArts....


:yeah:

Starforce2 10-25-09 06:23 PM

I'd like permission to host RFB.

http://silenthunter.filefront.com/

LukeFF 11-03-09 11:01 PM

Quote:

Originally Posted by sergei (Post 1188167)
I believe the team is working on a warship model for the next release.

At this time we have all the stock Japanese DDs and two of the Allied ones complete. I don't know when the other ones will be completed. I have too much other stuff going on in my life at the moment to really be able to focus on the warship damage models.


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