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Took a little bit of work, but managed to get the mod downloaded and running. I got to say, so far its a fantastic mod. Just wanted to thank the mod team for putting in the time and effort to develop it.
:Kaleun_Applaud: |
A question regarding sensors with the IJN.
When does the IJN have sonar and radar capabilities? I have been digging through the documentation can't seem to find it. Thanks, |
I finally have internet access!!!
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As for some of the graphics and some of the other anomalies reported... Remember that the game is almost as old as me, and as such, has a touch of rheumatism... and is techt in the head, like me... but seriously, if you are playing the game in one of what we'll call "modes", do not attempt to play another "mode" without exiting the game completely. "Saves" seem to be the same. Do not re-load a Save without exiting the game first. The game apparently does not clear its old "buffer" cache from the Windows memory space when going from one mode to another, and as such will sometimes pull in data from invalid areas. This is why the Museum will crash after you play a Single Mission, or a Submarine School mission will crash after you do a Quick Patrol, etc., and do not shell-out to Windows, even if it is to use a targeting tool. Put something on a 2nd computer, tablet, or your cell phone for that. Also, match the "native" resolution of your monitor to Windows, and match that in the game. I am going to "disappear" for more testing now. :salute: |
Running out of food
I do not know if a modder can do this, but it would be ever so nice if food could be tracked, so that we would know when we were low on such. I have played submarine simulators which did track food supplies. I currently assume that I have 55 days of supplies. Without doing so, one could sit in one spot for four years awaiting enemy ships.
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theoretically, you could stay out at sea for six months (like we do today) in Silent Hunter and, as long as you had enough fuel, you can return to base. so, let me ask you a question. isn't SH4 complex enough without tracking your logistics? :Kaleun_Salute: |
Logistics
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Answer: Nope. Not complex enough. Had I been the programmer on this project, I would added such, along with equipment breakdowns and crew morale issues. |
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years ago, there was a theatre-of-war game that was all about logistics and positioning your forces, morale, leadership, etc. the actual combat was pretty-much a dice throw: no actual combat like what is experienced with SH4. can't remember the name of it but you probably would have liked that. |
Logistics
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I actually designed and programed several games of that type, such as "Uncommon Valor" and "War in the Pacific: Struggle Against Japan". Still play them. I play "Silent Hunter" as an attempted simulator and not a game. Kinda like a flight simulator. I look for total immersion or as close as I can come to it. But, tastes differ. |
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Universal Military Simulator II. (UMS II) by Intergalactic Development 1991. Dos-based. now i have to go and vacuum all of the dust that i displaced looking for this.:har: |
Old Games
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Yup. I remember that one. Do you remember "Sub Battle Simulator", Epyx, DOS, 1987? That was the first submarine game I played. Oh, and it tracked food supplies. |
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if i am remembering correctly, it had an auto-drive key such that you did not have to drive your boat from Pearl to Japan...it would take you there automagically. you could also abandon ship and, depending on where you were in the Pacific, you could either be a POW for the rest of the war or get rescued and be eligible for a new boat. i do not remember the supplies aspect, though. i bet i have those floppys also. i loved that game.:salute: |
So what’s up with Japanese destroyers and destroyer escorts? Seems like only a few have active sonar, while a reasonable number (but not all) have hydrophones and radar detection. Is this on purpose?
Not complaining, Japanese ASW and electronic warfare was lacking IRL from what I’ve heard, just want to make sure that my game isn’t glitching out. |
Depends upon the dates Cybermat47. It isn't until after October of 1943 that there will be radar on but a few of the escorts types. Around the same date time, there will be a change in most of the sonars from the pre-war short-ranged devices (comparatively) to normal ranged sonar. This all happens about the same time the US torpedo woes are over, so late 1943 to early 1944...
As for "stores" onboard, SH4 does not have the logic for that, at least, not with a 'normal' paradigm, though some settings might be able to be tweaked. Getting an appropriate "message" to the skipper might be slightly difficult, given the way the game works - and how to affect the handling of the boat? There is a "moral" setting for individual crew members, but all of that was "turned-down" back before v1.3 of the game, if I am remembering correctly. That might be slightly easier to tweak. What I would want is something that follows the passage of time, to where if you haven't attacked a ship in 10 days, the moral starts to dip. If you've been out for 55 days, the moral starts to dip. If you're out for over 65 days, the crew "cannot comply", etc. In RL, after initial "in the blind" early patrols, the US would supply the boats for a 60 day cruise, but the boat's had to be conscious of and monitor their consumption levels of everything onboard. |
Contact Report
15 January 1943, base time 16:32. Homeport is Pearl, the submarine is USS Gato. This is the last ship in a convoy of six ships that started several hours ago. The vessel was ID as a 'Medium Split Freighter' which to me is riding a little bit high. The convoy consisted of a 'Destroyer Escort Tachibana, Hospital Ship, Heavy Cruiser Myoko Class, Large Tanker, Large European Tanker & Medium Split Freighter'. The first ship sank at Long. 150° 22' E. Lat. 7° 40' N. at 04:43 hrs. About 96.3 nm, a bearing of 280° from Moen. The convoy's heading was 330°, approximately 7 knots. :Kaleun_Cheers: To the FotRSU Team. Thank you for the hard work that you continue to put into this project! |
Require installation assistance
I am trying to install the mod and having no joy getting it running. I have SH4 on Steam and have created a MODS folder in the SH4 folder and extracted the mod into there. I have made sure the mod isn't nesting in two folders. When I try to run SH4 it doesn't appear to have done anything
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