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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

UF582151 05-18-10 07:32 PM

Did previous versions of your mod touch the Page obs periscope.ini file?

I seem to remember that installing over your mod Arclight's MRP (more realistic periscope) only gave me dds conflicts.

Are these two mods compatible or should I avoid installing MRP over yours?

TheDarkWraith 05-18-10 07:57 PM

Quote:

Originally Posted by UF582151 (Post 1396701)
Did previous versions of your mod touch the Page obs periscope.ini file?

I seem to remember that installing over your mod Arclight's MRP (more realistic periscope) only gave me dds conflicts.

Are these two mods compatible or should I avoid installing MRP over yours?

I've modified the Page obs periscope.ini file MANY revisions ago and still continue to do so.

TheDarkWraith 05-18-10 08:00 PM

Quote:

Originally Posted by LeBabouin (Post 1396678)
Hahaha been messing most part of the night with encode() decode() and other locale.getdefaultlocale() with no results and you come out with readbyte() :sunny:Nice.

Yes :D Had to resort to Binary reading with .NET because python screws up the encoding (their Unicode causes problems). Also, if you noticed, there is a lot of .NET being used in that code just to make it all work. Boy that one kicked my @ss for some time getting it right :yep:

TheDarkWraith 05-18-10 08:02 PM

Quote:

Originally Posted by kylania (Post 1396677)
I've not been receiving radio report stops. English. I mean I'll see a single contact appear, in my range, but TC won't slow down. All the contact time stamp info is there though, just the TC 1x thing hasn't been working for 2 revisions now I think?

I've only been slightly noticing this though, wasn't paying as much attention as I should but last night I noticed that happening alot.

what do you have the max radio contact range set to in the top right bar? You need to be in the 1,000s to receive them.....most of the radio contact reports are in the range of 1800-3000. Try setting it to 9999 and you'll get every contact report that comes across the wire ;)

kylania 05-18-10 09:08 PM

Quote:

Originally Posted by TheDarkWraith (Post 1396712)
what do you have the max radio contact range set to in the top right bar? You need to be in the 1,000s to receive them.....most of the radio contact reports are in the range of 1800-3000. Try setting it to 9999 and you'll get every contact report that comes across the wire ;)

It was set to the default of 250. In the Atlantic I usually set it to 600-800 but I'm in a new campaign now and 250 was just perfect to cover the "50,000" tons area of the east coast of England without triggering for things on the other side of the island.

1800-3000 seems really high to me. Even in the Atlantic, anything over 600km is totally random if you'll contact them and quite a trip to make. I swear it was working at 250 before too.. heh

http://img72.imageshack.us/img72/107...0518220129.jpg

TheDarkWraith 05-18-10 09:40 PM

Quote:

Originally Posted by Dida44 (Post 1396764)
With the torpedo FaT, the dial LEG and PATTERN ANGLE is they effective? If I make positive as do I do for it alters?

yes those dials are active and they work :DL

kylania 05-18-10 09:55 PM

One of those dials has only 2 values I think.

sam0t 05-18-10 11:44 PM

Probably been mentioned before, but DarkWraith, could you add more clearer instructions on the first post how one changes the UI types.

As a mod newbie I spent way too much time on figuring out how to change the UI types via TheDarkWraithUserOptions.py and more specifically that you have to edit the file and then enable the mods via JSGM again to make it work. Other than that your mod rocks, keep up the good work! :DL

DonZorro 05-19-10 12:08 AM

Quote:

Originally Posted by TheDarkWraith (Post 1396489)
on all ships or just certain ships?

Updated German menu.txt file by Paco for v2.5.0:
http://www.filefront.com/16482191/Ne...man-byPaco.7z/

I'm try with VIIC just.
In Your game???

UF582151 05-19-10 12:28 AM

One small request if possible.

I'm playing with a 1440x900 resolution, SH5 enhanced UI. If I extend the bearing compass it takes the space of the officers menu. No big deal, I just drag the officer menu a little to the right.

I was wondering if you can rig it so the postion of stuff is remembered. Right now everytime I load up a game I have to move the menu again (and the gyro angles which I like to put on top of the periscope's bearing marker)

Again, its no big deal, but if the solution was simple it would be nice if the UI could remember some preferences (maybe the option of fine tuning the starting position of stuff is already implemented in the options file and I missed it?)

kylania 05-19-10 12:31 AM

Quote:

Originally Posted by sam0t (Post 1396836)
Probably been mentioned before, but DarkWraith, could you add more clearer instructions on the first post how one changes the UI types.

As a mod newbie I spent way too much time on figuring out how to change the UI types via TheDarkWraithUserOptions.py and more specifically that you have to edit the file and then enable the mods via JSGM again to make it work. Other than that your mod rocks, keep up the good work! :DL

First I'd suggest checking out my installation video walkthrough to make sure you have all the right folders in the right places. That video touches on editing the file as well. I'll include more detailed instructions here.

First step it to find the options file to edit it. You can find the file under C:\Ubisoft \ Silent Hunter 5 \ MODS \ NewUIs_TDC_2_5_0_ByTheDarkWraith \ data \ Scripts \ Menu and the file is called TheDarkWraithUserOptions.py

http://img694.imageshack.us/img694/5...ethefileis.jpg

Chances are you won't have a program dedicated to opening .py (Python) files like I do, so you'll get a dialog saying "Windows can't open this file:"

http://img263.imageshack.us/img263/5073/cantopen.jpg

Choose "Select a program from a list of installed programs" then click OK.

From the "Open with" dialog, scroll down till you find "Notepad". Highlight it and click OK. Notepad will open Python files for you now.

http://img46.imageshack.us/img46/4562/openwith.jpg

Once the file is open you'll see some text like below. Just follow the instructions in blue to change to whatever style you'd like! :DL

This is the default, SH5Enhanced style, no changes are needed:

http://img198.imageshack.us/img198/2843/sh5enhanced.jpg

If you wanted SH3Style:

http://img532.imageshack.us/img532/4036/sh3style.jpg

And if you wanted SH4Style:

http://img27.imageshack.us/img27/2334/sh4style.jpg

After making your changes, save the file, enable the mod and enjoy!

Lopo 05-19-10 02:24 AM

@TDW
 
Hello,
Your work is really great!
I don't want to annoy you but have some questions:
Is it normal still getting 0.0 or 1.0 for all mast height?
(WinXP pro SP3 32b
Installdir in HKLM\software\ubisoft\silent hunter 5\gameupdate
Game path: C:\Ubisoft\Silent Hunter 5)
Is not with your mod, I think, but could you, please, do something with the obs periscope? He has not a higher elevation than the attack periscope so he is not operational.

Thanks a lot

Manny 05-19-10 02:41 AM

Quote:

Originally Posted by kylania (Post 1396229)

DW - Sorry. Yeah that's what i meant. Thanks Kylania

caine007 05-19-10 03:22 AM

Yeah I'm still getting 0 or 1 for mast heights.

Based on your comments before DW I did some testing to be as sure as possible that everything is installed correctly etc.

I removed all my mods and ran the game, to the best of my knowledge it looked like vanilla 1.20 SH5 so I don't think I've done anything stupid with JGSME overwriting any files or anything.

I then quit and enabled DWUI 2_5_0 + Minimal Dials only. Ran SH5 and started a historical mission. Once again still 0 mast heights regardless of auto ID or selecting from the ship book and I can input the correct mast height manually. (this is on Z34's in the Warspite mission again).

I then removed the mod again and re-downloaded DW 2_5_0 just in case and double checked that when I reinstalled and enabled the basic mod + Minimal Dials that the menu.txt file for example was saying modified for 2_5_0 etc.

I ran the Pedestal mission this time, still 0 mast heights for the Littorio etc.

Once again this is with the English version, Windows 7 64bit.

HKLM\SOFTWARE\Wow6432Node\Ubisoft\Silent Hunter 5\

Installed to G:\Ubisoft\Silent Hunter 5\

I'm not super fussed as I love this mod and I don't mind inputting manual mast heights (probably a bit more realistic anyway :DL )

UPDATE - Just to double check I tried using the All Dials version of the mod. Same results as above only this time I got the CTD when I went to input the mast height manually.

Jack Davidson 05-19-10 03:50 AM

Hiya TDW,

Love your work.:yeah: After shelving it until 1.2 patch arrived, your mod plus a couple of others, like Mighty Fine Crew, More Dialogue Commands and a few others have really got me enjoying SH5 again.... immersion factor is climbing again...:up:

Anyway, I'm getting the same problem as caine and Lopo...

I've started a new campaign after patch 1.2 and your updated mod. I've set out on my first "real" mission (after tutorial) from Kiel, and have found that the obs periscope doesnt rise all the way up anymore. Attack scope is fine, but obs scope barely breaks the surface, and even in mild weather it is almost impossible to view anything. Any thoughts? Just wondering if this is a known bug?

Haven't noticed anyother problems so far..

Enjoying all the new features.

Cheers :salute:


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