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-   -   [REL] Trigger Maru Overhauled (https://www.subsim.com/radioroom/showthread.php?t=132330)

Sandman_28054 04-17-10 01:09 AM

Quote:

Originally Posted by sarofax69 (Post 1360366)
http://yfrog.com/7bsh4img20100414222314580p

im running:
tmo overhaul 1.9
tmo1.9 patch 25012010
rsrdc tmo v502
rsrdc v5xx patch1

i got a icore 5 8g ram and radeon 5800
every time i torp or fire a shell at them this is what happens, it would appear to happen both to merchants and navy ships. ive got all the sliders maxed for graphics in the game and all post process effects and suchlike ticked ive loaded latest drivers for the graphics card and run the game at 1920 by whatever it is basically maxed out. this is the only thing to what is absolutely outstanding mod. thanks for all your hard work on this.

cheers in advance for a solution

This happens every time I fire the Brittish version of the captured German Torp Mk. 18(?).

Good thing is though, one fish, one ship. :yeah:

Question: Will the Tench Class Mod work with TMO 1.9?

Sub Sailor 04-17-10 09:30 AM

I admire your dedication!
 
Ducimus;
I just want to say how much I admire and appreciate your hard work to vastly improve SH4. The amount of time you devote to this project is amazing.
I, like everyone else look forward to the release of your current efforts.

I truly thank you,

Ron Banks MMCM(SS), USN(Ret):salute:

ambarata 04-17-10 12:21 PM

TMO
 
Quote:

Originally Posted by Ducimus (Post 1362770)
Status update:

Currently im testing, by... playing. Novel concept. Since this is the final version im doing, im trying to take my time and make sure it plays smoothly and annoyances are ironed out.

Currently commanding USS Grayback. Started on 8th dec 41. It is now june, 1942, and I've completed 3 war patrols, sank 29,000 tons of shipping (a troop convoy with an ocean liner i stumbled into helped with that), was nearly sunk by 3 escorts on the 3rd patrol, turned down a new command for a gato (love my gar) and have now aquired SJ radar and am about to go on patrol number 4.

During each patrol im taking notes on things i see wrong, or just annoy me. Usually 1 or 2 items per patrol, and addressing them before i head out again. Gonna wait tell i get to early or mid 1943 before i think about releasing anything.


I'm a big fan of TMO, so congratulations and thanks for the many hours of fun.
Two questions:

1 - Do you use RSRD? if no Why
2 - What other mods do you use?

AMBarata

badaboom 04-19-10 10:18 AM

I haven't played SHIV in more than a yr,After a recent PC upgrade and purchase/fail of SHV I installed SHIV and TMO.........WOW!!!!......iNCREDIBLE IMMERSION!!!!!! Thank You for bringing me back to the Salty Pacific!!!
Cheers!!!

Ducimus 04-19-10 10:40 AM

Quote:

Originally Posted by ambarata (Post 1363374)
I'm a big fan of TMO, so congratulations and thanks for the many hours of fun.
Two questions:

1 - Do you use RSRD? if no Why
2 - What other mods do you use?

AMBarata

1.) No, because i have to see what my own traffic layers are doing.

2.) Just TMO, for two reasons. One, i've been trying to make the game as i wanted to play it, and if i were to use alot of other mods, why bother making a super mod then? Two, it makes it easier to track any bugs/errors down if its just my files im using.

Ducimus 04-19-10 10:46 PM

If there is any modder or group of modders who are sincerely interested in taking over development of this mod, send me a PM. I want out.

edit: I'm taking a break for a week playing call of duty 5.

Phantom II 04-20-10 01:27 AM

Um, can someone post some sort of outline of what this mod does? I've just dled and installed it (via JSGME) and fired up a patrol to see if my game still works, but I can't say I've noticed anything different. The interface and GUI looks identical to Vanilla. Or did mine not install properly? o_O

[edit]Durrrr, Disregard that I'm a moron, by the way, awesome mod, it looks great so far[/edit]

Iron Budokan 04-20-10 12:48 PM

Could you please help me? I downloaded TMO and the patch, and extracted the files, but I don't know how to "enable" them. There isn't a setup icon I have found to click on like I could in GWX 3.0.

Could you please explain to me how I can do this? Thank you. :)

p.s.. Do I need to install via JGSME? Will this work for the patch as well? Again, thank you for your help.

Karbo 04-20-10 01:35 PM

Yes you need JSGME to install the mod and patch. Make sure that the folders you put in the mods folder are not a double folder ie.. TMO\TMO\Data. should be TMO\Data.

Iron Budokan 04-20-10 01:57 PM

Thank you very much. That's what I did and it seems to be working fine. Thanks again. :salute:

Ducimus 04-20-10 03:08 PM

Quote:

Originally Posted by Jan Kyster (Post 1366849)
Hey Duci! How about releasing the beast and let's all betatest it while you're on your break? :D

Enjoy your Duty! :salute:

That's certainly an idea to chew on. I was waiting on a couple bits though, we'll see.

danurve 04-21-10 08:41 AM

I would be patient enough to wait for 2.0, looking forward to the things / corrections you mentioned in the list. Not to impeed anyone elses skills / work, just saying.
Thank you.

ryanwigginton 04-21-10 08:54 AM

Quote:

Originally Posted by Ducimus (Post 1362770)
Since this is the final version im doing...

Yeah... alright Duci :yep:

Looking forward to a SHIV re-visit when you're all done tweaking.

ShadowWolf Kell 04-21-10 11:05 AM

Quote:

Originally Posted by Ducimus (Post 1362770)
Status update:

Currently im testing, by... playing. Novel concept. Since this is the final version im doing, im trying to take my time and make sure it plays smoothly and annoyances are ironed out.

Currently commanding USS Grayback. Started on 8th dec 41. It is now june, 1942, and I've completed 3 war patrols, sank 29,000 tons of shipping (a troop convoy with an ocean liner i stumbled into helped with that), was nearly sunk by 3 escorts on the 3rd patrol, turned down a new command for a gato (love my gar) and have now aquired SJ radar and am about to go on patrol number 4.

During each patrol im taking notes on things i see wrong, or just annoy me. Usually 1 or 2 items per patrol, and addressing them before i head out again. Gonna wait tell i get to early or mid 1943 before i think about releasing anything.


Is it possible to make the CT refits automatic after certain dates? That way you can bypass the new command or new refit issue completely.

Another bug I ran across while accepted a new command in a Gato was being assigned to a Balao with a late war CT, dspite being early 1943.

Ducimus 04-21-10 04:49 PM

>>Is it possible to make the CT refits automatic after certain dates?

I've already done all i can to force CT refits. I can't bypass hardcoded routines.
4 patrols with 1 patrol rated as "good" (600 renown) before your offered new command or refit. Game seems to default to new command. Decline, and you should get a refit after next patrol. At least in testing, thats what was happening.

>>Another bug I ran across while accepted a new command in a Gato was being assigned to a Balao with a late war CT

Theres only one CT model, the varience is the paint job. If your getting a black sub with a black CT, there is no problem. If your getting a black sub with a gray paint job, there is a problem.


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