Quote:
|
Quote:
Battle stations bell activated by XO dialog box or F7. Both will show up when activated in New UI for TDC at upper right displays. |
Okay, I'm more interested in their effect - do they both do the same thing? Is there any benefit from having them both enabled at the same time?
|
Quote:
If I'm right , Rongel announced fix for this with next update of reworked moral and abilities. |
Quote:
Quote:
|
Quote:
Silent Hunter 5\data\Cfg\basic [DAMAGE] OpenComp=1 PartiallyOpenComp=0.5 EnclosedComp=0.1 Whatever that means . |
Using current mod list .
Started a new campaign and clicked on Coastal Waters . Left Memel and completed the Baltic mission . Headed for Kiel and entered the bunker at Kiel . Left Kiel and headed to eastern British waters . Headed to Scapa Flow but too dangerous . Headed back to Wilhelmshaven and entered the bunker at Wilhelmshaven . Not a single ctd |
Quote:
Very good news:yeah: Thanks! :salute: |
Is there any particular reason why MightyFineCrew mod is no longer in your list, sober?
|
Quote:
|
I navigated my way to Kiel with no CTDs or new issues other than those I mentioned in earlier post and then backed down into bunker #one without scraping a bit of paint off the boat. I've given the crew shore leave and I will stay put in Kiel and do more research into what I screwed up.
After being away for over a year... let me just say how much I'm lovin all the new (to me) elements in this mod list. Having been a sailor for many years, I love Real Navigation... I got right to the mouth of Kiel at midnight on a pitch black night with no problems other than almost missing the shortcut thru the pass at Fehmarn just as the sun was setting. Kinda hard to see the pass with the sun in your eyes and no navigation aids... and a navigator who needs to work on his deadreckoning skills. The lighted bouys were a great surprise... except it threw me for a minute as I'm used to "red, right, returning"... cause we do everything backwards in the US from the rest of the world. LOL... "Ship sighted... 500 meters dead ahead captian... maybe you want to follow international rules now?" The weather and water, the lighting, ships, planes and everything else are all great. So I can't wait to figure out where I went wrong and get back on patrol. I won't bother anybody until I have narrowed it down and need something specific answered. I'll keep you posted. |
Quote:
Never seen any difference |
Quote:
:o :rock: |
Quote:
I haven't, so far, had any problems entering Kiel with Sober's .mep file :D And i agree, the scenery is just stunning :o BTW. to me it seems like all weird issues around here could, I say could, have to do with a messed up registry... |
sobers 0700 16012014
added sobers best ever fog V26 SH5 sobers New UI addons for mega mod list SH5 V17 Changed the fog and adjusted the menu . Enable anytime either on patrol or in base if only changing these 2 mods from the previous MEP file . |
Quote:
:up: I'm on to it :rock: |
Welcome aboard PEATYSPIRIT, EXAMINER2and KAPACHbin:Kaleun_Salute:
|
sobers 0630 17012014
added EMCCD v0.3.1 by archer9 - nonMFCM |
started over to Play SH and was trying different mods allready.
I think I will give this mega mod a try and install it after download. Just one question I have: Do I a) have to activate the mods between two missions whilst in Harbour :hmm2: b) have to start over a complete new campaign or :hmm2: c) Need to newly install the complete game when I like to use the German language :hmm2: Help please :salute: |
sobers 0730 17012014
added sobers Lights Cfg V10 SH5 Fixed the weird lighting in the bunker when leaving the bunker the environment would go dark for a few seconds . |
All times are GMT -5. The time now is 08:41 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.