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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

sgtabell 12-07-08 08:12 PM

That would explain it. With a 12 mile horizon, (not sure what the in-game LOS is, seems about 6-8 with good experienced enemy), that makes it hard to do a "get ahead and finish it off)...however the gamieness side of knowing the AI will still track to the original path....guess it evens it out.;)

Thanks for the answer!

sgtabell

CaptainHaplo 12-08-08 07:26 AM

Tater - Thank you! You finally explained why we get "zombie" ships on occasion. I always wondered why - now I have an answer that makes sense!

neron 12-08-08 02:27 PM

got a bit of a problem
i updated to RFB1.52
and now the game CTDs or freezes
ive tried RFB on its own and it gives the same result
i just get a message saying SH4 has stopped working
1.51 works fine and have reverted back to it while i try to sort this out
i reinstalled SH4 re downloaded 1.52 but still no joy
i noticed that the sea and sky colours were a little psycadelic green yellow orange dont know if that means anything
any one have any ideas

vanjast 12-09-08 12:23 AM

Your graphics card specs... ??
:hmm:

vanjast 12-09-08 12:28 AM

Quote:

Originally Posted by tater
To be honest, I'm not even sure if it tracks units removed from the group.

Quiet possibly is only tracks the reference object (ship) as all other objects are linked to this. And when the reference object 'hyperspaces', so does the whole group.
With a group I'd imagine that the 'hyperspace' radius is larger (~100km) as I've have my game step out of 'Hspace' with a convoy many miles away - more than 20nM as my search took me to Timbuktu and back.

:D

neron 12-09-08 02:34 AM

i have a geforce 8500gt
1790 total available graphics
512 dedicated video mem
1278 shared system mem

kwbgjh2 12-09-08 05:20 AM

Quote:

Originally Posted by neron
i have a geforce 8500gt
1790 total available graphics
512 dedicated video mem
1278 shared system mem

The Nvidia 8xxx series and their issues doing to games is an endless story !

This is from a post i made in July 08:

2.) Since 1.5 (U-Boat Misssions) i always had a crappy ingame graphic when i activate a mod. Sometimes i had CTD, sometimes the game was frozen, sometimes no chance to load a savegame. :damn::damn: I installed EVERY nvidia driver that was released no matter if it was only beta. And four weeks ago i hit the jackpot, the beta driver 177.79 solved my problems. I sweare as long as i have this graphic card or the SH4 game i will never change this driver. :up:

My advice: Download all nvidia drivers you can get and test them one by one. If you have Vista use the option to remove all driver software in the deinstall window before you test the next driver. I wish you all luck.

And dude, when you will be lucky and find a driver which solves your problems.... Act like me: NEVER, NEVER, NEVER AGAIN NVIDIA DRIVER UPDATES !

:rotfl::rotfl:

neron 12-09-08 10:55 AM

Quote:
Originally Posted by neron
i have a geforce 8500gt
1790 total available graphics
512 dedicated video mem
1278 shared system mem



The Nvidia 8xxx series and their issues doing to games is an endless story !

This is from a post i made in July 08:

2.) Since 1.5 (U-Boat Misssions) i always had a crappy ingame graphic when i activate a mod. Sometimes i had CTD, sometimes the game was frozen, sometimes no chance to load a savegame. :damn::damn: I installed EVERY nvidia driver that was released no matter if it was only beta. And four weeks ago i hit the jackpot, the beta driver 177.79 solved my problems. I sweare as long as i have this graphic card or the SH4 game i will never change this driver. :up:

My advice: Download all nvidia drivers you can get and test them one by one. If you have Vista use the option to remove all driver software in the deinstall window before you test the next driver. I wish you all luck.

And dude, when you will be lucky and find a driver which solves your problems.... Act like me: NEVER, NEVER, NEVER AGAIN NVIDIA DRIVER UPDATES !



thanks ill try that need to be at the weekend now
thanks again

Wilcke 12-09-08 01:51 PM

Unfortunately, this is so true especially for older games. Not that SH4 is old although in the cycle of videocards and driver updates it is. I still run an old 7950GT OC with the 94.xx drivers without a glitch or a hiccup. Smooth and beautiful graphics.

I have yet to try any newer drivers as the old adage is if it is not broken do not fix its. As for newer releases...

T-34 vs Tiger
Steel Fury; Kahrkov
Theater of War

all run great and very smoothly.

Best of luck!

Happy Hunting!

Kptlt. Neuerburg 12-12-08 01:00 PM

Well I've got a complant too, last time it was torpedos but this time its the deck gun. I've got a Salmon class sub, the problem is that in port I see that I can upgrade the deck gun from an aft to a fore deck gun. But when I do it I can't see a slot for the crew. Is there a way of fixing this, has anyone had this problem?

JREX53 12-12-08 09:52 PM

Quote:

Originally Posted by Kptlt. Hellmut Neuerburg
Well I've got a complant too, last time it was torpedos but this time its the deck gun. I've got a Salmon class sub, the problem is that in port I see that I can upgrade the deck gun from an aft to a fore deck gun. But when I do it I can't see a slot for the crew. Is there a way of fixing this, has anyone had this problem?

This is a known problem from stock, on the following link, go down to post #14, it tells you how to fix the problem.

http://www.subsim.com/radioroom/show...sing+deck+crew

Hope this helps.

Sardaukar67 12-14-08 07:47 AM

Is there any workaround or fix in patch in near future for us that use auto-targeting? For the position keeper showing damaged ships still doing 10 knots or whatever their original speed was, even when dead in the water. That is causing most subsequent torpedo shots to miss, since one cannot adjust target speed with auto-targeting. It's really annoying. Sometimes I manage to set speed to 0 when fiddling with position keeper, but mostly not.
I have tried to use offset angle to correct the difference..but it's very much guesstimates and most torpedoes still miss.
Any workaround (well..manual targeting..:p, but I am casual submariner) would be welcome while I wait for new RFB patch !

cleverusername 12-14-08 09:03 AM

Quote:

Originally Posted by Sardaukar67
Is there any workaround or fix in patch in near future for us that use auto-targeting? For the position keeper showing damaged ships still doing 10 knots or whatever their original speed was, even when dead in the water. That is causing most subsequent torpedo shots to miss, since one cannot adjust target speed with auto-targeting. It's really annoying. Sometimes I manage to set speed to 0 when fiddling with position keeper, but mostly not.
I have tried to use offset angle to correct the difference..but it's very much guesstimates and most torpedoes still miss.
Any workaround (well..manual targeting..:p, but I am casual submariner) would be welcome while I wait for new RFB patch !

How about:

Lock ship
Engage PK
Unlock Ship
Change Speed

Locking the ship should put in accurate values for target range, bearing, and AOB.
Engaging the PK keeps those values and updates them as time goes on.
Unlocking the ship lets the targetting computer use the PK values, and then you change the speed.
The PK will update ship's position based on your new speed.

Sardaukar67 12-14-08 09:28 AM

Quote:

Originally Posted by cleverusername
How about:

Lock ship
Engage PK
Unlock Ship
Change Speed

Locking the ship should put in accurate values for target range, bearing, and AOB.
Engaging the PK keeps those values and updates them as time goes on.
Unlocking the ship lets the targetting computer use the PK values, and then you change the speed.
The PK will update ship's position based on your new speed.

I have tried that, sometimes it works, but mostly speed just cannot be set.

Munchausen 12-14-08 12:09 PM

:hmm: Try lowering your periscope and firing blind. Usually, the auto-TDC won't supply information for a target it can no longer see.


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